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authorRob Clark <robdclark@gmail.com>2018-04-06 15:06:36 -0400
committerRob Clark <robdclark@gmail.com>2018-04-09 15:36:21 -0400
commitbecf2d1faccf7dc78ea1d25e756d42e678a5b8ad (patch)
tree97480673bbe0c7e31ead6dfd49336c28ec6a6a1a
parentc4457113e9327ce16e56fbf5a38a694e04849ab3 (diff)
mesa/st/nir: fix naked lowering pass call
Not using the macro means no nir_validate in debug builds, resulting in problems showing up only after later passes. Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index f2d4b184d67..a5a284fb22a 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -645,7 +645,7 @@ st_link_nir(struct gl_context *ctx,
mask = (nir_variable_mode)(mask | nir_var_shader_out);
nir_shader *nir = shader->Program->nir;
- nir_lower_io_to_scalar_early(nir, mask);
+ NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
st_nir_opts(nir);
}