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authorBrian Paul <brianp@vmware.com>2014-10-01 09:03:13 -0600
committerBrian Paul <brianp@vmware.com>2014-10-01 15:17:47 -0600
commit44b500f5f2671f2a9d82f601a2bf4329b6c9a8e6 (patch)
treef51afb3ccd66ec2ccf41b118d483798ceb9f1e50 /src
parentdea0fcf4e60093f6dcd1c5da8de3b6df5de0fc70 (diff)
mesa: fix _mesa_alloc_dispatch_table() declaration
Insert 'void' parameter to match declaration in api_exec.h. Trivial.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0edd66d6f9e..afe43a6af8c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -894,7 +894,7 @@ _mesa_generic_nop(void)
* Allocate and initialize a new dispatch table.
*/
struct _glapi_table *
-_mesa_alloc_dispatch_table()
+_mesa_alloc_dispatch_table(void)
{
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI