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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c51
1 files changed, 50 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index df6badebace..bd313689be0 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -29,6 +29,7 @@
#include <GL/internal/dri_interface.h>
#include "intel_batchbuffer.h"
+#include "intel_chipset.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
@@ -985,6 +986,53 @@ intel_miptree_alloc_mcs(struct intel_context *intel,
return mt->mcs_mt;
}
+/**
+ * Helper for intel_miptree_alloc_hiz() that sets
+ * \c mt->level[level].slice[layer].has_hiz. Return true if and only if
+ * \c has_hiz was set.
+ */
+static bool
+intel_miptree_slice_enable_hiz(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ assert(mt->hiz_mt);
+
+ if (intel->is_haswell) {
+ /* Disable HiZ for some slices to work around a hardware bug.
+ *
+ * Haswell hardware fails to respect
+ * 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y when during HiZ
+ * ambiguate operations. The failure is inconsistent and affected by
+ * other GPU contexts. Running a heavy GPU workload in a separate
+ * process causes the failure rate to drop to nearly 0.
+ *
+ * To workaround the bug, we enable HiZ only when we can guarantee that
+ * the Depth Coordinate Offset fields will be set to 0. The function
+ * brw_get_depthstencil_tile_masks() is used to calculate the fields,
+ * and the function is sometimes called in such a way that the presence
+ * of an attached stencil buffer changes the fuction's return value.
+ *
+ * The largest tile size considered by brw_get_depthstencil_tile_masks()
+ * is that of the stencil buffer. Therefore, if this hiz slice's
+ * corresponding depth slice has an offset that is aligned to the
+ * stencil buffer tile size, 64x64 pixels, then
+ * 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y is set to 0.
+ */
+ uint32_t depth_x_offset = mt->level[level].slice[layer].x_offset;
+ uint32_t depth_y_offset = mt->level[level].slice[layer].y_offset;
+ if ((depth_x_offset & 63) || (depth_y_offset & 63)) {
+ return false;
+ }
+ }
+
+ mt->level[level].slice[layer].has_hiz = true;
+ return true;
+}
+
+
+
bool
intel_miptree_alloc_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt,
@@ -1010,7 +1058,8 @@ intel_miptree_alloc_hiz(struct intel_context *intel,
struct intel_resolve_map *head = &mt->hiz_map;
for (int level = mt->first_level; level <= mt->last_level; ++level) {
for (int layer = 0; layer < mt->level[level].depth; ++layer) {
- mt->level[level].slice[layer].has_hiz = true;
+ if (!intel_miptree_slice_enable_hiz(intel, mt, level, layer))
+ continue;
head->next = malloc(sizeof(*head->next));
head->next->prev = head;