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authorBrian Paul <brianp@vmware.com>2009-10-07 14:07:49 -0600
committerBrian Paul <brianp@vmware.com>2009-10-07 14:07:49 -0600
commit7dd2c0afd68a90bb6b1f5f030c8d60bf6a562071 (patch)
tree5e1c6cb0ecb3f8382bfb27a060ab7cabae7f37e9
parent9fde81bb20bbfd2f8da80749cb84d890843a7bc2 (diff)
mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free()
They're freed by the normal context deallocation code. Fixes Blender crash, bug 24185.
-rw-r--r--src/mesa/drivers/common/meta.c32
1 files changed, 4 insertions, 28 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 2741a41bf39..b6c6ef70fd8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -238,34 +238,10 @@ _mesa_meta_init(GLcontext *ctx)
void
_mesa_meta_free(GLcontext *ctx)
{
- struct gl_meta_state *meta = ctx->Meta;
-
- if (_mesa_get_current_context()) {
- /* if there's no current context, these textures, buffers, etc should
- * still get freed by _mesa_free_context_data().
- */
-
- _mesa_DeleteTextures(1, &meta->TempTex.TexObj);
-
- /* glBlitFramebuffer */
- _mesa_DeleteBuffersARB(1, & meta->Blit.VBO);
- _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj);
- _mesa_DeletePrograms(1, &meta->Blit.DepthFP);
-
- /* glClear */
- _mesa_DeleteBuffersARB(1, & meta->Clear.VBO);
- _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj);
-
- /* glCopyPixels */
- _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO);
- _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj);
-
- /* glDrawPixels */
- _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj);
- _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP);
- _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP);
- }
-
+ /* Note: Any textures, VBOs, etc, that we allocate should get
+ * freed by the normal context destruction code. But this would be
+ * the place to free other meta data someday.
+ */
_mesa_free(ctx->Meta);
ctx->Meta = NULL;
}