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authorVinson Lee <vlee@vmware.com>2009-11-18 13:50:49 -0800
committerVinson Lee <vlee@vmware.com>2009-12-02 20:16:51 -0800
commitb094683e7c2f14f61cf3511f286b4cea450609c8 (patch)
tree06f9f3f2040679ceb3151be67a181c7d253991b3
parent592c8522a280898ba7a797923c0e054ac6df038f (diff)
progs/glsl: Fix noise GLSL compilation error on Mac OS.
(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)
-rw-r--r--progs/glsl/noise.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index bb024b50121..1148580ff4d 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
- " p.w = 0;\n"
+ " p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";