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authorBrian Paul <brianp@vmware.com>2011-03-19 14:17:41 -0600
committerBrian <brian@ubuntu10-32.(none)>2011-03-19 14:17:41 -0600
commitd0d767ad4c6ee13c72577b072b24aa06841f6357 (patch)
tree67c97219876dcb8ca22bf3537b6d74111336322c
parent912c4ec6dfda03d06b6edc59cf62f1a61f22ee29 (diff)
mesa: 80-column wrapping, update comment
-rw-r--r--src/mesa/main/enable.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 38e3322f978..2ec19c8afbd 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -214,8 +214,8 @@ _mesa_DisableClientState( GLenum cap )
/**
* Return pointer to current texture unit for setting/getting coordinate
* state.
- * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
- * higher than the number of supported coordinate units. And we'll return NULL.
+ * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
+ * texture unit is higher than the number of supported coordinate units.
*/
static struct gl_texture_unit *
get_texcoord_unit(struct gl_context *ctx)
@@ -287,7 +287,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
break;
case GL_BLEND:
{
- GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+ GLbitfield newEnabled =
+ state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
if (newEnabled != ctx->Color.BlendEnabled) {
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = newEnabled;
@@ -304,7 +305,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
const GLuint p = cap - GL_CLIP_PLANE0;
- if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
+ if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
+ == ((GLuint) state << p))
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
@@ -965,7 +967,8 @@ _mesa_Disable( GLenum cap )
* Enable/disable an indexed state var.
*/
void
-_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
+ GLuint index, GLboolean state)
{
ASSERT(state == 0 || state == 1);
switch (cap) {
@@ -1201,7 +1204,8 @@ _mesa_IsEnabled( GLenum cap )
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (texUnit) {
- return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
+ return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
+ ? GL_TRUE : GL_FALSE;
}
}
#endif
@@ -1218,7 +1222,8 @@ _mesa_IsEnabled( GLenum cap )
case GL_INDEX_ARRAY:
return (ctx->Array.ArrayObj->Index.Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
- return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+ return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
+ .Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
case GL_FOG_COORDINATE_ARRAY_EXT: