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authorDanylo Piliaiev <dpiliaiev@igalia.com>2020-12-22 14:37:45 +0200
committerMarge Bot <eric+marge@anholt.net>2021-01-04 13:41:33 +0000
commit33fd9e5d8a6b85e20d34f89df655fa5a75eca431 (patch)
tree2cb9d497267d7e3c0b6ef9f6e4c6e71cafc0ff13
parent3898f747ce47dd1de2b6fcada1d8d3a670fd4d36 (diff)
nir: account for point-coord origin when lowering it
The resulting point-coord origin not only depends on whether the draw buffer is flipped but also on GL_POINT_SPRITE_COORD_ORIGIN state. Which makes its transform differ from a transform of wpos. On freedreno fixes: gl-3.2-pointsprite-origin gl-3.2-pointsprite-origin -fbo Fixes: d934d320 "nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform." Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8200>
-rw-r--r--src/compiler/nir/meson.build1
-rw-r--r--src/compiler/nir/nir.h8
-rw-r--r--src/compiler/nir/nir_lower_pntc_ytransform.c134
-rw-r--r--src/compiler/nir/nir_lower_wpos_ytransform.c29
-rw-r--r--src/mesa/program/prog_statevars.c18
-rw-r--r--src/mesa/program/prog_statevars.h1
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp8
7 files changed, 169 insertions, 30 deletions
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 9c90eaa0762..05670fbd98c 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -175,6 +175,7 @@ files_libnir = files(
'nir_lower_passthrough_edgeflags.c',
'nir_lower_patch_vertices.c',
'nir_lower_phis_to_scalar.c',
+ 'nir_lower_pntc_ytransform.c',
'nir_lower_point_size.c',
'nir_lower_point_size_mov.c',
'nir_lower_printf.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index aa26e43742c..47602471557 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3237,7 +3237,10 @@ typedef struct nir_shader_compiler_options {
bool lower_device_index_to_zero;
- /* Set if nir_lower_wpos_ytransform() should also invert gl_PointCoord. */
+ /* Set if nir_lower_pntc_ytransform() should invert gl_PointCoord.
+ * Either when frame buffer is flipped or GL_POINT_SPRITE_COORD_ORIGIN
+ * is GL_LOWER_LEFT.
+ */
bool lower_wpos_pntc;
/**
@@ -4759,6 +4762,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
const nir_lower_wpos_ytransform_options *options);
bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
+bool nir_lower_pntc_ytransform(nir_shader *shader,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]);
+
bool nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
bool nir_lower_fb_read(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_pntc_ytransform.c b/src/compiler/nir/nir_lower_pntc_ytransform.c
new file mode 100644
index 00000000000..f83d4650d4e
--- /dev/null
+++ b/src/compiler/nir/nir_lower_pntc_ytransform.c
@@ -0,0 +1,134 @@
+/*
+ * Copyright © 2020 Igalia S.L.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "program/prog_instruction.h"
+
+/* Lower gl_PointCoord to account for user requested point-coord origin
+ * and for whether draw buffer is flipped.
+ */
+
+typedef struct {
+ const gl_state_index16 *pntc_state_tokens;
+ nir_shader *shader;
+ nir_builder b;
+ nir_variable *pntc_transform;
+} lower_pntc_ytransform_state;
+
+static nir_ssa_def *
+get_pntc_transform(lower_pntc_ytransform_state *state)
+{
+ if (state->pntc_transform == NULL) {
+ /* NOTE: name must be prefixed w/ "gl_" to trigger slot based
+ * special handling in uniform setup:
+ */
+ nir_variable *var = nir_variable_create(state->shader,
+ nir_var_uniform,
+ glsl_vec4_type(),
+ "gl_PntcYTransform");
+
+ var->num_state_slots = 1;
+ var->state_slots = ralloc_array(var, nir_state_slot, 1);
+ var->state_slots[0].swizzle = SWIZZLE_XYZW;
+ memcpy(var->state_slots[0].tokens, state->pntc_state_tokens,
+ sizeof(var->state_slots[0].tokens));
+ var->data.how_declared = nir_var_hidden;
+ state->pntc_transform = var;
+ }
+ return nir_load_var(&state->b, state->pntc_transform);
+}
+
+static void
+lower_load_pointcoord(lower_pntc_ytransform_state *state,
+ nir_intrinsic_instr *intr)
+{
+ nir_builder *b = &state->b;
+ b->cursor = nir_after_instr(&intr->instr);
+
+ nir_ssa_def *pntc = &intr->dest.ssa;
+ nir_ssa_def *transform = get_pntc_transform(state);
+ nir_ssa_def *y = nir_channel(b, pntc, 1);
+ /* The offset is 1 if we're flipping, 0 otherwise. */
+ nir_ssa_def *offset = nir_channel(b, transform, 1);
+ /* Flip the sign of y if we're flipping. */
+ nir_ssa_def *scaled = nir_fmul(b, y, nir_channel(b, transform, 0));
+
+ /* Reassemble the vector. */
+ nir_ssa_def *flipped_pntc = nir_vec2(b,
+ nir_channel(b, pntc, 0),
+ nir_fadd(b, offset, scaled));
+
+ nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pntc),
+ flipped_pntc->parent_instr);
+}
+
+static void
+lower_pntc_ytransform_block(lower_pntc_ytransform_state *state,
+ nir_block *block)
+{
