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path: root/vcl/source/gdi/outdev6.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+
+#ifndef _SV_SVSYS_HXX
+#include <svsys.h>
+#endif
+#include <vcl/salgdi.hxx>
+#include <tools/debug.hxx>
+#include <vcl/outdev.h>
+#include <vcl/outdev.hxx>
+#include <vcl/virdev.hxx>
+#include <vcl/bmpacc.hxx>
+#include <vcl/metaact.hxx>
+#include <vcl/gdimtf.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/wrkwin.hxx>
+#include <vcl/graph.hxx>
+#include <vcl/wall2.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <math.h>
+#include <vcl/window.h>
+#include <vcl/svdata.hxx>
+
+// ========================================================================
+
+DBG_NAMEEX( OutputDevice )
+
+// ------------------------------------------------------------------------
+
+void OutputDevice::DrawGrid( const Rectangle& rRect, const Size& rDist, ULONG nFlags )
+{
+ DBG_TRACE( "OutputDevice::DrawGrid()" );
+ DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
+
+ Rectangle aDstRect( PixelToLogic( Point() ), GetOutputSize() );
+ aDstRect.Intersection( rRect );
+
+ if( aDstRect.IsEmpty() || ImplIsRecordLayout() )
+ return;
+
+ if( !mpGraphics && !ImplGetGraphics() )
+ return;
+
+ if( mbInitClipRegion )
+ ImplInitClipRegion();
+
+ if( mbOutputClipped )
+ return;
+
+ const long nDistX = Max( rDist.Width(), 1L );
+ const long nDistY = Max( rDist.Height(), 1L );
+ long nX = ( rRect.Left() >= aDstRect.Left() ) ? rRect.Left() : ( rRect.Left() + ( ( aDstRect.Left() - rRect.Left() ) / nDistX ) * nDistX );
+ long nY = ( rRect.Top() >= aDstRect.Top() ) ? rRect.Top() : ( rRect.Top() + ( ( aDstRect.Top() - rRect.Top() ) / nDistY ) * nDistY );
+ const long nRight = aDstRect.Right();
+ const long nBottom = aDstRect.Bottom();
+ const long nStartX = ImplLogicXToDevicePixel( nX );
+ const long nEndX = ImplLogicXToDevicePixel( nRight );
+ const long nStartY = ImplLogicYToDevicePixel( nY );
+ const long nEndY = ImplLogicYToDevicePixel( nBottom );
+ long nHorzCount = 0L;
+ long nVertCount = 0L;
+
+ ::com::sun::star::uno::Sequence< sal_Int32 > aVertBuf;
+ ::com::sun::star::uno::Sequence< sal_Int32 > aHorzBuf;
+
+ if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_HORZLINES ) )
+ {
+ aVertBuf.realloc( aDstRect.GetHeight() / nDistY + 2L );
+ aVertBuf[ nVertCount++ ] = nStartY;
+ while( ( nY += nDistY ) <= nBottom )
+ aVertBuf[ nVertCount++ ] = ImplLogicYToDevicePixel( nY );
+ }
+
+ if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_VERTLINES ) )
+ {
+ aHorzBuf.realloc( aDstRect.GetWidth() / nDistX + 2L );
+ aHorzBuf[ nHorzCount++ ] = nStartX;
+ while( ( nX += nDistX ) <= nRight )
+ aHorzBuf[ nHorzCount++ ] = ImplLogicXToDevicePixel( nX );
+ }
+
+ if( mbInitLineColor )
+ ImplInitLineColor();
+
+ if( mbInitFillColor )
+ ImplInitFillColor();
+
+ const BOOL bOldMap = mbMap;
+ EnableMapMode( FALSE );
+
+ if( nFlags & GRID_DOTS )
+ {
+ for( long i = 0L; i < nVertCount; i++ )
+ for( long j = 0L, Y = aVertBuf[ i ]; j < nHorzCount; j++ )
+ mpGraphics->DrawPixel( aHorzBuf[ j ], Y, this );
+ }
+ else
+ {
+ if( nFlags & GRID_HORZLINES )
+ {
+ for( long i = 0L; i < nVertCount; i++ )
+ {
+ nY = aVertBuf[ i ];
+ mpGraphics->DrawLine( nStartX, nY, nEndX, nY, this );
+ }
+ }
+
+ if( nFlags & GRID_VERTLINES )
+ {
+ for( long i = 0L; i < nHorzCount; i++ )
+ {
+ nX = aHorzBuf[ i ];
+ mpGraphics->DrawLine( nX, nStartY, nX, nEndY, this );
+ }
+ }
+ }
+
+ EnableMapMode( bOldMap );
