/* * Example of using the X "shape" extension with OpenGL: render a spinning * cube inside of a non-rectangular window. * * Press ESC to exit. Press up/down to change window shape. * * To compile add "shape" to the PROGS list in Makefile. * * Brian Paul * June 16, 1997 * * This program is in the public domain. */ #include #include #include #include #include #include #include #include #include #include #include #ifndef PI #define PI 3.1415926 #endif static int Width=500, Height=500; static float Xangle = 0.0, Yangle = 0.0; static int Sides = 5; static int MinSides = 3; static int MaxSides = 20; /* return current time (in seconds) */ static double current_time(void) { struct timeval tv; #ifdef __VMS (void) gettimeofday(&tv, NULL ); #else struct timezone tz; (void) gettimeofday(&tv, &tz); #endif return (double) tv.tv_sec + tv.tv_usec / 1000000.0; } /* * Draw the OpenGL stuff and do a SwapBuffers. */ static void display(Display *dpy, Window win) { float scale = 1.7; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glScalef(scale, scale, scale); glRotatef(Xangle, 1.0, 0.0, 0.0); glRotatef(Yangle, 0.0, 1.0, 0.0); /* * wireframe box */ glColor3f(1.0, 1.0, 1.0); glBegin(GL_LINE_LOOP); glVertex3f(-1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, -1.0); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f(-1.0, -1.0, 1.0); glVertex3f( 1.0, -1.0, 1.0); glVertex3f( 1.0, 1.0, 1.0); glVertex3f(-1.0, 1.0, 1.0); glEnd(); glBegin(GL_LINES); glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); glEnd(); /* * Solid box */ glPushMatrix(); glScalef(0.75, 0.75, 0.75); glColor3f(1, 0, 0); glBegin(GL_POLYGON); glVertex3f(1, -1, -1); glVertex3f(1, 1, -1); glVertex3f(1, 1, 1); glVertex3f(1, -1, 1); glEnd(); glColor3f(0, 1, 1); glBegin(GL_POLYGON); glVertex3f(-1, -1, -1); glVertex3f(-1, 1, -1); glVertex3f(-1, 1, 1); glVertex3f(-1, -1, 1); glEnd(); glColor3f(0, 1, 0); glBegin(GL_POLYGON); glVertex3f(-1, 1, -1); glVertex3f( 1, 1, -1); glVertex3f( 1, 1, 1); glVertex3f(-1, 1, 1); glEnd(); glColor3f(1, 0, 1); glBegin(GL_POLYGON); glVertex3f(-1, -1, -1); glVertex3f( 1, -1, -1); glVertex3f( 1, -1, 1); glVertex3f(-1, -1, 1); glEnd(); glColor3f(0, 0, 1); glBegin(GL_POLYGON); glVertex3f(-1, -1, 1); glVertex3f( 1, -1, 1); glVertex3f( 1, 1, 1); glVertex3f(-1, 1, 1); glEnd(); glColor3f(1, 1, 0); glBegin(GL_POLYGON); glVertex3f(-1, -1, -1); glVertex3f( 1, -1, -1); glVertex3f( 1, 1, -1); glVertex3f(-1, 1, -1); glEnd(); glPopMatrix(); glPopMatrix(); glXSwapBuffers(dpy, win); } /* * This is called when we have to recompute the window shape bitmask. * We just generate an n-sided regular polygon here but any other shape * would be possible. */ static void make_shape_mask(Display *dpy, Window win, int width, int height, int sides) { Pixmap shapeMask; XGCValues xgcv; GC gc; /* allocate 1-bit deep pixmap and a GC */ shapeMask = XCreatePixmap(dpy, win, width, height, 1); gc = XCreateGC(dpy, shapeMask, 0, &xgcv); /* clear shapeMask to zeros */ XSetForeground(dpy, gc, 0); XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); /* draw mask */ XSetForeground(dpy, gc, 1); { int cx = width / 2; int cy = height / 2; float angle = 0.0; float step = 2.0 * PI / sides; float radius = width / 2; int i; XPoint points[100]; for (i=0;iMaxSides) Sides = MaxSides; make_shape_mask(dpy, win, Width, Height, Sides); break; case XK_Down: Sides--; if (Sidesvisual); if (!cmap) { fprintf(stderr, "Couln't create colormap\n"); return 1; } winAttribs.border_pixel = 0; winAttribs.colormap = cmap; winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, visInfo->depth, InputOutput, visInfo->visual, winAttribsMask, &winAttribs); { XSizeHints sizehints; /* sizehints.x = xpos; sizehints.y = ypos; sizehints.width = width; sizehints.height = height; */ sizehints.flags = 0; XSetNormalHints(dpy, win, &sizehints); XSetStandardProperties(dpy, win, name, name, None, (char **)NULL, 0, &sizehints); } XMapWindow(dpy, win); glXMakeCurrent(dpy, win, glCtx); printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("Press ESC to exit.\n"); printf("Press up/down to change window shape.\n"); event_loop(dpy, win); return 0; }