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authorGlenn Kennard <glenn.kennard@gmail.com>2014-07-23 11:57:55 +0200
committerAndreas Boll <andreas.boll.dev@gmail.com>2014-07-31 11:51:05 +0200
commitb1eb00cd4008e9529f3cbdf0ce8a58aa68e75793 (patch)
tree8481d0e21d287faa8f529bd9a6ed193b6e6af5b9
parent2768a56f5851c7c2f611ca2a9fb12ad010b608d7 (diff)
r600g: gpu_shader5 gl_SampleMaskIn support
Map TGSI_SEMANTIC_SAMPLEMASK to register/component. Enable face register when sample mask is needed by shader. Requires Evergreen/Cayman Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--docs/GL3.txt2
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c10
-rw-r--r--src/gallium/drivers/r600/r600_shader.c37
3 files changed, 41 insertions, 8 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 89a4ea31613..59b20dc2e42 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -109,7 +109,7 @@ GL 4.0:
- Enhanced textureGather DONE (i965, nvc0, radeonsi)
- Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- - Enhanced per-sample shading DONE (i965)
+ - Enhanced per-sample shading DONE (i965, r600)
- Interpolation functions DONE (i965)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 45c611e5cc2..608b05b332f 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -2841,8 +2841,14 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
POSITION goes via GPRs from the SC so isn't counted */
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
pos_index = i;
- else if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
- face_index = i;
+ else if (rshader->input[i].name == TGSI_SEMANTIC_FACE) {
+ if (face_index == -1)
+ face_index = i;
+ }
+ else if (rshader->input[i].name == TGSI_SEMANTIC_SAMPLEMASK) {
+ if (face_index == -1)
+ face_index = i; /* lives in same register, same enable bit */
+ }
else {
ninterp++;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 175c09b9501..00b2f4aeaed 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -287,7 +287,9 @@ struct r600_shader_ctx {
boolean input_linear;
boolean input_perspective;
int num_interp_gpr;
+ /* evergreen/cayman also store sample mask in face register */
int face_gpr;
+ boolean has_samplemask;
int colors_used;
boolean clip_vertex_write;
unsigned cv_output;
@@ -498,7 +500,8 @@ static int r600_spi_sid(struct r600_shader_io * io)
if (name == TGSI_SEMANTIC_POSITION ||
name == TGSI_SEMANTIC_PSIZE ||
name == TGSI_SEMANTIC_EDGEFLAG ||
- name == TGSI_SEMANTIC_FACE)
+ name == TGSI_SEMANTIC_FACE ||
+ name == TGSI_SEMANTIC_SAMPLEMASK)
index = 0;
else {
if (name == TGSI_SEMANTIC_GENERIC) {
@@ -585,7 +588,8 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
switch (ctx->shader->input[i].name) {
case TGSI_SEMANTIC_FACE:
- ctx->face_gpr = ctx->shader->input[i].gpr;
+ if (ctx->face_gpr == -1)
+ ctx->face_gpr = ctx->shader->input[i].gpr;
break;
case TGSI_SEMANTIC_COLOR:
ctx->colors_used++;
@@ -675,7 +679,14 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
break;
case TGSI_FILE_SYSTEM_VALUE:
- if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
+ if (d->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) {
+ ctx->has_samplemask = true;
+ /* lives in Front Face GPR */
+ if (ctx->face_gpr == -1)
+ ctx->face_gpr = ctx->file_offset[TGSI_FILE_SYSTEM_VALUE] + d->Range.First;
+ break;
+ }
+ else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
if (!ctx->native_integers) {
struct r600_bytecode_alu alu;
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
@@ -729,7 +740,8 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
for (i = 0; i < ctx->info.num_inputs; i++) {
/* skip position/face */
if (ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION ||
- ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE)
+ ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE ||
+ ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEMASK)
continue;
if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_LINEAR)
ctx->input_linear = TRUE;
@@ -781,7 +793,13 @@ static void tgsi_src(struct r600_shader_ctx *ctx,
r600_src->sel = V_SQ_ALU_SRC_LITERAL;
memcpy(r600_src->value, ctx->literals + index * 4, sizeof(r600_src->value));
} else if (tgsi_src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
- if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
+ if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEMASK) {
+ r600_src->swizzle[0] = 2; // Z value
+ r600_src->swizzle[0] = 2;
+ r600_src->swizzle[0] = 2;
+ r600_src->swizzle[0] = 2;
+ r600_src->sel = ctx->face_gpr;
+ } else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
r600_src->swizzle[0] = 3;
r600_src->swizzle[1] = 3;
r600_src->swizzle[2] = 3;
@@ -1585,6 +1603,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
ctx.gs_next_vertex = 0;
ctx.face_gpr = -1;
+ ctx.has_samplemask = false;
ctx.fragcoord_input = -1;
ctx.colors_used = 0;
ctx.clip_vertex_write = 0;
@@ -1744,6 +1763,14 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
shader->ring_item_size = ctx.next_ring_offset;
+ /* Need to tell setup to program FACE register */
+ if (ctx.has_samplemask && ctx.face_gpr != -1) {
+ i = ctx.shader->ninput++;
+ ctx.shader->input[i].name = TGSI_SEMANTIC_SAMPLEMASK;
+ ctx.shader->input[i].spi_sid = 0;
+ ctx.shader->input[i].gpr = ctx.face_gpr;
+ }
+
/* Process two side if needed */
if (shader->two_side && ctx.colors_used) {
int i, count = ctx.shader->ninput;