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2014-06-06i915g: Remove 4444 and 5551 formatsStéphane Marchesin2-4/+2
2014-05-29i915g: Support B5G5R5A1 render targets and texturesStéphane Marchesin1-0/+2
2014-05-29i915g: Support R4G4B4A4 render targets and texturesStéphane Marchesin1-0/+2
2014-05-29i915g: Fix copy region codeStéphane Marchesin1-34/+14
2014-05-27i915g: Fix shader disasm codeStéphane Marchesin1-1/+0
2014-05-27i915g: Fallback to sw for npot copiesStéphane Marchesin1-2/+3
2014-05-27i915g: handle more formats in copyStéphane Marchesin3-11/+91
2014-01-29i915g: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi1-1/+3
2014-01-29i915g: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi1-1/+1
2014-01-29i915g: support more PIPE_CAPsStéphane Marchesin1-3/+6
2013-10-12i915g: Fix assertStephane Marchesin1-1/+1
2013-10-08i915g: Rename sampler to fragment_samplerStéphane Marchesin4-9/+9
2013-10-08i915g: Fix the sampler bind functionStéphane Marchesin1-19/+30
2013-10-03i915g: remove old bind_vertex/fragment_sampler_states() hooksBrian Paul1-2/+0
2013-10-03i915g: implement pipe_context::bind_sampler_states()Brian Paul1-0/+22
2013-09-06i915g: Document fall-through switchStéphane Marchesin1-4/+3
2013-09-06i915g: Handle i915->batch == NULL correctly in flushStéphane Marchesin1-1/+4
2013-09-06i915g: Remove useless comparisonStéphane Marchesin1-3/+2
2013-09-06i915g: Fix initial array indexStéphane Marchesin1-1/+1
2013-09-05i915g: Implement writemask fixupStéphane Marchesin3-38/+90
2013-09-05i915g: Stop calling draw_prepare_shader_outputsStéphane Marchesin1-2/+0
2013-09-04i915g: Add more optimizationsStéphane Marchesin3-58/+371
2013-05-09draw/llvm: Add additional llvm optimization passesStéphane Marchesin1-0/+3
2013-05-08i915g: Optimize batchbuffer sizesStéphane Marchesin2-4/+6
2013-05-08i915g: Add more PIPE_CAP_* supportStéphane Marchesin1-0/+9
2013-04-18i915g: Release old fragment shader sampler views with current pipeStuart Abercrombie1-3/+8
2013-03-09i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttlingStéphane Marchesin10-27/+43
2013-03-09i915g: Update TODOStéphane Marchesin1-12/+1
2013-01-10i915g: Convert to automakeMatt Turner4-9/+38
2012-12-14gallium: Disable varying packing on hardware with <=8 texture indirections.Paul Berry1-0/+14
2012-10-09i915g: fix unused variable and type conversion warningsMarek Olšák2-2/+1
2012-10-08i915g: Don't clobber I915_NEW_FS on new framebuffer.Stéphane Marchesin1-1/+1
2012-10-06i915g: Call draw_set_mapped_vertex_buffer from draw_vboStéphane Marchesin2-15/+17
2012-10-05i915g: Get rid of the fixup state functions.Stéphane Marchesin3-48/+0
2012-10-05i915g: Remove the i915_context->saved_* stuff.Stéphane Marchesin3-46/+23
2012-10-05i915g: Don't update I915_HW_PROGRAM in update_framebufferStéphane Marchesin1-2/+2
2012-10-05Revert "i915g: Don't bind 0-length programs"Stéphane Marchesin1-8/+2
2012-10-04i915g: Don't bind 0-length programsStéphane Marchesin1-2/+8
2012-10-03i915g: Implement srgb textures the easy way.Stéphane Marchesin3-102/+9
2012-10-03i915g: Use X tiling for texturesStéphane Marchesin1-7/+2
2012-09-30i915g: implement blitMarek Olšák2-23/+61
2012-08-06docs/helpwanted: add r600g and i915g todo listsAndreas Boll1-0/+4
2012-08-04i915g: silence a const pointer warningBrian Paul1-1/+1
2012-06-27i915g: Implement sRGB texturesStéphane Marchesin5-12/+128
2012-06-16i915g: More ops commute.Stéphane Marchesin2-6/+22
2012-06-10i915g: Fix depth/stencil glClearMichael Karcher1-6/+5
2012-05-25i915g: Check for geometry shader earlier in i915_set_constant_buffer.Vinson Lee1-4/+4
2012-04-23i915g: report that all vertex formats are supportedMarek Olšák1-1/+3
2012-04-13Revert "i915g: Implement stipple with draw."Stéphane Marchesin2-2/+1
2012-04-13Revert "i915g: Remove unused poly stipple state."Stéphane Marchesin2-0/+54