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2013-11-07draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure14-56/+182
2013-03-02llvmpipe: bump glsl version to 140Roland Scheidegger2-12/+5
2013-01-17radeonsi: Use proper hardware format for stencil texturing.Michel Dänzer1-1/+2
2012-03-26glapi: regenerate enums.cDylan Noblesmith1-3900/+4056
2012-03-26glapi: add GL_ARB_depth_buffer_floatDylan Noblesmith3-1/+18
2012-01-12i965/gen7: Fix depth buffer rendering to tile offsets.Eric Anholt2-4/+4
2012-01-06i965: Turn on ARB_depth_buffer_float by default.Eric Anholt1-2/+1
2012-01-06swrast: Convert the glBlitFramebuffer(GL_NEAREST) path to MapRenderbuffer().Eric Anholt1-39/+150
2012-01-03softpipe: remove the 32bits limitation on depth(-stencil) formatsMorgan Armand6-21/+91
2011-12-19i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.Eric Anholt4-1/+20
2011-07-11Revert "WIP r600g: depth_buffer_float renderbuffer support on evergreen"Marek Olšák1-13/+1
2011-07-10WIP r600g: depth_buffer_float renderbuffer support on evergreenMarek Olšák1-1/+13
2011-07-10r600g: depth_buffer_float support on r600-r700Marek Olšák2-0/+18
2011-07-10st/mesa: initial ARB_depth_buffer_float supportMarek Olšák3-2/+34
2011-07-10mesa: implement texfetch functions for depth_buffer_floatMarek Olšák2-8/+31
2011-07-10mesa: initial ARB_depth_buffer_float supportMarek Olšák9-6/+125