diff options
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/mach64/mach64_tex.c | 563 |
1 files changed, 0 insertions, 563 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c deleted file mode 100644 index 8e10b314b64..00000000000 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ /dev/null @@ -1,563 +0,0 @@ -/* -*- mode: c; c-basic-offset: 3 -*- */ -/* - * Copyright 2000 Gareth Hughes - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Gareth Hughes <gareth@valinux.com> - * Leif Delgass <ldelgass@retinalburn.net> - * José Fonseca <j_r_fonseca@yahoo.co.uk> - */ - -#include "mach64_context.h" -#include "mach64_ioctl.h" -#include "mach64_tex.h" - -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/texstore.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/imports.h" - - -static void mach64SetTexWrap( mach64TexObjPtr t, - GLenum swrap, GLenum twrap ) -{ - switch ( swrap ) { - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - case GL_CLAMP_TO_BORDER: - t->ClampS = GL_TRUE; - break; - case GL_REPEAT: - t->ClampS = GL_FALSE; - break; - } - - switch ( twrap ) { - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - case GL_CLAMP_TO_BORDER: - t->ClampT = GL_TRUE; - break; - case GL_REPEAT: - t->ClampT = GL_FALSE; - break; - } -} - -static void mach64SetTexFilter( mach64TexObjPtr t, - GLenum minf, GLenum magf ) -{ - switch ( minf ) { - case GL_NEAREST: - case GL_NEAREST_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - t->BilinearMin = GL_FALSE; - break; - case GL_LINEAR: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_LINEAR: - t->BilinearMin = GL_TRUE; - break; - } - - switch ( magf ) { - case GL_NEAREST: - t->BilinearMag = GL_FALSE; - break; - case GL_LINEAR: - t->BilinearMag = GL_TRUE; - break; - } -} - -static void mach64SetTexBorderColor( mach64TexObjPtr t, const GLfloat c[4] ) -{ -#if 0 - GLuint border = mach64PackColor( 4, c[0], c[1], c[2], c[3] ); -#endif -} - - -static mach64TexObjPtr -mach64AllocTexObj( struct gl_texture_object *texObj ) -{ - mach64TexObjPtr t; - - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) - fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj ); - - t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object ); - texObj->DriverData = t; - if ( !t ) - return NULL; - - /* Initialize non-image-dependent parts of the state: - */ - t->base.tObj = texObj; - t->base.dirty_images[0] = (1 << 0); - - t->bufAddr = 0; - - make_empty_list( (driTextureObject *) t ); - - mach64SetTexWrap( t, texObj->Sampler.WrapS, texObj->Sampler.WrapT ); - mach64SetTexFilter( t, texObj->Sampler.MinFilter, texObj->Sampler.MagFilter ); - mach64SetTexBorderColor( t, texObj->Sampler.BorderColor.f ); - - return t; -} - - -/* Called by the _mesa_store_teximage[123]d() functions. */ -static gl_format -mach64ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - (void) format; - (void) type; - - switch ( internalFormat ) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_COMPRESSED_RGBA: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; - else - return MESA_FORMAT_ARGB4444; - - case GL_RGB5_A1: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; - else - return MESA_FORMAT_ARGB1555; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - case GL_RGBA4: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; - else - return MESA_FORMAT_ARGB4444; - - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_COMPRESSED_RGB: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; - else - return MESA_FORMAT_RGB565; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ - else - return MESA_FORMAT_ARGB1555; - - case GL_INTENSITY4: - case GL_INTENSITY: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - if (mmesa->mach64Screen->cpp == 4) - return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ - else - return MESA_FORMAT_ARGB4444; - - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return MESA_FORMAT_CI8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_APPLE || - type == GL_UNSIGNED_BYTE) - return MESA_FORMAT_YCBCR; - else - return MESA_FORMAT_YCBCR_REV; - - default: - _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); - return MESA_FORMAT_NONE; - } -} - -static void mach64TexImage1D( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) mach64AllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - } - - /* Note, this will call mach64ChooseTextureFormat */ - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -static void mach64TexSubImage1D( struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) mach64AllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - return; - } - } - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -static void mach64TexImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) mach64AllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - - /* Note, this will call mach64ChooseTextureFormat */ - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, pixels, - &ctx->Unpack, texObj, texImage ); - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -static void