index
:
mesa/mesa
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_half_float_vertex
arb_map_buffer_range
arb_robustness
arb_sampler_objects
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
auto-cherry-for-8.0
autoconf
cxx-1-branch
d3d1x-addons
draw-instanced
draw-ply
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-clip-state
gallium-compute
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tgsi-semantic-cleanup
gallium-userbuf
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
glapi-reorg
gles3
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl-to-tgsi
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
graw-tests
hw_gl_select
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
kasanen-post-process
kasanen-post-process-v2
llvm-cliptest-viewport
llvm-context
llvmpipe-duma
llvmpipe-wider-regs
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
map-texture-image-v4
map-texture-image-v5
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
primitive-restart
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
remove-copyteximage-hook
remove-driver-date
remove-max-width
remove-max-width-2
remove-redundant-helpers
renderbuffer-cleanups-v2
shader-file-reorg
shader-work
softpipe_0_1_branch
sprite-coord
st-mesa-per-context-shaders
st-vbo
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
thalloc
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
xa_branch
The Mesa 3D Graphics Library
brianp
summary
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src
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gallium
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state_trackers
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d3d1x
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Author
Files
Lines
2013-03-12
d3d1x: Remove.
José Fonseca
135
-27285/+0
2013-02-12
gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod
Roland Scheidegger
1
-7/+2
2013-01-04
gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flag
Marek Olšák
1
-1/+1
2012-12-12
gallium: remove pipe_surface::usage
Marek Olšák
2
-3/+0
2012-10-30
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
1
-1/+1
2012-10-11
gallium: unify transfer functions
Marek Olšák
1
-4/+4
2012-09-30
gallium: remove resource_resolve
Marek Olšák
1
-0/+2
2012-06-11
automake: Globally add stub automake targets to the old Makefiles.
Eric Anholt
1
-1/+1
2012-05-11
Merge branch 'gallium-userbuf'
Marek Olšák
1
-3/+3
2012-05-11
gallium/tgsi: Split sampler views from shader resources.
Francisco Jerez
1
-6/+7
2012-04-29
gallium: change set_constant_buffer to be UBO-friendly
Marek Olšák
1
-3/+3
2012-04-18
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák
1
-1/+1
2012-03-08
gallium: remove format aliases
Christian König
1
-1/+1
2012-01-09
Squash-merge branch 'gallium-clip-state'
Marek Olšák
4
-22/+6
2011-12-15
d3d1x: implement new stream output interface
Christoph Bumiller
7
-50/+213
2011-10-21
d3d1x: set primitive restart in the correct draw calls
Christoph Bumiller
1
-9/+9
2011-10-21
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
1
-19/+26
2011-10-21
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2
-32/+56
2011-10-21
d3d1x: add support for buffer views
Christoph Bumiller
1
-0/+6
2011-10-21
d3d1x: improve CreateInputLayout
Christoph Bumiller
1
-13/+50
2011-10-21
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
1
-1/+1
2011-10-21
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
1
-0/+10
2011-10-21
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
1
-6/+9
2011-10-21
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
1
-1/+1
2011-10-21
d3d1x: improve CheckFormatSupport
Christoph Bumiller
1
-18/+48
2011-10-21
d3d1x: update format mapping table
Christoph Bumiller
2
-37/+55
2011-10-21
d3d1x: fix translation of subresource to layer
Christoph Bumiller
1
-16/+15
2011-10-21
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
1
-1/+1
2011-10-21
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
1
-1/+5
2011-10-21
d3d1x/dxgi: fix initialization of pipe_box for Present copy
Christoph Bumiller
1
-2/+2
2011-10-21
d3d1x: implement array textures
Christoph Bumiller
3
-18/+70
2011-10-21
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
1
-2/+6
2011-10-21
d3d1x/sm4: save CUSTOMDATA
Christoph Bumiller
1
-0/+11
2011-10-21
d3d1x: add FORK/JOIN phase opcodes to declarations
Christoph Bumiller
1
-0/+9
2011-10-21
d3d1x: add shader signature to sm4_program
Christoph Bumiller
5
-7/+52
2011-10-21
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
1
-13/+31
2011-10-21
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
6
-222/+61
2011-10-20
d3d1x: make use of new query types
Christoph Bumiller
2
-17/+18
2011-10-13
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
Christoph Bumiller
2
-3/+1
2011-10-11
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
1
-7/+7
2011-09-30
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
1
-1/+1
2011-09-30
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
1
-1/+1
2011-09-28
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
1
-2/+1
2011-09-28
d3d1x: fix uninitialized const color union black
Christoph Bumiller
1
-1/+1
2011-09-27
gallium: move border color to be a color union
Dave Airlie
2
-5/+5
2011-09-22
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
1
-3/+22
2011-09-18
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2
-6/+11
2011-09-17
d3d1x: fix parsing of SM4 relative addressing register op
Christoph Bumiller
1
-1/+1
2011-09-17
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2
-0/+2
2011-09-17
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2
-0/+4
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