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authorGert Wollny <gert.wollny@collabora.com>2020-12-23 16:19:31 +0100
committerGert Wollny <gert.wollny@collabora.com>2021-02-26 09:51:37 +0100
commite5db9c3dd4ebbd02a9c89ac4e177f6bc638a28fb (patch)
treebd6fc8037cc4ab34a5333b207ecdd360977b4f25
parent4f4e1e5ed9a20a457181be78646c68944535d83a (diff)
nir: Add r600 specific CUBE opcode to evaluate cube texture coords and
face The opcode evaluates tha unnormalized coordinates, the length of the major axis, and the cube face. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Acked-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9200>
-rw-r--r--src/compiler/nir/nir_opcodes.py34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_opcodes.py b/src/compiler/nir/nir_opcodes.py
index f261ddff8f1..854f7562635 100644
--- a/src/compiler/nir/nir_opcodes.py
+++ b/src/compiler/nir/nir_opcodes.py
@@ -1167,6 +1167,40 @@ dst = ((((src0 & 0xffff0000) >> 16) * (src1 & 0x0000ffff)) << 16) + src2;
triop("imad24_ir3", tint32, _2src_commutative,
"(((int32_t)src0 << 8) >> 8) * (((int32_t)src1 << 8) >> 8) + src2")
+# r600-specific instruction that evaluates unnormalized cube texture coordinates
+# and face index
+# The actual texture coordinates are evaluated from this according to
+# dst.yx / abs(dst.z) + 1.5
+unop_horiz("cube_r600", 4, tfloat32, 3, tfloat32, """
+ dst.x = dst.y = dst.z = 0.0;
+ float absX = fabsf(src0.x);
+ float absY = fabsf(src0.y);
+ float absZ = fabsf(src0.z);
+
+ if (absX >= absY && absX >= absZ) { dst.z = 2 * src0.x; }
+ if (absY >= absX && absY >= absZ) { dst.z = 2 * src0.y; }
+ if (absZ >= absX && absZ >= absY) { dst.z = 2 * src0.z; }
+
+ if (src0.x >= 0 && absX >= absY && absX >= absZ) {
+ dst.y = -src0.z; dst.x = -src0.y; dst.w = 0;
+ }
+ if (src0.x < 0 && absX >= absY && absX >= absZ) {
+ dst.y = src0.z; dst.x = -src0.y; dst.w = 1;
+ }
+ if (src0.y >= 0 && absY >= absX && absY >= absZ) {
+ dst.y = src0.x; dst.x = src0.z; dst.w = 2;
+ }
+ if (src0.y < 0 && absY >= absX && absY >= absZ) {
+ dst.y = src0.x; dst.x = -src0.z; dst.w = 3;
+ }
+ if (src0.z >= 0 && absZ >= absX && absZ >= absY) {
+ dst.y = src0.x; dst.x = -src0.y; dst.w = 4;
+ }
+ if (src0.z < 0 && absZ >= absX && absZ >= absY) {
+ dst.y = -src0.x; dst.x = -src0.y; dst.w = 5;
+ }
+""")
+
# 24b multiply into 32b result (with sign extension)
binop("imul24", tint32, _2src_commutative + associative,
"(((int32_t)src0 << 8) >> 8) * (((int32_t)src1 << 8) >> 8)")