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authorEmil Velikov <emil.l.velikov@gmail.com>2013-11-16 22:26:09 +0000
committerEmil Velikov <emil.l.velikov@gmail.com>2013-11-18 15:38:29 +0000
commitb8a11151323b65b13fa9854a7d73a9e60d3a65a2 (patch)
tree66f106ebbb4d38d6008ec6cac4cc3c0c35520d1b /docs/GL3.txt
parentf9868926ee2a6914edb65e64eb9aeb445bc32e4c (diff)
docs: update nv50, nvc0 current status
Acked-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 9b9d38b0fe7..5f6fa7e80e9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -18,7 +18,7 @@ are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
-GL 3.0 --- all DONE: i965, r600, radeonsi
+GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
@@ -47,7 +47,7 @@ GL 3.0 --- all DONE: i965, r600, radeonsi
GLX_ARB_create_context (GLX 1.4 is required) DONE
-GL 3.1 --- all DONE: i965, r600, radeonsi
+GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
@@ -66,29 +66,29 @@ GL 3.2 --- all DONE: i965
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, radeonsi, swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, radeonsi, swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, radeonsi, swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, radeonsi, swrast)
- Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600, radeonsi)
- Multisample textures (GL_ARB_texture_multisample) DONE (r600, radeonsi)
- Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast, radeonsi)
- Fence objects (GL_ARB_sync) DONE (r300, r600, radeonsi, swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ Provoking vertex (GL_ARB_provoking_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (nvc0, r600, radeonsi)
+ Multisample textures (GL_ARB_texture_multisample) DONE (nvc0, r600, radeonsi)
+ Frag depth clamp (GL_ARB_depth_clamp) DONE (nv50, nvc0, r600, swrast, radeonsi)
+ Fence objects (GL_ARB_sync) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3 --- all DONE: i965
GLSL 3.30 DONE ()
- GL_ARB_blend_func_extended DONE (r600, radeonsi, softpipe)
- GL_ARB_explicit_attrib_location DONE (i915, r300, r600, radeonsi, swrast)
- GL_ARB_occlusion_query2 DONE (r300, r600, radeonsi, swrast)
- GL_ARB_sampler_objects DONE (r300, r600, radeonsi)
- GL_ARB_shader_bit_encoding DONE (r600, radeonsi)
+ GL_ARB_blend_func_extended DONE (nv50, nvc0, r600, radeonsi, softpipe)
+ GL_ARB_explicit_attrib_location DONE (i915, nv50, nvc0, r300, r600, radeonsi, swrast)
+ GL_ARB_occlusion_query2 DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ GL_ARB_sampler_objects DONE (nv50, nvc0, r300, r600, radeonsi)
+ GL_ARB_shader_bit_encoding DONE (nv50, nvc0, r600, radeonsi)
GL_ARB_texture_rgb10_a2ui DONE (r600, radeonsi)
- GL_ARB_texture_swizzle DONE (r300, r600, radeonsi, swrast)
- GL_ARB_timer_query DONE (r600, radeonsi)
- GL_ARB_instanced_arrays DONE (r300, r600, radeonsi)
+ GL_ARB_texture_swizzle DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ GL_ARB_timer_query DONE (nv50, nvc0, r600, radeonsi)
+ GL_ARB_instanced_arrays DONE (nv50, nvc0, r300, r600, radeonsi)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600, radeonsi)