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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-14 05:10:59 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-09-14 06:08:03 +0200
commitfbc7c9b7a9d9df979ea82136d2b74121e5d4346e (patch)
treea61b356d5158d54c690eac91773981afa94ddcc3
parentb37459388b22fb6a831d45bc08e51cdb7b9c610c (diff)
mesa/st: ask GLSL to not emit noise since we have a dummy implementation
Note, BTW, that the Gallium implementation returns 0.5, which seems to violate the GLSL spec, where it should return 0.0 instead. Not sure whether changing it to 0 is correct or not.
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 3f91eb78d81..4c223f33742 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -162,6 +162,8 @@ void st_init_limits(struct st_context *st)
pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
+ options->EmitNoNoise = TRUE;
+
/* TODO: make these more fine-grained if anyone needs it */
options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);