+
+ if( mpAlphaVDev )
+ mpAlphaVDev->DrawGrid( rRect, rDist, nFlags );
+}
+
+// ------------------------------------------------------------------------
+// Caution: This method is nearly the same as
+// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
+// so when changes are made here do not forget to make change sthere, too
+
+void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency)
+{
+ DBG_TRACE( "OutputDevice::DrawTransparent(B2D&,transparency)" );
+ DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
+
+ // AW: Do NOT paint empty PolyPolygons
+ if(!rB2DPolyPoly.count())
+ return;
+
+ // we need a graphics
+ if( !mpGraphics )
+ if( !ImplGetGraphics() )
+ return;
+
+ if( mbInitClipRegion )
+ ImplInitClipRegion();
+ if( mbOutputClipped )
+ return;
+
+ if( mbInitLineColor )
+ ImplInitLineColor();
+ if( mbInitFillColor )
+ ImplInitFillColor();
+
+ if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW)
+ && mpGraphics->supportsOperation(OutDevSupport_B2DDraw)
+ && ROP_OVERPAINT == GetRasterOp() )
+ {
+ // b2dpolygon support not implemented yet on non-UNX platforms
+ const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
+ basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);
+
+ // transform the polygon into device space and ensure it is closed
+ aB2DPolyPolygon.transform( aTransform );
+ aB2DPolyPolygon.setClosed( true );
+
+ bool bDrawnOk = true;
+ if( IsFillColor() )
+ bDrawnOk = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
+ if( bDrawnOk && IsLineColor() )
+ {
+ const basegfx::B2DVector aHairlineWidth(1,1);
+ const int nPolyCount = aB2DPolyPolygon.count();
+ for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
+ {
+ const ::basegfx::B2DPolygon aOnePoly = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
+ mpGraphics->DrawPolyLine( aOnePoly, fTransparency, aHairlineWidth, ::basegfx::B2DLINEJOIN_NONE, this );
+ }
+ }
+
+ if( bDrawnOk )
+ {
+#if 0
+ // MetaB2DPolyPolygonAction is not implemented yet:
+ // according to AW adding it is very dangerous since there is a lot
+ // of code that uses the metafile actions directly and unless every
+ // place that does this knows about the new action we need to fallback
+ if( mpMetaFile )
+ mpMetaFile->AddAction( new MetaB2DPolyPolygonAction( rB2DPolyPoly ) );
+#else
+ if( mpMetaFile )
+ mpMetaFile->AddAction( new MetaTransparentAction( PolyPolygon( rB2DPolyPoly ), static_cast< sal_uInt16 >(fTransparency * 100.0)));
+#endif
+ return;
+ }
+ }
+
+ // fallback to old polygon drawing if needed
+ const PolyPolygon aToolsPolyPolygon( rB2DPolyPoly );
+ DrawTransparent(PolyPolygon(rB2DPolyPoly), static_cast< sal_uInt16 >(fTransparency * 100.0));
+}
+
+// ------------------------------------------------------------------------
+
+void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
+ USHORT nTransparencePercent )
+{
+ DBG_TRACE( "OutputDevice::DrawTransparent()" );
+ DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
+
+ // short circuit for drawing an opaque polygon
+ if( (nTransparencePercent < 1) || ((mnDrawMode & DRAWMODE_NOTRANSPARENCY) != 0) )
+ {
+ DrawPolyPolygon( rPolyPoly );
+ return;
+ }
+
+ // short circut for drawing an invisible polygon
+ if( !mbFillColor || (nTransparencePercent >= 100) )
+ {
+ // short circuit if the polygon border is invisible too
+ if( !mbLineColor )
+ return;
+
+ // DrawTransparent() assumes that the border is NOT to be drawn transparently???
