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authorIan Romanick <ian.d.romanick@intel.com>2011-04-15 22:20:09 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-04-21 17:33:41 -0700
commitd439491a77cf9f25ea7a7f9c2309d2542d87f83e (patch)
tree198b3ef814f41360dbac1f20887dce5672206526
parent499f7c0114cca195c9569c202ae099ef0277b010 (diff)
i915: Gut all remaining bits of hardware fog
None of this ever gets used. Fog is always calculated by a fragment program. Even though the fixed-function fog unit is never used, state updates are still sent to the hardware. Removing those spurious state updates can't hurt performance. Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com> Acked-by: Alex Deucher <alexdeucher@gmail.com>
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c8
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h10
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c93
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c9
4 files changed, 13 insertions, 107 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 7389a1d57a9..f02f2d78267 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -69,8 +69,6 @@ i915InvalidateState(struct gl_context * ctx, GLuint new_state)
p->params_uptodate = 0;
}
- if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
- i915_update_fog(ctx);
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
i915_update_stencil(ctx);
if (new_state & (_NEW_LIGHT))
@@ -209,5 +207,11 @@ i915CreateContext(int api,
i915InitState(i915);
+ /* Always enable pixel fog. Vertex fog using fog coord will conflict
+ * with fog code appended onto fragment program.
+ */
+ _tnl_allow_vertex_fog(ctx, 0);
+ _tnl_allow_pixel_fog(ctx, 1);
+
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index 9a09f0adc0a..577a01e290c 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -46,7 +46,6 @@
#define I915_UPLOAD_STIPPLE 0x4
#define I915_UPLOAD_PROGRAM 0x8
#define I915_UPLOAD_CONSTANTS 0x10
-#define I915_UPLOAD_FOG 0x20
#define I915_UPLOAD_INVARIENT 0x40
#define I915_UPLOAD_DEFAULTS 0x80
#define I915_UPLOAD_RASTER_RULES 0x100
@@ -91,13 +90,6 @@
#define I915_BLENDREG_BLENDCOLOR1 2
#define I915_BLEND_SETUP_SIZE 3
-#define I915_FOGREG_COLOR 0
-#define I915_FOGREG_MODE0 1
-#define I915_FOGREG_MODE1 2
-#define I915_FOGREG_MODE2 3
-#define I915_FOGREG_MODE3 4
-#define I915_FOG_SETUP_SIZE 5
-
#define I915_STPREG_ST0 0
#define I915_STPREG_ST1 1
#define I915_STP_SETUP_SIZE 2
@@ -227,7 +219,6 @@ struct i915_hw_state
GLuint Blend[I915_BLEND_SETUP_SIZE];
GLuint Buffer[I915_DEST_SETUP_SIZE];
GLuint Stipple[I915_STP_SETUP_SIZE];
- GLuint Fog[I915_FOG_SETUP_SIZE];
GLuint Defaults[I915_DEF_SETUP_SIZE];
GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
@@ -345,7 +336,6 @@ extern void i915_print_ureg(const char *msg, GLuint ureg);
*/
extern void i915InitStateFunctions(struct dd_function_table *functions);
extern void i915InitState(struct i915_context *i915);
-extern void i915_update_fog(struct gl_context * ctx);
extern void i915_update_stencil(struct gl_context * ctx);
extern void i915_update_provoking_vertex(struct gl_context *ctx);
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index d027426e2ab..99212ad4fd1 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -724,79 +724,17 @@ i915ShadeModel(struct gl_context * ctx, GLenum mode)
/* =============================================================
* Fog
+ *
+ * This empty function remains because _mesa_init_driver_state calls
+ * dd_function_table::Fogfv unconditionally. We have to have some function
+ * there so that it doesn't try to call a NULL pointer.
*/
-void
-i915_update_fog(struct gl_context * ctx)
-{
- struct i915_context *i915 = I915_CONTEXT(ctx);
- GLuint dw;
-
- assert(ctx->FragmentProgram._Current);
-
- I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, 0);
- dw = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_FOG_ENABLE;
-
- if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
- i915->state.Ctx[I915_CTXREG_LIS5] = dw;
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- }
-
- /* Always enable pixel fog. Vertex fog using fog coord will conflict
- * with fog code appended onto fragment program.
- */
- _tnl_allow_vertex_fog( ctx, 0 );
- _tnl_allow_pixel_fog( ctx, 1 );
-}
-
static void
i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
- struct i915_context *i915 = I915_CONTEXT(ctx);
-
- switch (pname) {
- case GL_FOG_COORDINATE_SOURCE_EXT:
- case GL_FOG_MODE:
- case GL_FOG_START:
- case GL_FOG_END:
- break;
-
- case GL_FOG_DENSITY:
- I915_STATECHANGE(i915, I915_UPLOAD_FOG);
-
- if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE3] =
- (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
- }
- else {
- fi_type fi;
- fi.f = ctx->Fog.Density;
- i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
- }
- break;
-
- case GL_FOG_COLOR:
- I915_STATECHANGE(i915, I915_UPLOAD_FOG);
- i915->state.Fog[I915_FOGREG_COLOR] =
- (_3DSTATE_FOG_COLOR_CMD |
- ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
- ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
- ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
- break;
-
- default:
- break;
- }
-}
-
-static void
-i915Hint(struct gl_context * ctx, GLenum target, GLenum state)
-{
- switch (target) {
- case GL_FOG_HINT:
- break;
- default:
- break;
- }
+ (void) ctx;
+ (void) pname;
+ (void) param;
}
/* =============================================================
@@ -893,9 +831,6 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
}
break;
- case GL_FOG:
- break;
-
case GL_CULL_FACE:
i915CullFaceFrontFace(ctx, 0);
break;
@@ -1029,19 +964,6 @@ i915_init_packets(struct i915_context *i915)
i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
}
-
- {
- I915_STATECHANGE(i915, I915_UPLOAD_FOG);
- i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
- i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
- FMC1_FOGFUNC_VERTEX |
- FMC1_FOGINDEX_MODIFY_ENABLE |
- FMC1_FOGINDEX_W |
- FMC1_C1_C2_MODIFY_ENABLE |
- FMC1_DENSITY_MODIFY_ENABLE);
- i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
- }
-
{
i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
@@ -1124,7 +1046,6 @@ i915InitStateFunctions(struct dd_function_table *functions)
functions->Enable = i915Enable;
functions->Fogfv = i915Fogfv;
functions->FrontFace = i915CullFaceFrontFace;
- functions->Hint = i915Hint;
functions->LightModelfv = i915LightModelfv;
functions->LineWidth = i915LineWidth;
functions->LogicOpcode = i915LogicOp;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 942ebec29bd..89650b618e4 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -260,9 +260,6 @@ get_state_size(struct i915_hw_state *state)
if (dirty & I915_UPLOAD_STIPPLE)
sz += sizeof(state->Stipple);
- if (dirty & I915_UPLOAD_FOG)
- sz += sizeof(state->Fog);
-
if (dirty & I915_UPLOAD_TEX_ALL) {
int nr = 0;
for (i = 0; i < I915_TEX_UNITS; i++)
@@ -429,12 +426,6 @@ i915_emit_state(struct intel_context *intel)
emit(intel, state->Stipple, sizeof(state->Stipple));
}
- if (dirty & I915_UPLOAD_FOG) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_FOG:\n");
- emit(intel, state->Fog, sizeof(state->Fog));
- }
-
/* Combine all the dirty texture state into a single command to
* avoid lockups on I915 hardware.
*/