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authorMarek Olšák <marek.olsak@amd.com>2020-10-03 16:11:07 -0400
committerMarge Bot <eric+marge@anholt.net>2020-11-21 21:02:56 +0000
commitb8684672ff39d49bc2db3564b8c77784606a5d9d (patch)
tree701946ba7129be5108bcb9de86f4a937de7caa26
parent5f820b38d41a3bea956fd79ec6930fea860b50d9 (diff)
glthread: make glGetActiveUniform return without syncing
We just need to track glLinkProgram and glDeleteProgram. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7053>
-rw-r--r--src/mapi/glapi/gen/gl_API.xml11
-rw-r--r--src/mesa/main/glthread.c4
-rw-r--r--src/mesa/main/glthread.h7
-rw-r--r--src/mesa/main/glthread_shaderobj.c43
4 files changed, 61 insertions, 4 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 15905bb029e..dcdbe80290c 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5353,7 +5353,8 @@
<glx ignore="true"/>
</function>
- <function name="DeleteProgram" es2="2.0">
+ <function name="DeleteProgram" es2="2.0"
+ marshal_call_after="_mesa_glthread_ProgramChanged(ctx);">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
@@ -5394,7 +5395,7 @@
<glx ignore="true"/>
</function>
- <function name="GetActiveUniform" es2="2.0">
+ <function name="GetActiveUniform" es2="2.0" marshal="custom">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
@@ -5523,7 +5524,8 @@
<glx ignore="true"/>
</function>
- <function name="LinkProgram" es2="2.0" no_error="true">
+ <function name="LinkProgram" es2="2.0" no_error="true"
+ marshal_call_after="_mesa_glthread_ProgramChanged(ctx);">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
@@ -7701,7 +7703,8 @@
<type name="charARB" size="1" glx_name="CARD8"/>
<type name="handleARB" size="4" glx_name="CARD32"/>
- <function name="DeleteObjectARB">
+ <function name="DeleteObjectARB"
+ marshal_call_after="_mesa_glthread_ProgramChanged(ctx);">
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 0c0895b27b7..53d9f03a252 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -62,6 +62,10 @@ glthread_unmarshal_batch(void *job, int thread_index)
assert(pos == used);
batch->used = 0;
+
+ unsigned batch_index = batch - ctx->GLThread.batches;
+ /* Atomically set this to -1 if it's equal to batch_index. */
+ p_atomic_cmpxchg(&ctx->GLThread.LastProgramChangeBatch, batch_index, -1);
}
static void
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 0f489fb7638..677cbe672ea 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -182,6 +182,12 @@ struct glthread_state
/** Currently-bound buffer object IDs. */
GLuint CurrentArrayBufferName;
GLuint CurrentDrawIndirectBufferName;
+
+ /**
+ * The batch index of the last occurence of glLinkProgram or
+ * glDeleteProgram or -1 if there is no such enqueued call.
+ */
+ int LastProgramChangeBatch;
};
void _mesa_glthread_init(struct gl_context *ctx);
@@ -255,6 +261,7 @@ void _mesa_glthread_PopClientAttrib(struct gl_context *ctx);
void _mesa_glthread_ClientAttribDefault(struct gl_context *ctx, GLbitfield mask);
void _mesa_glthread_InterleavedArrays(struct gl_context *ctx, GLenum format,
GLsizei stride, const GLvoid *pointer);
+void _mesa_glthread_ProgramChanged(struct gl_context *ctx);
#ifdef __cplusplus
}
diff --git a/src/mesa/main/glthread_shaderobj.c b/src/mesa/main/glthread_shaderobj.c
index 535485699c9..7c47860390c 100644
--- a/src/mesa/main/glthread_shaderobj.c
+++ b/src/mesa/main/glthread_shaderobj.c
@@ -23,6 +23,7 @@
#include "glthread_marshal.h"
#include "dispatch.h"
+#include "uniforms.h"
struct marshal_cmd_ShaderSource
{
@@ -113,3 +114,45 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
}
free(length_tmp);
}
+
+void
+_mesa_glthread_ProgramChanged(struct gl_context *ctx)
+{
+ struct glthread_state *glthread = &ctx->GLThread;
+
+ /* Track the last change. */
+ p_atomic_set(&glthread->LastProgramChangeBatch, glthread->next);
+ _mesa_glthread_flush_batch(ctx);
+}
+
+void
+_mesa_unmarshal_GetActiveUniform(struct gl_context *ctx,
+ const struct marshal_cmd_GetActiveUniform *cmd)
+{
+ unreachable("never executed");
+}
+
+void GLAPIENTRY
+_mesa_marshal_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize,
+ GLsizei *length, GLint *size, GLenum *type,
+ GLchar * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Wait for the last glLinkProgram call. */
+ int batch = p_atomic_read(&ctx->GLThread.LastProgramChangeBatch);
+ if (batch != -1) {
+ util_queue_fence_wait(&ctx->GLThread.batches[batch].fence);
+ assert(p_atomic_read(&ctx->GLThread.LastProgramChangeBatch) == -1);
+ }
+
+ /* We can execute glGetActiveUniform without syncing if we are sync'd to
+ * the last calls of glLinkProgram and glDeleteProgram because shader
+ * object IDs and their contents are immutable after those calls and
+ * also thread-safe because they are shared between contexts.
+ * glCreateShaderProgram calls glLinkProgram internally and it always
+ * syncs, so it doesn't need any handling.
+ */
+ _mesa_GetActiveUniform_impl(program, index, bufSize, length, size, type,
+ name, true);
+}