From d31f2200b35bd3bb707e804363fccb77aa3e1c61 Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Wed, 20 Jan 2021 09:49:35 +0100 Subject: ci: Enable process isolation for softpipe & freedreno piglit jobs Disabling process isolation causes a random set of tests to be spuriously skipped. The set of skipped tests can change when piglit is rebuilt (even from the same Git commit), which can make docker image rebuilds painful. (Not to mention the reduced testing coverage due to the skipped tests) One downside of this change is that the arm64_a630_piglit_shader job now takes almost 10 minutes. v2: * Change arm64_a530_piglit_shader job as well, but make it run manually on branches of forked repositories only, since it takes almost 20 minutes now. (Eric Anholt) Reviewed-by: Eric Anholt Part-of: --- .gitlab-ci.yml | 5 +- .gitlab-ci/piglit/freedreno-a530-shader.txt | 89 +++-- .gitlab-ci/piglit/freedreno-a630-shader.txt | 585 +--------------------------- .gitlab-ci/piglit/softpipe-quick.txt | 25 +- 4 files changed, 70 insertions(+), 634 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index fb0f2f321ae..6ebb88b0654 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -1246,7 +1246,6 @@ softpipe-piglit-quick: # triangle-rasterization skipped due to flakes thanks to it using a time-based random seed. # glx-multithread-texture is flaky, undiagnosed PIGLIT_OPTIONS: > - --process-isolation false -x rasterpos -x triangle-rasterization -x glx-multithread-texture @@ -1460,7 +1459,6 @@ arm64_a630_vk_sysmem: # Known flakes in the list are between "arb_blend_func_extended" and # "varray-disabled" PIGLIT_OPTIONS: >- - --process-isolation false -x arb_blend_func_extended-fbo-extended-blend-pattern_gles2 -x clear-accum -x copypixels-sync @@ -1638,6 +1636,7 @@ arm64_a530_gles31: extends: - .piglit-test - .arm64-a530-test + - .test-manual variables: BARE_METAL_TEST_SCRIPT: "/install/piglit/run.sh" # SMP is disabled in the current kernels for db820c. @@ -1650,7 +1649,6 @@ arm64_a530_gles31: # # Check fastboot.sh for more piglit tests being excluded! PIGLIT_OPTIONS: >- - --process-isolation false -x atomic_counters -x gl-1.0-blend-func -x glsl-1.30@execution@clipping @@ -1683,7 +1681,6 @@ arm64_a530_gles31: arm64_a530_piglit_gl: extends: - .arm64_a530_piglit - - .test-manual variables: PIGLIT_PROFILES: quick_gl PIGLIT_RESULTS: freedreno-a530-gl diff --git a/.gitlab-ci/piglit/freedreno-a530-shader.txt b/.gitlab-ci/piglit/freedreno-a530-shader.txt index 46b4c7ab926..a17cfb351c9 100644 --- a/.gitlab-ci/piglit/freedreno-a530-shader.txt +++ b/.gitlab-ci/piglit/freedreno-a530-shader.txt @@ -34,17 +34,6 @@ spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec4-uvec4- spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-ivec2-ivec2-ivec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-uvec4-uvec4-uvec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-float-float-float: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-float-float-float: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-int-int-int: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-ivec2-ivec2-ivec2: skip @@ -117,28 +106,19 @@ spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-uvec4-uvec4 spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-max3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-max3-uvec4-uvec4-uvec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-max3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-float-float-float: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-uvec4-uvec4-uvec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-vec2-vec2-vec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-vec3-vec3-vec3: skip spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-const-uniform-index: skip spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-mixed-const-non-const-uniform-index: skip spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-mixed-const-non-const-uniform-index2: skip spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-non-const-uniform-index: skip +spec/arb_arrays_of_arrays/execution/sampler/fs-initializer-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-initializer-non-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2: skip spec/arb_arrays_of_arrays/execution/sampler/fs-nested-struct-arrays-nonconst-nested-array: skip spec/arb_arrays_of_arrays/execution/sampler/fs-non-const-index: skip -spec/arb_arrays_of_arrays/execution/sampler/fs-struct-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index-sampler-non-const-index: skip -spec/arb_arrays_of_arrays/execution/sampler/vs-const-index-three-dimensions: skip spec/arb_arrays_of_arrays/execution/sampler/vs-non-const-index: skip spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst: skip spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-non-opaque-members: skip @@ -156,8 +136,6 @@ spec/arb_arrays_of_arrays/linker/uniform-block-array-instance-name-mismatch: ski spec/arb_arrays_of_arrays/linker/uniform-block-array-size-and-instance-name-mismatch: skip spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter: skip spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter-mismatch: skip -spec/arb_arrays_of_arrays/linker/vs-to-fs-dimension-size-mismatch: skip -spec/arb_arrays_of_arrays/linker/vs-to-fs-dimensions-mismatch: skip