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic == nir_intrinsic_load_deref) {
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ if (var->data.mode == nir_var_shader_in &&
+ var->data.location == VARYING_SLOT_PNTC) {
+ lower_load_pointcoord(state, intr);
+ }
+ }
+ }
+ }
+}
+
+bool
+nir_lower_pntc_ytransform(nir_shader *shader,
+ const gl_state_index16 pntc_state_tokens[][STATE_LENGTH])
+{
+ if (!shader->options->lower_wpos_pntc)
+ return false;
+
+ lower_pntc_ytransform_state state = {
+ .pntc_state_tokens = *pntc_state_tokens,
+ .shader = shader,
+ .pntc_transform = NULL,
+ };
+
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_builder_init(&state.b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ lower_pntc_ytransform_block(&state, block);
+ }
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+
+ return state.pntc_transform != NULL;
+}
diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/nir/nir_lower_wpos_ytransform.c
index 2771f2afede..56ae978490b 100644
--- a/src/compiler/nir/nir_lower_wpos_ytransform.c
+++ b/src/compiler/nir/nir_lower_wpos_ytransform.c
@@ -232,31 +232,6 @@ lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr)
emit_wpos_adjustment(state, intr, invert, adjX, adjY);
}
-static void
-lower_load_pointcoord(lower_wpos_ytransform_state *state,
- nir_intrinsic_instr *intr)
-{
- nir_builder *b = &state->b;
- b->cursor = nir_after_instr(&intr->instr);
-
- nir_ssa_def *pntc = &intr->dest.ssa;
- nir_ssa_def *transform = get_transform(state);
- nir_ssa_def *y = nir_channel(b, pntc, 1);
- /* The offset is 1 if we're flipping, 0 otherwise. */
- nir_ssa_def *offset = nir_fmax(b, nir_channel(b, transform, 2),
- nir_imm_float(b, 0.0));
- /* Flip the sign of y if we're flipping. */
- nir_ssa_def *scaled = nir_fmul(b, y, nir_channel(b, transform, 0));
-
- /* Reassemble the vector. */
- nir_ssa_def *flipped_pntc = nir_vec2(b,
- nir_channel(b, pntc, 0),
- nir_fadd(b, offset, scaled));
-
- nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pntc),
- flipped_pntc->parent_instr);
-}
-
/* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */
static void
lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy)
@@ -339,10 +314,6 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block
} else if (var->data.mode == nir_var_system_value &&
var->data.location == SYSTEM_VALUE_SAMPLE_POS) {
lower_load_sample_pos(state, intr);
- } else if (var->data.mode == nir_var_shader_in &&
- var->data.location == VARYING_SLOT_PNTC &&
- state->shader->options->lower_wpos_pntc) {
- lower_load_pointcoord(state, intr);
}
} else if (intr->intrinsic == nir_intrinsic_load_frag_coord) {
lower_fragcoord(state, intr);
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 64bff6fcfa8..e2c9039e67d 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -636,6 +636,18 @@ fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
}
return;
+ case STATE_FB_PNTC_Y_TRANSFORM:
+ {
+ bool flip_y = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) ^
+ (ctx->DrawBuffer->FlipY);
+
+ value[0] = flip_y ? -1.0F : 1.0F;
+ value[1] = flip_y ? 1.0F : 0.0F;
+ value[2] = 0.0F;
+ value[3] = 0.0F;
+ }
+ return;
+
case STATE_TCS_PATCH_VERTICES_IN:
val[0].i = ctx->TessCtrlProgram.patch_vertices;
return;
@@ -802,6 +814,9 @@ _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH])
case STATE_FB_WPOS_Y_TRANSFORM:
return _NEW_BUFFERS;
+ case STATE_FB_PNTC_Y_TRANSFORM:
+ return _NEW_BUFFERS | _NEW_POINT;
+
case STATE_ADVANCED_BLENDING_MODE:
return _NEW_COLOR;
@@ -1057,6 +1072,9 @@ append_token(char *dst, gl_state_index k)
case STATE_FB_WPOS_Y_TRANSFORM:
append(dst, "FbWposYTransform");
break;
+ case STATE_FB_PNTC_Y_TRANSFORM:
+ append(dst, "PntcYTransform");
+ break;
case STATE_ADVANCED_BLENDING_MODE:
append(dst, "AdvancedBlendingMode");
break;
diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h
index 8832d4ef9c5..13c8ba023ef 100644
--- a/src/mesa/program/prog_statevars.h
+++ b/src/mesa/program/prog_statevars.h
@@ -145,6 +145,7 @@ typedef enum gl_state_index_ {
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
+ STATE_FB_PNTC_Y_TRANSFORM, /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
/**
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index a473cfd3ad2..82dede29167 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -691,6 +691,14 @@ st_nir_lower_wpos_ytransform(struct nir_shader *nir,
nir_validate_shader(nir, "after nir_lower_wpos_ytransform");
_mesa_add_state_reference(prog->Parameters, wposTransformState);
}
+
+ static const gl_state_index16 pntcTransformState[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_FB_PNTC_Y_TRANSFORM
+ };
+
+ if (nir_lower_pntc_ytransform(nir, &pntcTransformState)) {
+ _mesa_add_state_reference(prog->Parameters, pntcTransformState);
+ }
}
bool