+ Push( PUSH_FILLCOLOR );
+ SetFillColor();
+ DrawPolyPolygon( rPolyPoly );
+ Pop();
+ return;
+ }
+
+ // handle metafile recording
+ if( mpMetaFile )
+ mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
+
+ bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
+ if( bDrawn )
+ return;
+
+ // get the device graphics as drawing target
+ if( !mpGraphics )
+ if( !ImplGetGraphics() )
+ return;
+
+ // debug helper:
+ static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
+
+ // try hard to draw it directly, because the emulation layers are slower
+ if( !pDisableNative
+ && mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
+#if defined UNX && ! defined QUARTZ
+ && GetBitCount() > 8
+#endif
+#ifdef WIN32
+ // workaround bad dithering on remote displaying when using GDI+ with toolbar buttoin hilighting
+ && !rPolyPoly.IsRect()
+#endif
+ )
+ {
+ // prepare the graphics device
+ if( mbInitClipRegion )
+ ImplInitClipRegion();
+ if( mbOutputClipped )
+ return;
+ if( mbInitLineColor )
+ ImplInitLineColor();
+ if( mbInitFillColor )
+ ImplInitFillColor();
+
+ // get the polygon in device coordinates
+ basegfx::B2DPolyPolygon aB2DPolyPolygon( rPolyPoly.getB2DPolyPolygon() );
+ const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
+ aB2DPolyPolygon.transform( aTransform );
+
+ const double fTransparency = 0.01 * nTransparencePercent;
+ if( mbFillColor )
+ {
+ // draw the transparent polygon
+ // NOTE: filled polygons are assumed to be drawn as if they were always closed
+ bDrawn = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
+ }
+
+ if( mbLineColor )
+ {
+ // disable the fill color for now
+ mpGraphics->SetFillColor();
+ // draw the border line
+ const basegfx::B2DVector aLineWidths( 1, 1 );
+ const int nPolyCount = aB2DPolyPolygon.count();
+ for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
+ {
+ const ::basegfx::B2DPolygon& rPolygon = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
+ bDrawn = mpGraphics->DrawPolyLine( rPolygon, fTransparency, aLineWidths, ::basegfx::B2DLINEJOIN_NONE, this );
+ }
+ // prepare to restore the fill color
+ mbInitFillColor = mbFillColor;
+ }
+ }
+
+ if( bDrawn )
+ return;
+
+ if( 1 )
+ {
+ VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
+
+ // #110958# Disable alpha VDev, we perform the necessary
+ // operation explicitely further below.
+ if( mpAlphaVDev )
+ mpAlphaVDev = NULL;
+
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ mpMetaFile = NULL;
+
+ if( OUTDEV_PRINTER == meOutDevType )
+ {
+ if(100 <= nTransparencePercent)
+ {
+ // #i112959# 100% transparent, draw nothing
+ return;
+ }
+
+ Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
+ const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
+ const long nBaseExtent = Max( FRound( aDPISize.Width() / 300. ), 1L );
+ long nMove;
+ const USHORT nTrans = ( nTransparencePercent < 13 ) ? 0 :
+ ( nTransparencePercent < 38 ) ? 25 :
+ ( nTransparencePercent < 63 ) ? 50 :
+ ( nTransparencePercent < 88 ) ? 75 : 100;
+
+ switch( nTrans )
+ {
+ case( 25 ): nMove = nBaseExtent * 3; break;
+ case( 50 ): nMove = nBaseExtent * 4; break;
+ case( 75 ): nMove = nBaseExtent * 6; break;
+
+ // #i112959# very transparent (88 < nTransparencePercent <= 99)
+ case( 100 ): nMove = nBaseExtent * 8; break;
+
+ // #i112959# not transparent (nTransparencePercent < 13)
+ default: nMove = 0; break;
+ }
+
+ Push( PUSH_CLIPREGION | PUSH_LINECOLOR );
+ IntersectClipRegion( rPolyPoly );
+ SetLineColor( GetFillColor() );
+ const BOOL bOldMap = mbMap;
+ EnableMapMode( FALSE );
+
+ if(nMove)
+ {
+ Rectangle aRect( aPolyRect.TopLeft(), Size( aPolyRect.GetWidth(), nBaseExtent ) );
+ while( aRect.Top() <= aPolyRect.Bottom() )
+ {
+ DrawRect( aRect );
+ aRect.Move( 0, nMove );
+ }
+
+ aRect = Rectangle( aPolyRect.TopLeft(), Size( nBaseExtent, aPolyRect.GetHeight() ) );
+ while( aRect.Left() <= aPolyRect.Right() )
+ {
+ DrawRect( aRect );
+ aRect.Move( nMove, 0 );
+ }
+ }
+ else
+ {
+ // #i112959# if not transparent, draw full rectangle in clip region
+ DrawRect( aPolyRect );
+ }
+
+ EnableMapMode( bOldMap );
+ Pop();
+ }
+ else
+ {
+ PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
+ Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
+ Point aPoint;
+ Rectangle aDstRect( aPoint, GetOutputSizePixel() );
+
+ aDstRect.Intersection( aPolyRect );
+
+ if( OUTDEV_WINDOW == meOutDevType )
+ {
+ const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
+
+ if( !aPaintRgn.IsNull() )
+ aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() );
+ }
+
+ if( !aDstRect.IsEmpty() )
+ {
+ // #i66849# Added fast path for exactly rectangular
+ // polygons
+ // #i83087# Naturally, system alpha blending cannot
+ // work with separate alpha VDev
+ if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
+ {
+ // setup Graphics only here (other cases delegate
+ // to basic OutDev methods)
+ if( 1 )
+ {
+ if ( mbInitClipRegion )
+ ImplInitClipRegion();
+ if ( mbInitLineColor )
+ ImplInitLineColor();
+ if ( mbInitFillColor )
+ ImplInitFillColor();
+
+ Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
+ Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
+
+ if( !mbOutputClipped )
+ {
+ bDrawn = mpGraphics->DrawAlphaRect(
+ aPixelRect.Left(), aPixelRect.Top(),
+ // #i98405# use methods with small g, else one pixel too much will be painted.
+ // This is because the source is a polygon which when painted would not paint
+ // the rightmost and lowest pixel line(s), so use one pixel less for the
+ // rectangle, too.
+ aPixelRect.getWidth(), aPixelRect.getHeight(),
+ sal::static_int_cast<sal_uInt8>(nTransparencePercent),
+ this );
+ }
+ else
+ bDrawn = true;
+ }
+ }
+
+ if( !bDrawn )
+ {
+ VirtualDevice aVDev( *this, 1 );
+ const Size aDstSz( aDstRect.GetSize() );
+ const BYTE cTrans = (BYTE) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
+
+ if( aDstRect.Left() || aDstRect.Top() )
+ aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
+
+ if( aVDev.SetOutputSizePixel( aDstSz ) )
+ {
+ const BOOL bOldMap = mbMap;
+
+ EnableMapMode( FALSE );
+
+ aVDev.SetLineColor( COL_BLACK );
+ aVDev.SetFillColor( COL_BLACK );
+ aVDev.DrawPolyPolygon( aPolyPoly );
+
+ Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
+ Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
+
+ // #107766# check for non-empty bitmaps before accessing them
+ if( !!aPaint && !!aPolyMask )
+ {
+ BitmapWriteAccess* pW = aPaint.AcquireWriteAccess();
+ BitmapReadAccess* pR = aPolyMask.AcquireReadAccess();
+
+ if( pW && pR )
+ {
+ BitmapColor aPixCol;
+ const BitmapColor aFillCol( GetFillColor() );
+ const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
+ const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
+ const long nWidth = pW->Width(), nHeight = pW->Height();
+ const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
+ long nX, nY;
+
+ if( aPaint.GetBitCount() <= 8 )
+ {
+ const BitmapPalette& rPal = pW->GetPalette();
+ const USHORT nCount = rPal.GetEntryCount();
+ BitmapColor* pMap = (BitmapColor*) new BYTE[ nCount * sizeof( BitmapColor ) ];
+
+ for( USHORT i = 0; i < nCount; i++ )
+ {
+ BitmapColor aCol( rPal[ i ] );
+ pMap[ i ] = BitmapColor( (BYTE) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) );
+ }
+
+ if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
+ pW->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
+ {
+ const BYTE cBlack = aBlack.GetIndex();
+
+ for( nY = 0; nY < nHeight; nY++ )
+ {
+ Scanline pWScan = pW->GetScanline( nY );
+ Scanline pRScan = pR->GetScanline( nY );
+ BYTE cBit = 128;
+
+ for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
+ {
+ if( !cBit )
+ cBit = 128, pRScan++;
+
+ if( ( *pRScan & cBit ) == cBlack )
+ *pWScan = (BYTE) pMap[ *pWScan ].GetIndex();
+ }
+ }
+ }
+ else
+ {
+ for( nY = 0; nY < nHeight; nY++ )
+ for( nX = 0; nX < nWidth; nX++ )
+ if( pR->GetPixel( nY, nX ) == aBlack )
+ pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] );
+ }
+
+ delete[] (BYTE*) pMap;
+ }
+ else
+ {
+ if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
+ pW->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR )
+ {
+ const BYTE cBlack = aBlack.GetIndex();
+
+ for( nY = 0; nY < nHeight; nY++ )
+ {
+ Scanline pWScan = pW->GetScanline( nY );
+ Scanline pRScan = pR->GetScanline( nY );
+ BYTE cBit = 128;
+
+ for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
+ {
+ if( !cBit )
+ cBit = 128, pRScan++;
+
+ if( ( *pRScan & cBit ) == cBlack )
+ {
+ pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans );
+ pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans );
+ pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans );
+ }
+ }
+ }
+ }
+ else
+ {
+ for( nY = 0; nY < nHeight; nY++ )
+ {
+ for( nX = 0; nX < nWidth; nX++ )
+ {
+ if( pR->GetPixel( nY, nX ) == aBlack )
+ {
+ aPixCol = pW->GetColor( nY, nX );
+ pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ aPolyMask.ReleaseAccess( pR );
+ aPaint.ReleaseAccess( pW );
+
+ DrawBitmap( aDstRect.TopLeft(), aPaint );
+
+ EnableMapMode( bOldMap );
+
+ if( mbLineColor )
+ {
+ Push( PUSH_FILLCOLOR );
+ SetFillColor();
+ DrawPolyPolygon( rPolyPoly );
+ Pop();
+ }
+ }
+ }
+ else
+ DrawPolyPolygon( rPolyPoly );
+ }
+ }
+ }
+
+ mpMetaFile = pOldMetaFile;
+
+ // #110958# Restore disabled alpha VDev
+ mpAlphaVDev = pOldAlphaVDev;
+
+ // #110958# Apply alpha value also to VDev alpha channel
+ if( mpAlphaVDev )
+ {
+ const Color aFillCol( mpAlphaVDev->GetFillColor() );
+ mpAlphaVDev->SetFillColor( Color(sal::static_int_cast<UINT8>(255*nTransparencePercent/100),
+ sal::static_int_cast<UINT8>(255*nTransparencePercent/100),
+ sal::static_int_cast<UINT8>(255*nTransparencePercent/100)) );
+
+ mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );
+
+ mpAlphaVDev->SetFillColor( aFillCol );
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
+ const Size& rSize, const Gradient& rTransparenceGradient )
+{
+ DBG_TRACE( "OutputDevice::DrawTransparent()" );
+ DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
+
+ const Color aBlack( COL_BLACK );
+
+ if( mpMetaFile )
+ mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
+
+ if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
+ ( mnDrawMode & ( DRAWMODE_NOTRANSPARENCY ) ) )
+ {
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ ( (GDIMetaFile&) rMtf ).Play( this, rPos, rSize );
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ }
+ else
+ {
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
+ Point aPoint;
+ Rectangle aDstRect( aPoint, GetOutputSizePixel() );
+
+ mpMetaFile = NULL;
+ aDstRect.Intersection( aOutRect );
+
+ if( OUTDEV_WINDOW == meOutDevType )
+ {
+ const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
+
+ if( !aPaintRgn.IsNull() )
+ aDstRect.Intersection( LogicToPixel( aPaintRgn.GetBoundRect() ) );
+ }
+
+ if( !aDstRect.IsEmpty() )
+ {
+ VirtualDevice* pVDev = new VirtualDevice;
+
+ ((OutputDevice*)pVDev)->mnDPIX = mnDPIX;
+ ((OutputDevice*)pVDev)->mnDPIY = mnDPIY;
+
+ if( pVDev->SetOutputSizePixel( aDstRect.GetSize() ) )
+ {
+ if(GetAntialiasing())
+ {
+ // #i102109#
+ // For MetaFile replay (see task) it may now be neccessary to take
+ // into account that the content is AntiAlialised and needs to be masked
+ // like that. Instead of masking, i will use a copy-modify-paste cycle
+ // here (as i already use in the VclPrimiziveRenderer with successs)
+ pVDev->SetAntialiasing(GetAntialiasing());
+
+ // create MapMode for buffer (offset needed) and set
+ MapMode aMap(GetMapMode());
+ const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
+ aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
+ pVDev->SetMapMode(aMap);
+
+ // copy MapMode state and disable for target
+ const bool bOrigMapModeEnabled(IsMapModeEnabled());
+ EnableMapMode(false);
+
+ // copy MapMode state and disable for buffer
+ const bool bBufferMapModeEnabled(pVDev->IsMapModeEnabled());
+ pVDev->EnableMapMode(false);
+
+ // copy content from original to buffer
+ pVDev->DrawOutDev(
+ aPoint, pVDev->GetOutputSizePixel(), // dest
+ aDstRect.TopLeft(), pVDev->GetOutputSizePixel(), // source
+ *this);
+
+ // draw MetaFile to buffer
+ pVDev->EnableMapMode(bBufferMapModeEnabled);
+ ((GDIMetaFile&)rMtf).WindStart();
+ ((GDIMetaFile&)rMtf).Play(pVDev, rPos, rSize);
