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authorEric Anholt <eric@anholt.net>2012-01-20 15:03:12 -0800
committerEric Anholt <eric@anholt.net>2012-01-27 11:29:27 -0800
commit46c146116f43047572ca98c99a9ca0a119227801 (patch)
tree64987b0bf9f2daffc3969731021125fcb1e402c1
parente695c7e5b8eabf6178da381db57f849149de5bb9 (diff)
mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAY
Similarly to how we handle this in texstore, we have to remap height to depth so that we MapTextureImage each image layer individually. Fixes part of Intel oglconform's int-textures advanced.fbo.rtt NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit 08acd4bd61430beb20a74af23de9f63c8f077467)
-rw-r--r--src/mesa/main/texgetimage.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 95de24ae2d6..4eaa0356b92 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -312,8 +312,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
const gl_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLuint width = texImage->Width;
- const GLuint height = texImage->Height;
- const GLuint depth = texImage->Depth;
+ GLuint height = texImage->Height;
+ GLuint depth = texImage->Depth;
GLuint img, row;
GLfloat (*rgba)[4];
GLuint (*rgba_uint)[4];
@@ -327,6 +327,11 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
return;
}
+ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ }
+
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;