From b3204c2aff3f3d442ada04f241f352155a3af205 Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 21 Oct 2007 18:06:35 -0600 Subject: Start implementing cache routines for textures. First step to consolidating surface/texture caching... --- src/mesa/pipe/softpipe/sp_tile_cache.c | 61 ++++++++++++++++++++++++++++++++++ src/mesa/pipe/softpipe/sp_tile_cache.h | 11 +++++- 2 files changed, 71 insertions(+), 1 deletion(-) diff --git a/src/mesa/pipe/softpipe/sp_tile_cache.c b/src/mesa/pipe/softpipe/sp_tile_cache.c index 74bd4a3d11c..d88bce46190 100644 --- a/src/mesa/pipe/softpipe/sp_tile_cache.c +++ b/src/mesa/pipe/softpipe/sp_tile_cache.c @@ -49,6 +49,7 @@ struct softpipe_tile_cache { struct softpipe_surface *surface; /**< the surface we're caching */ + struct pipe_mipmap_tree *texture; /**< if caching a texture */ struct softpipe_cached_tile entries[NUM_ENTRIES]; uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32]; }; @@ -124,6 +125,12 @@ sp_tile_cache_set_surface(struct softpipe_tile_cache *tc, } +void +sp_tile_cache_set_texture(struct softpipe_tile_cache *tc, + struct pipe_mipmap_tree *texture) +{ + tc->texture = texture; +} void @@ -249,6 +256,60 @@ sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y) } +/** + * Given the texture face, level, zslice, x and y values, compute + * the cache entry position/index where we'd hope to find the + * cached texture tile. + * This is basically a direct-map cache. + * XXX There's probably lots of ways in which we can improve this. + */ +static uint +tex_cache_pos(int x, int y, int z, int face, int level) +{ + uint entry = x + y * 2 + z * 4 + face + level; + return entry % NUM_ENTRIES; +} + + +/** + * Similar to sp_get_cached_tile() but for textures. + * Tiles are read-only and indexed with more params. + */ +struct softpipe_cached_tile * +sp_get_cached_tile_tex(struct softpipe_tile_cache *tc, int x, int y, int z, + int face, int level) +{ + struct pipe_context *pipe; /* XXX need this */ + + /* tile pos in framebuffer: */ + const int tile_x = x & ~(TILE_SIZE - 1); + const int tile_y = y & ~(TILE_SIZE - 1); + + /* cache pos/entry: */ + const int pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, + z, face, level); + struct softpipe_cached_tile *tile = tc->entries + pos; + + if (tile_x != tile->x || + tile_y != tile->y || + z != tile->z || + face != tile->face || + level != tile->level) { + struct pipe_surface *ps + = pipe->get_tex_surface(pipe, tc->texture, face, level, z); + + ps->get_tile(ps, + tile_x, tile_y, TILE_SIZE, TILE_SIZE, + (float *) tile->data.color); + + pipe_surface_reference(&ps, NULL); + } + + return tile; +} + + + void sp_clear_tile_cache(struct softpipe_tile_cache *tc, unsigned clearval) { diff --git a/src/mesa/pipe/softpipe/sp_tile_cache.h b/src/mesa/pipe/softpipe/sp_tile_cache.h index 80bcac6904d..9879b1821ce 100644 --- a/src/mesa/pipe/softpipe/sp_tile_cache.h +++ b/src/mesa/pipe/softpipe/sp_tile_cache.h @@ -45,7 +45,8 @@ struct softpipe_tile_cache; struct softpipe_cached_tile { - int x, y; /** pos of tile in window coords */ + int x, y; /**< pos of tile in window coords */ + int z, face, level; /**< Extra texture indexes */ union { float color[TILE_SIZE][TILE_SIZE][4]; uint depth32[TILE_SIZE][TILE_SIZE]; @@ -65,6 +66,10 @@ extern void sp_tile_cache_set_surface(struct softpipe_tile_cache *tc, struct softpipe_surface *sps); +extern void +sp_tile_cache_set_texture(struct softpipe_tile_cache *tc, + struct pipe_mipmap_tree *texture); + extern void sp_flush_tile_cache(struct softpipe_tile_cache *tc); @@ -74,6 +79,10 @@ sp_clear_tile_cache(struct softpipe_tile_cache *tc, unsigned clearval); extern struct softpipe_cached_tile * sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y); +extern struct softpipe_cached_tile * +sp_get_cached_tile_tex(struct softpipe_tile_cache *tc, int x, int y, int z, + int face, int level); + #endif /* SP_TILE_CACHE_H */ -- cgit v1.2.3