/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include "svx/globl3d.hxx" #include #include #include #include #include #include #include "svx/objfac3d.hxx" #include static sal_Bool bInit = sal_False; E3dObjFactory::E3dObjFactory() { if ( !bInit ) { SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject)); bInit = sal_True; } } E3dObjFactory::~E3dObjFactory() { } // Generate chart internal objects IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory) { if ( pObjFactory->nInventor == E3dInventor ) { switch ( pObjFactory->nIdentifier ) { case E3D_POLYSCENE_ID: pObjFactory->pNewObj = new E3dPolyScene(); break; case E3D_POLYGONOBJ_ID : pObjFactory->pNewObj = new E3dPolygonObj(); break; case E3D_CUBEOBJ_ID : pObjFactory->pNewObj = new E3dCubeObj(); break; case E3D_SPHEREOBJ_ID: // Gets the dummy constructor, as this is only called when // loading documents. The actual number of segments is however // determined only after loading the members. This will result // in that the first sphere will be immediately destroyed, // although it was never used. pObjFactory->pNewObj = new E3dSphereObj(123); break; case E3D_EXTRUDEOBJ_ID: pObjFactory->pNewObj = new E3dExtrudeObj(); break; case E3D_LATHEOBJ_ID: pObjFactory->pNewObj = new E3dLatheObj(); break; case E3D_COMPOUNDOBJ_ID: pObjFactory->pNewObj = new E3dCompoundObject(); break; } } return 0; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */