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authorBrian Paul <brianp@vmware.com>2009-10-29 09:31:29 -0600
committerBrian Paul <brianp@vmware.com>2009-10-29 10:50:26 -0600
commitcf7040594e7987c021903f022784e2c6dae2db36 (patch)
treedb388e8e4f553608e64f546040bece6f7643821f
parentc89f5b6ac86d46af4f0311fa76db6186825fbf1e (diff)
mesa: remove unneedded is_srgb_teximage() function
Use _mesa_get_format_color_encoding() function instead.
-rw-r--r--src/mesa/main/texgetimage.c26
1 files changed, 2 insertions, 24 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 1338d4552db..9a88ec9ce3e 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -45,29 +45,6 @@
#if FEATURE_EXT_texture_sRGB
/**
- * Test if given texture image is an sRGB format.
- */
-static GLboolean
-is_srgb_teximage(const struct gl_texture_image *texImage)
-{
- switch (texImage->TexFormat) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
* Convert a float value from linear space to a
* non-linear sRGB value in [0, 255].
* Not terribly efficient.
@@ -224,7 +201,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
}
}
#if FEATURE_EXT_texture_sRGB
- else if (is_srgb_teximage(texImage)) {
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat)
+ == GL_SRGB) {
/* special case this since need to backconvert values */
/* convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];