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-rw-r--r--src/gallium/drivers/cell/ppu/cell_context.h210
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diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h
deleted file mode 100644
index d1aee62ba1e..00000000000
--- a/src/gallium/drivers/cell/ppu/cell_context.h
+++ /dev/null
@@ -1,210 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef CELL_CONTEXT_H
-#define CELL_CONTEXT_H
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "draw/draw_vertex.h"
-#include "draw/draw_vbuf.h"
-/*#include "cell_winsys.h"*/
-#include "cell/common.h"
-#include "rtasm/rtasm_ppc_spe.h"
-#include "tgsi/tgsi_scan.h"
-#include "util/u_keymap.h"
-
-
-struct cell_vbuf_render;
-
-
-/**
- * Cell vertex shader state, subclass of pipe_shader_state.
- */
-struct cell_vertex_shader_state
-{
- struct pipe_shader_state shader;
- struct tgsi_shader_info info;
- void *draw_data;
-};
-
-
-/**
- * Cell fragment shader state, subclass of pipe_shader_state.
- */
-struct cell_fragment_shader_state
-{
- struct pipe_shader_state shader;
- struct tgsi_shader_info info;
- struct spe_function code;
- void *data;
-};
-
-
-/**
- * Key for mapping per-fragment state to cached SPU machine code.
- * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
- */
-struct cell_fragment_ops_key
-{
- struct pipe_blend_state blend;
- struct pipe_blend_color blend_color;
- struct pipe_depth_stencil_alpha_state dsa;
- enum pipe_format color_format;
- enum pipe_format zs_format;
-};
-
-
-struct cell_buffer_node;
-
-/**
- * Fenced buffer list. List of buffers which can be unreferenced after
- * the fence has been executed/signalled.
- */
-struct cell_buffer_list
-{
- PIPE_ALIGN_VAR(16) struct cell_fence fence;
- struct cell_buffer_node *head;
-};
-
-struct cell_velems_state
-{
- unsigned count;
- struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
-};
-
-/**
- * Per-context state, subclass of pipe_context.
- */
-struct cell_context
-{
- struct pipe_context pipe;
-
- struct cell_winsys *winsys;
-
- const struct pipe_blend_state *blend;
- const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- uint num_samplers;
- const struct pipe_depth_stencil_alpha_state *depth_stencil;
- const struct pipe_rasterizer_state *rasterizer;
- const struct cell_vertex_shader_state *vs;
- const struct cell_fragment_shader_state *fs;
- const struct cell_velems_state *velems;
-
- struct spe_function logic_op;
-
- struct pipe_blend_color blend_color;
- struct pipe_stencil_ref stencil_ref;
- struct pipe_clip_state clip;
- struct pipe_resource *constants[2];
- struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct cell_resource *texture[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
- uint num_textures;
- struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- uint num_vertex_buffers;
- struct pipe_index_buffer index_buffer;
-
- ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
- ubyte *zsbuf_map;
-
- uint dirty;
- uint dirty_textures; /* bitmask of texture units */
- uint dirty_samplers; /* bitmask of sampler units */
-
- /** Cache of code generated for per-fragment ops */
- struct keymap *fragment_ops_cache;
-
- /** The primitive drawing context */
- struct draw_context *draw;
- struct draw_stage *render_stage;
-
- /** For post-transformed vertex buffering: */
- struct cell_vbuf_render *vbuf_render;
- struct draw_stage *vbuf;
-
- struct vertex_info vertex_info;
-
- /** Mapped constant buffers */
- const void *mapped_constants[PIPE_SHADER_TYPES];
-
- PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions;
-
- uint num_cells, num_spus;
-
- /** Buffers for command batches, vertex/index data */
- uint buffer_size[CELL_NUM_BUFFERS];
- PIPE_ALIGN_VAR(16) ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE];
-
- int cur_batch; /**< which buffer is being filled w/ commands */
-
- /** [4] to ensure 16-byte alignment for each status word */
- PIPE_ALIGN_VAR(16) uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4];
-
-
- /** Associated with each command/batch buffer is a list of pipe_buffers
- * that are fenced. When the last command in a buffer is executed, the
- * fence will be signalled, indicating that any pipe_buffers preceeding
- * that fence can be unreferenced (and probably freed).
- */
- struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS];
-
-
- struct spe_function attrib_fetch;
- unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
-
- unsigned debug_flags;
-};
-
-
-
-
-static INLINE struct cell_context *
-cell_context(struct pipe_context *pipe)
-{
- return (struct cell_context *) pipe;
-}
-
-
-struct pipe_context *
-cell_create_context(struct pipe_screen *screen,
- void *priv );
-
-extern void
-cell_vertex_shader_queue_flush(struct draw_context *draw);
-
-
-/* XXX find a better home for this */
-extern void cell_update_vertex_fetch(struct draw_context *draw);
-
-
-#endif /* CELL_CONTEXT_H */