index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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Author
Files
Lines
10 hours
zink: Handle aoa derefs of images
Konstantin Seurer
8
-25
/
+24
2023-06-26
compiler: Allow the explicit_stride of aoa types to be zero
Corentin Noël
1
-1
/
+1
2020-09-03
nir/lower_indirect_derefs: Add a threshold
Jason Ekstrand
7
-17
/
+30
2020-01-06
glsl: fix a binding points assignment for ssbo/ubo arrays
Andrii Simiklit
3
-13
/
+25
2019-08-14
nir/find_array_copies: Reject copies with mismatched lengths
Andrii Simiklit
1
-4
/
+8
2019-03-08
nir/xfb: handle arrays and AoA of basic types
Alejandro Piñeiro
1
-10
/
+32
2019-03-08
nir/xfb: adding varyings on nir_xfb_info and gather_info
Alejandro Piñeiro
4
-12
/
+49
2018-06-22
intel/fs: Use image_deref intrinsics instead of image_var
Jason Ekstrand
3
-75
/
+86
2017-11-20
glsl: Catch subscripted calls to undeclared subroutines
George Barrett
1
-2
/
+7
2017-07-28
st/glsl_to_tgsi: fix getting the image type for array of structs
Samuel Pitoiset
1
-1
/
+1
2017-07-19
glsl: disable array splitting for AoA
Timothy Arceri
1
-0
/
+23
2016-11-17
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Timothy Arceri
1
-2
/
+2
2016-06-23
glsl: Split arrays even in the presence of whole-array copies.
Kenneth Graunke
1
-0
/
+55
2016-02-09
st/mesa: enable AoA for gallium drivers reporting GLSL 1.30
Dave Airlie
3
-2
/
+4
2016-02-09
st/mesa: add atomic AoA support
Dave Airlie
1
-8
/
+6
2016-02-09
st/mesa: handle indirect samplers in arrays/structs properly (v4.1)
Dave Airlie
1
-18
/
+123
2015-11-04
docs: Mark AoA as done for i965
Timothy Arceri
2
-2
/
+3
2015-11-04
i965: add support for image AoA
Timothy Arceri
2
-14
/
+18
2015-10-31
glsl: set image access qualifiers for AoA
Timothy Arceri
1
-28
/
+49
2015-10-27
main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsalvez
1
-1
/
+42
2015-10-21
glsl: add AoA support to subroutines
Timothy Arceri
2
-6
/
+39
2015-10-17
nir: add atomic lowering support for AoA
Timothy Arceri
1
-10
/
+12
2015-10-15
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
1
-2
/
+1
2015-10-15
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
1
-30
/
+86
2015-10-15
glsl: link uniform block arrays of arrays
Timothy Arceri
3
-112
/
+229
2015-10-15
glsl: Add AoA support when checking for non-const index
Timothy Arceri
1
-1
/
+1
2015-10-15
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
1
-4
/
+12
2015-10-15
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2
-6
/
+7
2015-10-15
glsl: add AoA support for atomic counters
Timothy Arceri
1
-23
/
+54
2015-10-15
glsl: add std140 layout support for AoA
Timothy Arceri
1
-7
/
+8
2015-10-15
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
1
-1
/
+16
2015-10-15
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2
-1
/
+8
2015-10-15
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
5
-41
/
+82
2015-10-15
glsl: add support for initialising sampler AoA
Timothy Arceri
1
-34
/
+49
2015-10-15
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2
-6
/
+14
2015-10-06
glsl: add std430 layout support for AoA
Samuel Iglesias Gonsalvez
1
-5
/
+7
2015-09-26
glsl: validate binding qualifier for AoA
Timothy Arceri
1
-1
/
+1
2015-09-26
glsl: add helper for calculating size of AoA
Timothy Arceri
1
-0
/
+19
2015-07-04
glsl: allow precision qualifiers for AoA
Timothy Arceri
1
-3
/
+1
2015-06-13
glsl: enforce restriction on AoA interface blocks in GLSL ES 3.10
Timothy Arceri
1
-0
/
+11