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authorBrian Paul <brianp@vmware.com>2011-10-19 09:20:47 -0600
committerBrian Paul <brianp@vmware.com>2011-10-19 09:32:02 -0600
commitab9136ef750a1209db26d6c9dffe299f4134682e (patch)
tree0190f3bc7c7073435b5e70715a9f150f2afe5b98
parent35ffe94a340cf4e0ebe810a1d576113f96ea9dee (diff)
mesa: better debug messages in _mesa_test_texobj_completeness()
And use a gl_texture_image var to simplify the code a bit.
-rw-r--r--src/mesa/main/texobj.c41
1 files changed, 22 insertions, 19 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1b90cca9b94..4d9942ba899 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -543,12 +543,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
width /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "1D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "1D Image[%d] is missing", i);
return;
}
- if (t->Image[0][i]->Width2 != width ) {
- incomplete(t, "1D Image[0][i] bad width");
+ if (img->Width2 != width ) {
+ incomplete(t, "1D Image[%d] bad width %u", i, img->Width2);
return;
}
}
@@ -570,16 +571,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "2D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "2D Image[%d of %d] is missing", i, maxLevel);
return;
}
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "2D Image[0][i] bad width");
+ if (img->Width2 != width) {
+ incomplete(t, "2D Image[%d] bad width %u", i, img->Width2);
return;
}
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "2D Image[0][i] bad height");
+ if (img->Height2 != height) {
+ incomplete(t, "2D Image[i] bad height %u", i, img->Height2);
return;
}
if (width==1 && height==1) {
@@ -604,24 +606,25 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
depth /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "3D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "3D Image[%d] is missing", i);
return;
}
- if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (img->_BaseFormat == GL_DEPTH_COMPONENT) {
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "3D Image[0][i] bad width");
+ if (img->Width2 != width) {
+ incomplete(t, "3D Image[%d] bad width %u", i, img->Width2);
return;
}
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "3D Image[0][i] bad height");
+ if (img->Height2 != height) {
+ incomplete(t, "3D Image[%d] bad height %u", i, img->Height2);
return;
}
- if (t->Image[0][i]->Depth2 != depth) {
- incomplete(t, "3D Image[0][i] bad depth");
+ if (img->Depth2 != depth) {
+ incomplete(t, "3D Image[%d] bad depth %u", i, img->Depth2);
return;
}
}