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authorIlia Mirkin <imirkin@alum.mit.edu>2014-01-15 11:05:44 (GMT)
committer Maarten Lankhorst <maarten.lankhorst@canonical.com>2014-01-27 15:40:43 (GMT)
commit59e334194bc245e90550340607e1d082b33e9213 (patch) (side-by-side diff)
treef6f8700c0e888610947b7897a79bbae81235202d
parent839bd3cff7d1c9ac088e8b5b9e7e87556598239f (diff)
downloadmesa-59e334194bc245e90550340607e1d082b33e9213.zip
mesa-59e334194bc245e90550340607e1d082b33e9213.tar.gz
docs: update GL3.txt, relnotes to reflect current nv50/nvc0 status
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--docs/GL3.txt36
-rw-r--r--docs/relnotes/10.1.html1
2 files changed, 19 insertions, 18 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 799db4b..bc18d97 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -63,34 +63,34 @@ GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
-GL 3.2 --- all DONE: i965
+GL 3.2 --- all DONE: i965, nv50, nvc0
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (nvc0, r600, radeonsi)
- Multisample textures (GL_ARB_texture_multisample) DONE (nvc0, r600, radeonsi)
- Frag depth clamp (GL_ARB_depth_clamp) DONE (nv50, nvc0, r600, swrast, radeonsi)
- Fence objects (GL_ARB_sync) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, radeonsi, swrast)
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, radeonsi, swrast)
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, radeonsi, swrast)
+ Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, radeonsi, swrast)
+ Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600, radeonsi)
+ Multisample textures (GL_ARB_texture_multisample) DONE (r600, radeonsi)
+ Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast, radeonsi)
+ Fence objects (GL_ARB_sync) DONE (r300, r600, radeonsi, swrast)
GLX_ARB_create_context_profile DONE
-GL 3.3 --- all DONE: i965
+GL 3.3 --- all DONE: i965, nv50, nvc0
GLSL 3.30 DONE ()
- GL_ARB_blend_func_extended DONE (nv50, nvc0, r600, radeonsi, softpipe)
- GL_ARB_explicit_attrib_location DONE (i915, nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_occlusion_query2 DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_sampler_objects DONE (nv50, nvc0, r300, r600, radeonsi)
- GL_ARB_shader_bit_encoding DONE (nv50, nvc0, r600, radeonsi)
+ GL_ARB_blend_func_extended DONE (r600, radeonsi, softpipe)
+ GL_ARB_explicit_attrib_location DONE (i915, r300, r600, radeonsi, swrast)
+ GL_ARB_occlusion_query2 DONE (r300, r600, radeonsi, swrast)
+ GL_ARB_sampler_objects DONE (r300, r600, radeonsi)
+ GL_ARB_shader_bit_encoding DONE (r600, radeonsi)
GL_ARB_texture_rgb10_a2ui DONE (r600, radeonsi)
- GL_ARB_texture_swizzle DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_timer_query DONE (nv50, nvc0, r600, radeonsi)
- GL_ARB_instanced_arrays DONE (nv50, nvc0, r300, r600, radeonsi)
+ GL_ARB_texture_swizzle DONE (r300, r600, radeonsi, swrast)
+ GL_ARB_timer_query DONE (r600, radeonsi)
+ GL_ARB_instanced_arrays DONE (r300, r600, radeonsi)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600, radeonsi)
diff --git a/docs/relnotes/10.1.html b/docs/relnotes/10.1.html
index 14b635f..2a25ad0 100644
--- a/docs/relnotes/10.1.html
+++ b/docs/relnotes/10.1.html
@@ -49,6 +49,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_viewport_array on i965.</li>
<li>GL_AMD_shader_trinary_minmax.</li>
<li>Reduced memory usage for display lists.</li>
+<li>OpenGL 3.3 support on nv50, nvc0</li>
</ul>