spec/arb_arrays_of_arrays/linker/vs-to-fs-interface: skip spec/arb_arrays_of_arrays/linker/vs-to-fs-interface-field: skip spec/arb_arrays_of_arrays/linker/vs-to-fs-interface-field-mismatch: skip @@ -466,6 +444,9 @@ spec/arb_separate_shader_objects/linker/pervertex-position-tes-out-gs: skip spec/arb_separate_shader_objects/linker/pervertex-position-vs-out-gs: skip spec/arb_separate_shader_objects/linker/pervertex-position-vs-out-tcs: skip spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-mismatch-array: skip +spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-unused-input: skip +spec/arb_shader_atomic_counter_ops/execution/add: skip +spec/arb_shader_atomic_counter_ops/execution/all_touch_test: skip spec/arb_shader_ballot/execution/fs-ballot: skip spec/arb_shader_ballot/execution/fs-ballot-if-else: skip spec/arb_shader_ballot/execution/fs-builtin-variables: skip @@ -852,7 +833,6 @@ spec/arb_shader_subroutine/execution/two-subroutines: skip spec/arb_shader_subroutine/execution/two-subroutines-2: skip spec/arb_shader_subroutine/execution/two-subroutines-nested: skip spec/arb_shader_subroutine/execution/two-subroutines-uniform: skip -spec/arb_shading_language_420pack/linker/different-bindings-image2d: skip spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks: skip spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks-instanced: skip spec/arb_shading_language_420pack/linker/different-bindings-uniform-blocks-instanced: skip @@ -924,8 +904,6 @@ spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip spec/gl-3.1/attributeless-vertexid: skip spec/glsl-1.10/execution/fs-dfdx-accuracy: warn spec/glsl-1.10/execution/fs-dfdy-accuracy: warn -spec/glsl-1.10/execution/glsl-fs-inline-explosion: crash -spec/glsl-1.10/execution/glsl-vs-inline-explosion: crash spec/glsl-1.10/execution/interpolation/interpolation-none-gl_backcolor-flat-vertex: fail spec/glsl-1.10/execution/interpolation/interpolation-none-gl_backcolor-smooth-vertex: fail spec/glsl-1.10/execution/interpolation/interpolation-none-gl_backsecondarycolor-flat-vertex: fail @@ -936,8 +914,6 @@ spec/glsl-1.10/execution/interpolation/interpolation-none-gl_frontsecondarycolor spec/glsl-1.10/execution/interpolation/interpolation-none-gl_frontsecondarycolor-smooth-vertex: fail spec/glsl-1.10/execution/interpolation/interpolation-none-other-flat-vertex: fail spec/glsl-1.10/execution/interpolation/interpolation-none-other-smooth-vertex: fail -spec/glsl-1.10/execution/loops/glsl-fs-unroll-explosion: crash -spec/glsl-1.10/execution/loops/glsl-vs-unroll-explosion: crash spec/glsl-1.10/preprocessor/extension-defined-test: skip spec/glsl-1.10/preprocessor/extension-if-1: skip spec/glsl-1.20/execution/clipping/fixed-clip-enables: fail @@ -1037,6 +1013,44 @@ spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-vertex: f spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-distance: fail spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-vertex: fail spec/glsl-1.40-compat/execution/built-in-constants: skip +spec/glsl-1.40/execution/built-in-functions/fs-inverse-mat2: skip +spec/glsl-1.40/execution/built-in-functions/fs-inverse-mat3: skip +spec/glsl-1.40/execution/built-in-functions/fs-inverse-mat4: skip +spec/glsl-1.40/execution/built-in-functions/vs-inverse-mat2: skip +spec/glsl-1.40/execution/built-in-functions/vs-inverse-mat3: skip +spec/glsl-1.40/execution/built-in-functions/vs-inverse-mat4: skip +spec/glsl-1.40/execution/gl_depthrangeparameters: skip +spec/glsl-1.40/execution/glsl-fs-shadow2drect: skip +spec/glsl-1.40/execution/glsl-fs-shadow2drectproj: skip +spec/glsl-1.40/uniform_buffer/fs-array-copy: skip +spec/glsl-1.40/uniform_buffer/fs-basic: skip +spec/glsl-1.40/uniform_buffer/fs-bools: skip +spec/glsl-1.40/uniform_buffer/fs-bvec-array: skip +spec/glsl-1.40/uniform_buffer/fs-exp2: skip +spec/glsl-1.40/uniform_buffer/fs-float-array-const-index: skip +spec/glsl-1.40/uniform_buffer/fs-float-array-variable-index: skip +spec/glsl-1.40/uniform_buffer/fs-floats: skip +spec/glsl-1.40/uniform_buffer/fs-mat4: skip +spec/glsl-1.40/uniform_buffer/fs-mat4-row-major: skip +spec/glsl-1.40/uniform_buffer/fs-saturated-vec-array: skip +spec/glsl-1.40/uniform_buffer/fs-struct: skip +spec/glsl-1.40/uniform_buffer/fs-struct-copy: skip +spec/glsl-1.40/uniform_buffer/fs-struct-copy-complicated: skip +spec/glsl-1.40/uniform_buffer/fs-struct-pad: skip +spec/glsl-1.40/uniform_buffer/fs-two-members: skip +spec/glsl-1.40/uniform_buffer/vs-array-copy: skip +spec/glsl-1.40/uniform_buffer/vs-basic: skip +spec/glsl-1.40/uniform_buffer/vs-bools: skip +spec/glsl-1.40/uniform_buffer/vs-float-array-const-index: skip +spec/glsl-1.40/uniform_buffer/vs-float-array-variable-index: skip +spec/glsl-1.40/uniform_buffer/vs-floats: skip +spec/glsl-1.40/uniform_buffer/vs-mat4: skip +spec/glsl-1.40/uniform_buffer/vs-mat4-row-major: skip +spec/glsl-1.40/uniform_buffer/vs-struct: skip +spec/glsl-1.40/uniform_buffer/vs-struct-copy: skip +spec/glsl-1.40/uniform_buffer/vs-struct-copy-complicated: skip +spec/glsl-1.40/uniform_buffer/vs-struct-pad: skip +spec/glsl-1.40/uniform_buffer/vs-two-members: skip spec/glsl-3.30/execution/built-in-functions/fs-floatbitstoint: skip spec/glsl-3.30/execution/built-in-functions/fs-floatbitstoint-abs: skip spec/glsl-3.30/execution/built-in-functions/fs-floatbitstoint-neg: skip @@ -1064,17 +1078,6 @@ spec/glsl-3.30/execution/built-in-functions/vs-intbitstofloat-neg: skip spec/glsl-3.30/execution/built-in-functions/vs-intbitstofloat-neg_abs: skip spec/glsl-3.30/execution/built-in-functions/vs-uintbitstofloat: skip spec/glsl-3.30/execution/glsl-bug-109601: skip -spec/glsl-es-3.00/execution/built-in-functions/const-packhalf2x16: skip -spec/glsl-es-3.00/execution/built-in-functions/const-packunorm2x16: skip -spec/glsl-es-3.00/execution/built-in-functions/const-unpacksnorm2x16: skip -spec/glsl-es-3.00/execution/built-in-functions/const-unpackunorm2x16: skip -spec/glsl-es-3.00/execution/built-in-functions/fs-unpackhalf2x16: skip -spec/glsl-es-3.00/execution/built-in-functions/vs-packhalf2x16: skip -spec/glsl-es-3.00/execution/varying-struct-copy-local-fs: skip -spec/glsl-es-3.00/execution/varying-struct-copy-out-vs: skip -spec/glsl-es-3.00/execution/varying-struct-copy-return-vs: skip -spec/glsl-es-3.00/linker/glsl-mismatched-uniform-precision-used: skip -spec/glsl-es-3.10/execution/fs-simple-atomic-counter-inc-dec-read: skip spec/glsl-es-3.10/execution/vs-simple-atomic-counter-inc-dec-read: skip spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip @@ -1201,10 +1204,10 @@ spec/oes_viewport_array/viewport-gs-writes-out-of-range: skip summary: name: results ---- -------- - pass: 5344 + pass: 5337 fail: 71 - crash: 39 - skip: 1088 + crash: 35 + skip: 1095 timeout: 0 warn: 2 incomplete: 0 @@ -1213,4 +1216,4 @@ summary: changes: 0 fixes: 0 regressions: 0 - total: 6544 + total: 6540 diff --git a/.gitlab-ci/piglit/freedreno-a630-shader.txt b/.gitlab-ci/piglit/freedreno-a630-shader.txt index 345093e343d..89c8b43856d 100644 --- a/.gitlab-ci/piglit/freedreno-a630-shader.txt +++ b/.gitlab-ci/piglit/freedreno-a630-shader.txt @@ -34,24 +34,6 @@ spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec4-uvec4- spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-uvec4-uvec4-uvec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-ivec3-ivec3-ivec3: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-mid3-ivec3-ivec3-ivec3: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-mid3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-ivec2-ivec2-ivec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-mid3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-mid3-uvec4-uvec4-uvec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-float-float-float: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-float-float-float: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-uvec2-uvec2-uvec2: skip spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index: skip spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read: skip spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-mixed-const-non-const-uniform-index: crash @@ -460,9 +442,6 @@ spec/arb_gpu_shader5/linker/sample-qualifier-vs-fs: skip spec/arb_gpu_shader5/linker/stream-different-zero-gs-fs: skip spec/arb_gpu_shader5/linker/stream-invalid-prim-output: skip spec/arb_gpu_shader5/linker/stream-negative-value: skip -spec/arb_separate_shader_objects/linker/large-number-of-unused-varyings: skip -spec/arb_separate_shader_objects/linker/pervertex-position-tcs-out-tes: skip -spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-mismatch-array: skip spec/arb_shader_atomic_counters/execution/vs-simple-inc-dec-read: skip spec/arb_shader_atomic_counters/linker/different-bindings-atomic-counter: skip spec/arb_shader_ballot/execution/fs-ballot: skip @@ -817,505 +796,11 @@ spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-bl spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-type-mismatch: skip spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-memory-qualifier-mismatch: skip spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-packaging-qualifier-mismatch: skip -spec/arb_shading_language_420pack/linker/different-bindings-image2d: skip spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks: skip spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks-instanced: skip spec/arb_tessellation_shader/execution/16in-1out: crash -spec/arb_tessellation_shader/execution/1in-1out: skip +spec/arb_tessellation_shader/execution/1in-1out: crash spec/arb_tessellation_shader/execution/barrier-patch: crash -spec/arb_tessellation_shader/execution/built-in-functions/tcs-abs-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-abs-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-acosh-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-acosh-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-acosh-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-all-bvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-all-bvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-asin-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-asin-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-asin-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-asinh-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-asinh-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec2-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-atanh-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-ceil-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-int-int-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-ivec3-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uint-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec2-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec3-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec4-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-vec2-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-vec4-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-cos-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-cosh-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-cross-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-degrees-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-determinant-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-distance-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-dot-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-dot-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-bvec3-bvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-bvec4-bvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-exp-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-exp-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-faceforward-vec2-vec2-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-fract-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-fract-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthan-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-uvec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-inverse-mat2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-inverse-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-inversesqrt-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-length-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthan-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthan-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthan-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-log-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-log-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-log-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-log2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-log2-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat4x2-mat4x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-ivec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-uvec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-float-float-bool: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec2-vec2-bvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec3-vec3-bvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec4-vec4-bvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-vec2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-vec2-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-vec4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-normalize-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-not-bvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-bvec4-bvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-uvec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-int-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-int-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-int-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2-mat2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2x3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2x3-mat2x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2x4-mat2x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3x4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3x4-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat4x2-mat4x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-uint-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-and-bool-bool-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat2x3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat3x2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat3x2-mat3x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat3x4-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat4x2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat4x3-mat4x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-uvec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-vec2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-ivec2-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-ivec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-uvec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-ivec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-ivec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-uvec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-uvec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-ivec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-uvec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-large-uint-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat2-mat2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat2x4-mat2x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat3x2-mat3x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat3x4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4-mat4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4x3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4x3-mat4x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-uvec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-int-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-int-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uint-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-ivec2-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-uvec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-int-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-ivec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat3x2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat3x4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat3x4-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec3-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec2-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec2-ivec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec3-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec2-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat3-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat3x4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat3x4-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat4x3-mat4x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec4-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec4-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-neg-int-int: skip 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-spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat2x3-mat2x3-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3-mat3-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3x2-mat3x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat4x2-mat4x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uint-uint-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uvec2-uvec2-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uvec4-uvec4-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-vec2-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-vec2-vec2-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat2x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat4x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-not-bool-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec2-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec4-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-bool-bool-using-if: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-bvec3-bvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-ivec4-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat2-mat2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat2x3-mat2x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat2x4-mat2x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat3x2-mat3x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat3x4-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat4-mat4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat4x3-mat4x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-vec2-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat4x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat4x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-int-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-int-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat2x3-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat2x3-mat2x3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3-mat3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3x4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3x4-mat3x4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat4-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uint-uvec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uvec2-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uvec2-uvec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uvec3-uvec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-vec2-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-int: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-ivec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-uint: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-outerproduct-vec2-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-outerproduct-vec2-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-outerproduct-vec3-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-outerproduct-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-vec4-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-radians-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-reflect-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-refract-float-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-roundeven-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-ivec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sin-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sinh-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-smoothstep-float-float-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-smoothstep-float-float-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-smoothstep-float-float-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-sqrt-vec4: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-step-vec3-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-tanh-float: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-transpose-mat3x2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-trunc-vec2: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-trunc-vec3: skip -spec/arb_tessellation_shader/execution/built-in-functions/tcs-trunc-vec4: skip spec/arb_tessellation_shader/execution/compatibility/tcs-tes-ff-frag: skip spec/arb_tessellation_shader/execution/compatibility/tes-clamp-vertex-color: skip spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position: skip @@ -1327,84 +812,56 @@ spec/arb_tessellation_shader/execution/double-array-vs-tcs-tes: skip spec/arb_tessellation_shader/execution/double-vs-tcs-tes: skip spec/arb_tessellation_shader/execution/dvec2-vs-tcs-tes: skip spec/arb_tessellation_shader/execution/dvec3-vs-tcs-tes: skip -spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: skip -spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: skip +spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: fail +spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: fail spec/arb_tessellation_shader/execution/invocation-counting-even: fail spec/arb_tessellation_shader/execution/invocation-counting-odd: fail spec/arb_tessellation_shader/execution/patch-partial-write: crash -spec/arb_tessellation_shader/execution/quads: skip -spec/arb_tessellation_shader/execution/sanity: skip -spec/arb_tessellation_shader/execution/tcs-input-read-mat: crash -spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface: skip spec/arb_tessellation_shader/execution/tcs-output-unmatched: fail spec/arb_tessellation_shader/execution/tcs-primitiveid: fail -spec/arb_tessellation_shader/execution/tcs-read-texture: skip -spec/arb_tessellation_shader/execution/tcs-tes-max-in-out-patch-components: fail -spec/arb_tessellation_shader/execution/tcs-tes-patch-array: skip -spec/arb_tessellation_shader/execution/tcs-tes-vertex: skip spec/arb_tessellation_shader/execution/tcs-tes-vertex-dlist: skip spec/arb_tessellation_shader/execution/tes-no-tcs-primitiveid-instanced: fail spec/arb_tessellation_shader/execution/tes-primitiveid: fail -spec/arb_tessellation_shader/execution/tes-primitiveid-instanced: skip -spec/arb_tessellation_shader/execution/tes-read-texture: skip +spec/arb_tessellation_shader/execution/tes-read-texture: fail spec/arb_tessellation_shader/execution/tess-instance-id: skip spec/arb_tessellation_shader/execution/tess_with_geometry: fail -spec/arb_tessellation_shader/execution/trivial: skip -spec/arb_tessellation_shader/execution/trivial-tess-gs: skip -spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs: skip -spec/arb_tessellation_shader/execution/trivial-tess-gs_no-tes-inputs: skip -spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-dvec4-index-rd: skip -spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-float-index-rd: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec2-index-rd: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec3-index-rd: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec4-index-rd: crash +spec/arb_tessellation_shader/execution/trivial-tess-gs: fail +spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs: fail spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-dvec4-index-wr: skip spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-rd-after-barrier: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-wr-before-barrier: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-rd-after-barrier: skip +spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-rd-after-barrier: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-wr-before-barrier: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-rd-after-barrier: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-wr: skip +spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-wr-before-barrier: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-rd-after-barrier: skip +spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-rd-after-barrier: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-wr-before-barrier: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-float-index-wr: skip -spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec2-index-wr: skip -spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec3-index-wr: skip -spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec4-index-wr: skip +spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-float-index-wr: crash +spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec2-index-wr: crash +spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec3-index-wr: crash +spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec4-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-vec4-index-wr: crash spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-vec4-swiz-index-wr: crash -spec/arb_tessellation_shader/execution/variable-indexing/tcs-tes-array-in-struct: skip spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-float-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec2-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec3-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec4-index-rd: crash -spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-dvec4-index-rd: skip -spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-float-index-rd: skip -spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec2-index-rd: skip -spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec3-index-rd: skip -spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec4-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-float-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec2-index-invalid-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec2-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec3-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec4-index-rd: crash spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-dvec4-index-wr-before-tcs: skip -spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-float-index-wr-before-tcs: skip -spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-vec4-index-wr-before-tcs: skip spec/arb_tessellation_shader/execution/vertex-partial-write: crash -spec/arb_tessellation_shader/execution/vs-tcs-max-in-out-components: skip -spec/arb_tessellation_shader/execution/vs-tcs-tes-tessinner-tessouter-inputs-tris: skip -spec/arb_tessellation_shader/execution/vs-tcs-tes-vertex: fail spec/arb_tessellation_shader/execution/vs-tes-max-in-out-components: fail -spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads: skip +spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads: fail spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads-dlist: skip spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-tris: fail spec/arb_tessellation_shader/execution/vs-tes-vertex: fail -spec/arb_tessellation_shader/linker/no-vs: skip spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc: skip spec/arb_vertex_attrib_64bit/execution/vs-fs-pass-vertex-attrib: skip spec/arb_vertex_attrib_64bit/execution/vs-test-attrib-location: skip @@ -1471,10 +928,6 @@ spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip spec/glsl-1.10/execution/fs-dfdx-accuracy: warn spec/glsl-1.10/execution/fs-dfdy-accuracy: warn -spec/glsl-1.10/execution/glsl-fs-inline-explosion: crash -spec/glsl-1.10/execution/glsl-vs-inline-explosion: crash -spec/glsl-1.10/execution/loops/glsl-fs-unroll-explosion: crash -spec/glsl-1.10/execution/loops/glsl-vs-unroll-explosion: crash spec/glsl-1.10/execution/vsfs-unused-array-member: crash spec/glsl-1.10/preprocessor/extension-defined-test: skip spec/glsl-1.10/preprocessor/extension-if-1: skip @@ -1675,10 +1128,10 @@ spec/oes_viewport_array/viewport-gs-writes-out-of-range: skip summary: name: results ---- -------- - pass: 8353 - fail: 29 - crash: 97 - skip: 1546 + pass: 8878 + fail: 33 + crash: 95 + skip: 997 timeout: 0 warn: 2 incomplete: 0 @@ -1687,4 +1140,4 @@ summary: changes: 0 fixes: 0 regressions: 0 - total: 10027 + total: 10005 diff --git a/.gitlab-ci/piglit/softpipe-quick.txt b/.gitlab-ci/piglit/softpipe-quick.txt index 6bc0e4fda39..f500a312905 100644 --- a/.gitlab-ci/piglit/softpipe-quick.txt +++ b/.gitlab-ci/piglit/softpipe-quick.txt @@ -448,14 +448,6 @@ spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec4-uvec4- spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-vec2-vec2-vec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-ivec4-ivec4-ivec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-ivec2-ivec2-ivec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-float-float-float: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-int-int-int: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-ivec2-ivec2-ivec2: skip @@ -492,9 +484,6 @@ spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-uvec4-uvec4 spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec2-vec2-vec2: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec3-vec3-vec3: skip spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec4-vec4-vec4: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-int-int-int: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-uvec2-uvec2-uvec2: skip -spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-vec3-vec3-vec3: skip spec/apple_object_purgeable/object_purgeable-api-pbo: skip spec/apple_object_purgeable/object_purgeable-api-texture: skip spec/apple_object_purgeable/object_purgeable-api-vbo: skip @@ -612,7 +601,6 @@ spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifi spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_interface: crash spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_named_interface: crash spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_struct: crash -spec/arb_enhanced_layouts/execution/component-layout/vs-fs: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output-indirect: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs: skip @@ -2704,13 +2692,8 @@ spec/ext_window_rectangles/render_gles3: skip spec/glsl-1.10/execution/fs-dfdx-accuracy: warn spec/glsl-1.10/execution/fs-dfdy-accuracy: warn spec/glsl-1.10/execution/gl_lightsource_indirect: crash -spec/glsl-1.10/execution/glsl-fs-inline-explosion: crash -spec/glsl-1.10/execution/glsl-vs-inline-explosion: crash -spec/glsl-1.10/execution/loops/glsl-fs-unroll-explosion: crash -spec/glsl-1.10/execution/loops/glsl-vs-unroll-explosion: crash spec/glsl-1.10/preprocessor/extension-defined-test: skip spec/glsl-1.10/preprocessor/extension-if-1: skip -spec/glsl-1.10/preprocessor/ifndef: skip spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1d: fail spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1darray: fail spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1darrayshadow: fail @@ -3075,10 +3058,10 @@ wgl/wgl-sanity: skip summary: name: results ---- -------- - pass: 26844 + pass: 26857 fail: 400 - crash: 42 - skip: 2603 + crash: 38 + skip: 2590 timeout: 0 warn: 4 incomplete: 0 @@ -3087,4 +3070,4 @@ summary: changes: 0 fixes: 0 regressions: 0 - total: 29918 + total: 29914 -- cgit v1.2.3