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author | Marek Olšák <marek.olsak@amd.com> | 2020-11-10 18:48:22 -0500 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-11-18 06:19:59 +0000 |
commit | 025bc9e50e2489f9a312b92435409f58f4cd35f7 (patch) | |
tree | a1c399cbceca40584b74c12ee8963dfb2a67a745 | |
parent | a73bdf4853494aab39413b960ef6e240e4800eb8 (diff) |
radeonsi: add options.inline_uniforms to the shader cache key
It affects how shaders are finalized before caching.
Fixes: b7501184b90 ("radeonsi: implement inlinable uniforms")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7542>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index a83ef01d4fa..e40fe5d67fc 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -95,6 +95,8 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es, !es && sel->screen->options.vrs2x2) shader_variant_flags |= 1 << 10; + if (sel->screen->options.inline_uniforms) + shader_variant_flags |= 1 << 11; struct mesa_sha1 ctx; _mesa_sha1_init(&ctx); |