diff options
author | Brian Paul <brianp@vmware.com> | 2009-02-02 07:50:31 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-02 07:50:31 -0700 |
commit | 11a363e632b2850f8a2fe835263280b1062cbd0e (patch) | |
tree | 849979474a64fa8cda1366154c511710bc9a6846 | |
parent | 41e63fbdb250d29361e37c2daf3fffaf6c56790f (diff) |
mesa: move code after decls. Fixes Window build failure.
(cherry picked from master, commit 92ced46eaf1f389108ed8d3d788498d799f0b385)
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index a2e8433e271..a501f428e5b 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -265,9 +265,6 @@ affine_span(GLcontext *ctx, SWspan *span, GLchan sample[4]; /* the filtered texture sample */ const GLuint texEnableSave = ctx->Texture._EnabledUnits; - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledUnits = 0x0; - /* Instead of defining a function for each mode, a test is done * between the outer and inner loops. This is to reduce code size * and complexity. Observe that an optimizing compiler kills @@ -396,6 +393,9 @@ affine_span(GLcontext *ctx, SWspan *span, GLuint i; GLchan *dest = span->array->rgba[0]; + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledUnits = 0x0; + span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { |