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AgeCommit message (Expand)AuthorFilesLines
50 min.r600g,radeonsi: Preserve existing buffer flagsHEADmasterMichel Dänzer1-3/+3
6 hoursmain: Don't leak temporary texture rowsJason Ekstrand1-0/+4
7 hoursr300g: pointless assignment of info.indexedDave Airlie1-2/+0
7 hoursomx/h264: remove stray semicolon after ifDave Airlie1-1/+1
7 hoursvdpau: unlock the mutex on error paths in attribute setting.Dave Airlie1-12/+26
8 hoursu_primconvert: Use u_upload_mgr for our little IB allocations.Eric Anholt1-11/+9
8 hoursu_primconvert: Shut up compiler warning.Eric Anholt1-1/+1
8 hoursgbm: Fix gallium build when X11 is in a non-system directoryEric Anholt1-0/+1
9 hoursvc4: Handle a couple of the transfer map flags.Eric Anholt2-4/+12
11 hoursmeta: Make MESA_META_DRAW_BUFFERS restore properlyKristian Høgsberg1-34/+4
18 hoursRevert "mesa: fix make tarballs"Emil Velikov1-2/+1
22 hoursmesa/program_cache: calloc the correct size for the cache.Dave Airlie1-1/+1
22 hoursradeonsi: Compile dummy pixel shader on demandMichel Dänzer2-8/+10
22 hoursu_blitter: Create all shaders on demandMichel Dänzer1-43/+104
22 hoursr600g,radeonsi: Inform the kernel if a BO will likely be accessed by the CPUMichel Dänzer3-11/+23
23 hoursglsl: free uniform_map on failure path.Dave Airlie1-1/+3
26 hoursmain/cs: Add gl_context::ComputeProgramPaul Berry1-0/+15
26 hoursmesa: Convert NewDriverState to 64-bitsJordan Justen6-13/+25
26 hoursi965: Modify state upload to allow 2 different sets of state atoms.Paul Berry2-25/+32
26 hoursi965: Modify dirty bit handling to support 2 pipelines.Paul Berry4-16/+46
26 hoursi965: Create a macro for checking a dirty bit.Paul Berry2-1/+7
26 hoursi965: Create a macro for setting all dirty bits.Paul Berry4-7/+18
26 hoursi965: Create a macro for setting a dirty bit.Paul Berry32-67/+74
28 hoursi965: add missing parens in vec4 visitorDave Airlie1-1/+2
29 hoursnouveau: don't leak dec struct on errorDave Airlie1-1/+1
29 hoursxvmc/tests: %C isn't a valid printf specifier.Dave Airlie1-2/+2
29 hoursnouveau/nv40: quiten coverity warning in unused vertex texture code.Dave Airlie1-0/+1
30 hoursnv50: remove unused variablesIlia Mirkin2-2/+0
30 hoursmesa: force height of 1D textures to be 1 in texture viewsIlia Mirkin1-0/+3
30 hoursnv50: attach the buffer bo to the miptree structuresIlia Mirkin1-8/+5
30 hoursnv50: mt address may not be the underlying bo's start addressIlia Mirkin3-12/+14
30 hoursnv50: set the miptree address when clearing bo's in vp2 initIlia Mirkin1-0/+2
30 hoursnv50/ir: avoid creating instructions that can't be emittedIlia Mirkin1-0/+4
30 hoursnvc0: don't make 1d staging textures linearIlia Mirkin1-1/+0
30 hoursnv50: zero out unbound samplersIlia Mirkin1-2/+5
30 hoursnvc0/ir: avoid infinite recursion when finding first uses of texIlia Mirkin2-8/+29
31 hoursfreedreno/ir3: add DDX/DDYRob Clark1-4/+53
31 hoursfreedreno/ir3: don't keep IR aroundRob Clark1-1/+6
33 hoursi965/fs: Don't segfault when debug-logging a null programJason Ekstrand1-2/+2
33 hoursi965/vec4: Don't segfault when debug-logging a null programJason Ekstrand1-2/+2
33 hoursradeonsi: implement EXPCLEAR optimization for depthMarek Olšák5-2/+23
33 hoursr600g,radeonsi: initialize HTILE to fully-expanded stateMarek Olšák1-1/+3
33 hoursradeonsi: implement fast depth clearMarek Olšák4-2/+21
33 hoursradeonsi: move DB_RENDER_CONTROL into draw_vboMarek Olšák5-58/+46
33 hoursradeonsi: disable occlusion queries if they are not neededMarek Olšák1-0/+8
33 hoursr600g,radeonsi: force fast stencil and HTILE stencil off, fixing a Hyper-Z hangMarek Olšák2-9/+14
33 hoursr600g: set VGT_ENHANCE=4 on R7xxMarek Olšák2-0/+2
33 hoursr600g: expose AMD_vertex_shader_layer and *_viewport_index on R600-R700Marek Olšák1-1/+1
33 hoursr600g: fix layered clearMarek Olšák1-1/+2
33 hoursr600g: some DB bug workarounds for R6xx DB flushingMarek Olšák1-0/+7