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Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_tex.c')
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.c563
1 files changed, 0 insertions, 563 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c
deleted file mode 100644
index 8e10b314b64..00000000000
--- a/src/mesa/drivers/dri/mach64/mach64_tex.c
+++ /dev/null
@@ -1,563 +0,0 @@
-/* -*- mode: c; c-basic-offset: 3 -*- */
-/*
- * Copyright 2000 Gareth Hughes
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Leif Delgass <ldelgass@retinalburn.net>
- * José Fonseca <j_r_fonseca@yahoo.co.uk>
- */
-
-#include "mach64_context.h"
-#include "mach64_ioctl.h"
-#include "mach64_tex.h"
-
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/texstore.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/imports.h"
-
-
-static void mach64SetTexWrap( mach64TexObjPtr t,
- GLenum swrap, GLenum twrap )
-{
- switch ( swrap ) {
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- case GL_CLAMP_TO_BORDER:
- t->ClampS = GL_TRUE;
- break;
- case GL_REPEAT:
- t->ClampS = GL_FALSE;
- break;
- }
-
- switch ( twrap ) {
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- case GL_CLAMP_TO_BORDER:
- t->ClampT = GL_TRUE;
- break;
- case GL_REPEAT:
- t->ClampT = GL_FALSE;
- break;
- }
-}
-
-static void mach64SetTexFilter( mach64TexObjPtr t,
- GLenum minf, GLenum magf )
-{
- switch ( minf ) {
- case GL_NEAREST:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- t->BilinearMin = GL_FALSE;
- break;
- case GL_LINEAR:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_LINEAR:
- t->BilinearMin = GL_TRUE;
- break;
- }
-
- switch ( magf ) {
- case GL_NEAREST:
- t->BilinearMag = GL_FALSE;
- break;
- case GL_LINEAR:
- t->BilinearMag = GL_TRUE;
- break;
- }
-}
-
-static void mach64SetTexBorderColor( mach64TexObjPtr t, const GLfloat c[4] )
-{
-#if 0
- GLuint border = mach64PackColor( 4, c[0], c[1], c[2], c[3] );
-#endif
-}
-
-
-static mach64TexObjPtr
-mach64AllocTexObj( struct gl_texture_object *texObj )
-{
- mach64TexObjPtr t;
-
- if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
- fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
-
- t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
- texObj->DriverData = t;
- if ( !t )
- return NULL;
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->base.tObj = texObj;
- t->base.dirty_images[0] = (1 << 0);
-
- t->bufAddr = 0;
-
- make_empty_list( (driTextureObject *) t );
-
- mach64SetTexWrap( t, texObj->Sampler.WrapS, texObj->Sampler.WrapT );
- mach64SetTexFilter( t, texObj->Sampler.MinFilter, texObj->Sampler.MagFilter );
- mach64SetTexBorderColor( t, texObj->Sampler.BorderColor.f );
-
- return t;
-}
-
-
-/* Called by the _mesa_store_teximage[123]d() functions. */
-static gl_format
-mach64ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- (void) format;
- (void) type;
-
- switch ( internalFormat ) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_COMPRESSED_RGBA:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888;
- else
- return MESA_FORMAT_ARGB4444;
-
- case GL_RGB5_A1:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888;
- else
- return MESA_FORMAT_ARGB1555;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_RGBA4:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888;
- else
- return MESA_FORMAT_ARGB4444;
-
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case GL_COMPRESSED_RGB:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888;
- else
- return MESA_FORMAT_RGB565;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
- else
- return MESA_FORMAT_ARGB1555;
-
- case GL_INTENSITY4:
- case GL_INTENSITY:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- if (mmesa->mach64Screen->cpp == 4)
- return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
- else
- return MESA_FORMAT_ARGB4444;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return MESA_FORMAT_CI8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return MESA_FORMAT_YCBCR;
- else
- return MESA_FORMAT_YCBCR_REV;
-
- default:
- _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
- return MESA_FORMAT_NONE;
- }
-}
-
-static void mach64TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) mach64AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- }
-
- /* Note, this will call mach64ChooseTextureFormat */
- _mesa_store_teximage1d( ctx, target, level, internalFormat,
- width, border, format, type,
- pixels, packing, texObj, texImage );
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-static void mach64TexSubImage1D( struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) mach64AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
- }
- }
-
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-static void mach64TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) mach64AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- /* Note, this will call mach64ChooseTextureFormat */
- _mesa_store_teximage2d( ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage );
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-static void mach64TexSubImage2D( struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) mach64AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-/* ================================================================
- * Device Driver API texture functions
- */
-
-static void mach64DDTexEnv( struct gl_context *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
-#if 0
- struct gl_texture_unit *texUnit;
- GLubyte c[4];
-#endif
-
- if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
- }
-
- switch ( pname ) {
- case GL_TEXTURE_ENV_MODE:
- FLUSH_BATCH( mmesa );
- mmesa->new_state |= MACH64_NEW_TEXTURE | MACH64_NEW_ALPHA;
- break;
-
-#if 0
- case GL_TEXTURE_ENV_COLOR:
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] );
- CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] );
- CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] );
- CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] );
- mmesa->env_color = mach64PackColor( 32, c[0], c[1], c[2], c[3] );
- if ( mmesa->setup.constant_color_c != mmesa->env_color ) {
- FLUSH_BATCH( mmesa );
- mmesa->setup.constant_color_c = mmesa->env_color;
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-
- /* More complex multitexture/multipass fallbacks for GL_BLEND
- * can be done later, but this allows a single pass GL_BLEND
- * in some cases (ie. Performer town demo).
