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authorBrian Paul <brianp@vmware.com>2009-12-03 11:41:45 -0700
committerBrian Paul <brianp@vmware.com>2009-12-03 11:41:48 -0700
commit51663f0506ed2534e57b798cdfaf8a0d376eb7a2 (patch)
tree873f102ad5921b8a491de4c5f35f70c94bce0766
parent69fe4281ea19e29d534c74d65789494f7be4d4e3 (diff)
llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
This allows us to do a glReadPixels(GL_DEPTH_COMPONENT) to see what's in the depth buffer to help debugging.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c53
1 files changed, 50 insertions, 3 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index f88dd4ae680..c8359f45a2e 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -95,6 +95,23 @@ boolean lp_rast_begin( struct lp_rasterizer *rast,
return FALSE;
}
+ if (zsbuf) {
+ rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
+ zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice,
+ PIPE_TRANSFER_READ_WRITE,
+ 0, 0, width, height);
+ if (!rast->zsbuf_transfer)
+ return FALSE;
+
+ rast->zsbuf_map = screen->transfer_map(rast->screen,
+ rast->zsbuf_transfer);
+ if (!rast->zsbuf_map)
+ return FALSE;
+ }
+
return TRUE;
}
@@ -117,7 +134,7 @@ void lp_rast_end( struct lp_rasterizer *rast )
screen->tex_transfer_destroy(rast->cbuf_transfer);
if (rast->zsbuf_transfer)
- screen->tex_transfer_destroy(rast->cbuf_transfer);
+ screen->tex_transfer_destroy(rast->zsbuf_transfer);
rast->cbuf_transfer = NULL;
rast->zsbuf_transfer = NULL;
@@ -359,14 +376,44 @@ static void lp_rast_store_color( struct lp_rasterizer *rast )
}
+static void
+lp_tile_write_z32(const uint32_t *src, uint8_t *dst, unsigned dst_stride,
+ unsigned x0, unsigned y0, unsigned w, unsigned h)
+{
+ unsigned x, y;
+ uint8_t *dst_row = dst + y0*dst_stride;
+ for (y = 0; y < h; ++y) {
+ uint32_t *dst_pixel = (uint32_t *)(dst_row + x0*4);
+ for (x = 0; x < w; ++x) {
+ *dst_pixel++ = *src++;
+ }
+ dst_row += dst_stride;
+ }
+}
+
/**
* Write the rasterizer's z/stencil tile to the framebuffer.
*/
static void lp_rast_store_zstencil( struct lp_rasterizer *rast )
{
- RAST_DEBUG("%s\n", __FUNCTION__);
+ const unsigned x = rast->x;
+ const unsigned y = rast->y;
+ unsigned w = TILE_SIZE;
+ unsigned h = TILE_SIZE;
+
+ if (x + w > rast->width)
+ w -= x + w - rast->width;
+
+ if (y + h > rast->height)
+ h -= y + h - rast->height;
+
+ RAST_DEBUG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
- /* FIXME: call u_tile func to store depth/stencil to surface */
+ assert(rast->zsbuf_transfer->format == PIPE_FORMAT_Z32_UNORM);
+ lp_tile_write_z32(rast->tile.depth,
+ rast->zsbuf_map,
+ rast->zsbuf_transfer->stride,
+ x, y, w, h);
}