mach64TexSubImage2D( struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) mach64AllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - } - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -/* ================================================================ - * Device Driver API texture functions - */ - -static void mach64DDTexEnv( struct gl_context *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); -#if 0 - struct gl_texture_unit *texUnit; - GLubyte c[4]; -#endif - - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { - fprintf( stderr, "%s( %s )\n", - __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); - } - - switch ( pname ) { - case GL_TEXTURE_ENV_MODE: - FLUSH_BATCH( mmesa ); - mmesa->new_state |= MACH64_NEW_TEXTURE | MACH64_NEW_ALPHA; - break; - -#if 0 - case GL_TEXTURE_ENV_COLOR: - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] ); - CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] ); - CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] ); - CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] ); - mmesa->env_color = mach64PackColor( 32, c[0], c[1], c[2], c[3] ); - if ( mmesa->setup.constant_color_c != mmesa->env_color ) { - FLUSH_BATCH( mmesa ); - mmesa->setup.constant_color_c = mmesa->env_color; - - mmesa->new_state |= MACH64_NEW_TEXTURE; - - /* More complex multitexture/multipass fallbacks for GL_BLEND - * can be done later, but this allows a single pass GL_BLEND - * in some cases (ie. Performer town demo). - */ - mmesa->blend_flags &= ~MACH64_BLEND_ENV_COLOR; - if ( mmesa->env_color != 0x00000000 && - mmesa->env_color != 0xff000000 && - mmesa->env_color != 0x00ffffff && - mmesa->env_color != 0xffffffff )) { - mmesa->blend_flags |= MACH64_BLEND_ENV_COLOR; - } - } - break; -#endif - - default: - return; - } -} - -static void mach64DDTexParameter( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData; - - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { - fprintf( stderr, "%s( %s )\n", - __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); - } - - if ( ( target != GL_TEXTURE_2D ) && - ( target != GL_TEXTURE_1D ) ) { - return; - } - - if (!t) { - t = mach64AllocTexObj(tObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter"); - return; - } - } - - switch ( pname ) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - if ( t->base.bound ) FLUSH_BATCH( mmesa ); - mach64SetTexFilter( t, tObj->Sampler.MinFilter, tObj->Sampler.MagFilter ); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - if ( t->base.bound ) FLUSH_BATCH( mmesa ); - mach64SetTexWrap( t, tObj->Sampler.WrapS, tObj->Sampler.WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - if ( t->base.bound ) FLUSH_BATCH( mmesa ); - mach64SetTexBorderColor( t, tObj->Sampler.BorderColor.f ); - break; - - case GL_TEXTURE_BASE_LEVEL: - /* From Radeon/Rage128: - * This isn't the most efficient solution but there doesn't appear to - * be a nice alternative. Since there's no LOD clamping, - * we just have to rely on loading the right subset of mipmap levels - * to simulate a clamped LOD. - * - * For mach64 we're only concerned with the base level - * since that's the only texture we upload. - */ - if ( t->base.bound ) FLUSH_BATCH( mmesa ); - driSwapOutTextureObject( (driTextureObject *) t ); - break; - - default: - return; - } - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -static void mach64DDBindTexture( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - GLint unit = ctx->Texture.CurrentUnit; - - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { - fprintf( stderr, "%s( %p ) unit=%d\n", - __FUNCTION__, tObj, unit ); - } - - FLUSH_BATCH( mmesa ); - - if ( mmesa->CurrentTexObj[unit] ) { - mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit); - mmesa->CurrentTexObj[unit] = NULL; - } - - mmesa->new_state |= MACH64_NEW_TEXTURE; -} - -static void mach64DDDeleteTexture( struct gl_context *ctx, - struct gl_texture_object *tObj ) -{ - mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) tObj->DriverData; - - if ( t ) { - if ( t->bound && mmesa ) { - FLUSH_BATCH( mmesa ); - - mmesa->new_state |= MACH64_NEW_TEXTURE; - } - - driDestroyTextureObject( t ); - - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); - } -} - -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - */ -static struct gl_texture_object * -mach64NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - mach64AllocTexObj( obj ); - return obj; -} - -void mach64InitTextureFuncs( struct dd_function_table *functions ) -{ - functions->TexEnv = mach64DDTexEnv; - functions->ChooseTextureFormat = mach64ChooseTextureFormat; - functions->TexImage1D = mach64TexImage1D; - functions->TexSubImage1D = mach64TexSubImage1D; - functions->TexImage2D = mach64TexImage2D; - functions->TexSubImage2D = mach64TexSubImage2D; - functions->TexParameter = mach64DDTexParameter; - functions->BindTexture = mach64DDBindTexture; - functions->NewTextureObject = mach64NewTextureObject; - functions->DeleteTexture = mach64DDDeleteTexture; - functions->IsTextureResident = driIsTextureResident; - - driInitTextureFormats(); -} |