- */
- mmesa->blend_flags &= ~MACH64_BLEND_ENV_COLOR;
- if ( mmesa->env_color != 0x00000000 &&
- mmesa->env_color != 0xff000000 &&
- mmesa->env_color != 0x00ffffff &&
- mmesa->env_color != 0xffffffff )) {
- mmesa->blend_flags |= MACH64_BLEND_ENV_COLOR;
- }
- }
- break;
-#endif
-
- default:
- return;
- }
-}
-
-static void mach64DDTexParameter( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
-
- if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
- }
-
- if ( ( target != GL_TEXTURE_2D ) &&
- ( target != GL_TEXTURE_1D ) ) {
- return;
- }
-
- if (!t) {
- t = mach64AllocTexObj(tObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
- return;
- }
- }
-
- switch ( pname ) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- if ( t->base.bound ) FLUSH_BATCH( mmesa );
- mach64SetTexFilter( t, tObj->Sampler.MinFilter, tObj->Sampler.MagFilter );
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- if ( t->base.bound ) FLUSH_BATCH( mmesa );
- mach64SetTexWrap( t, tObj->Sampler.WrapS, tObj->Sampler.WrapT );
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- if ( t->base.bound ) FLUSH_BATCH( mmesa );
- mach64SetTexBorderColor( t, tObj->Sampler.BorderColor.f );
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- /* From Radeon/Rage128:
- * This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- *
- * For mach64 we're only concerned with the base level
- * since that's the only texture we upload.
- */
- if ( t->base.bound ) FLUSH_BATCH( mmesa );
- driSwapOutTextureObject( (driTextureObject *) t );
- break;
-
- default:
- return;
- }
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-static void mach64DDBindTexture( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- GLint unit = ctx->Texture.CurrentUnit;
-
- if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %p ) unit=%d\n",
- __FUNCTION__, tObj, unit );
- }
-
- FLUSH_BATCH( mmesa );
-
- if ( mmesa->CurrentTexObj[unit] ) {
- mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
- mmesa->CurrentTexObj[unit] = NULL;
- }
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
-}
-
-static void mach64DDDeleteTexture( struct gl_context *ctx,
- struct gl_texture_object *tObj )
-{
- mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) tObj->DriverData;
-
- if ( t ) {
- if ( t->bound && mmesa ) {
- FLUSH_BATCH( mmesa );
-
- mmesa->new_state |= MACH64_NEW_TEXTURE;
- }
-
- driDestroyTextureObject( t );
-
- /* Free mipmap images and the texture object itself */
- _mesa_delete_texture_object(ctx, tObj);
- }
-}
-
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object. Not done at this time.
- */
-static struct gl_texture_object *
-mach64NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj;
- obj = _mesa_new_texture_object(ctx, name, target);
- mach64AllocTexObj( obj );
- return obj;
-}
-
-void mach64InitTextureFuncs( struct dd_function_table *functions )
-{
- functions->TexEnv = mach64DDTexEnv;
- functions->ChooseTextureFormat = mach64ChooseTextureFormat;
- functions->TexImage1D = mach64TexImage1D;
- functions->TexSubImage1D = mach64TexSubImage1D;
- functions->TexImage2D = mach64TexImage2D;
- functions->TexSubImage2D = mach64TexSubImage2D;
- functions->TexParameter = mach64DDTexParameter;
- functions->BindTexture = mach64DDBindTexture;
- functions->NewTextureObject = mach64NewTextureObject;
- functions->DeleteTexture = mach64DDDeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- driInitTextureFormats();
-}