+ ((GDIMetaFile&)rMtf).WindStart();
+
+ // get content bitmap from buffer
+ pVDev->EnableMapMode(false);
+ const Bitmap aPaint(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel()));
+
+ // create alpha mask from gradient and get as Bitmap
+ pVDev->EnableMapMode(bBufferMapModeEnabled);
+ pVDev->SetDrawMode(DRAWMODE_GRAYGRADIENT);
+ pVDev->DrawGradient(Rectangle(rPos, rSize), rTransparenceGradient);
+ pVDev->SetDrawMode(DRAWMODE_DEFAULT);
+ pVDev->EnableMapMode(false);
+ const AlphaMask aAlpha(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel()));
+
+ // draw masked content to target and restore MapMode
+ DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha));
+ EnableMapMode(bOrigMapModeEnabled);
+ }
+ else
+ {
+ Bitmap aPaint, aMask;
+ AlphaMask aAlpha;
+ MapMode aMap( GetMapMode() );
+ Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
+ const BOOL bOldMap = mbMap;
+
+ aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
+ pVDev->SetMapMode( aMap );
+ const BOOL bVDevOldMap = pVDev->IsMapModeEnabled();
+
+ // create paint bitmap
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize );
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ pVDev->EnableMapMode( FALSE );
+ aPaint = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
+ pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( TRUE ) here!
+
+ // create mask bitmap
+ pVDev->SetLineColor( COL_BLACK );
+ pVDev->SetFillColor( COL_BLACK );
+ pVDev->DrawRect( Rectangle( pVDev->PixelToLogic( Point() ), pVDev->GetOutputSize() ) );
+ pVDev->SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT |
+ DRAWMODE_WHITEBITMAP | DRAWMODE_WHITEGRADIENT );
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize );
+ ( (GDIMetaFile&) rMtf ).WindStart();
+ pVDev->EnableMapMode( FALSE );
+ aMask = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
+ pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( TRUE ) here!
+
+ // create alpha mask from gradient
+ pVDev->SetDrawMode( DRAWMODE_GRAYGRADIENT );
+ pVDev->DrawGradient( Rectangle( rPos, rSize ), rTransparenceGradient );
+ pVDev->SetDrawMode( DRAWMODE_DEFAULT );
+ pVDev->EnableMapMode( FALSE );
+ pVDev->DrawMask( Point(), pVDev->GetOutputSizePixel(), aMask, Color( COL_WHITE ) );
+
+ aAlpha = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() );
+
+ delete pVDev;
+
+ EnableMapMode( FALSE );
+ DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) );
+ EnableMapMode( bOldMap );
+ }
+ }
+ else
+ delete pVDev;
+ }
+
+ mpMetaFile = pOldMetaFile;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::ImplDrawColorWallpaper( long nX, long nY,
+ long nWidth, long nHeight,
+ const Wallpaper& rWallpaper )
+{
+ // Wallpaper ohne Umrandung zeichnen
+ Color aOldLineColor = GetLineColor();
+ Color aOldFillColor = GetFillColor();
+ SetLineColor();
+ SetFillColor( rWallpaper.GetColor() );
+ BOOL bMap = mbMap;
+ EnableMapMode( FALSE );
+ DrawRect( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
+ SetLineColor( aOldLineColor );
+ SetFillColor( aOldFillColor );
+ EnableMapMode( bMap );
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
+ long nWidth, long nHeight,
+ const Wallpaper& rWallpaper )
+{
+ BitmapEx aBmpEx;
+ const BitmapEx* pCached = rWallpaper.ImplGetImpWallpaper()->ImplGetCachedBitmap();
+ Point aPos;
+ Size aSize;
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ const WallpaperStyle eStyle = rWallpaper.GetStyle();
+ const BOOL bOldMap = mbMap;
+ BOOL bDrawn = FALSE;
+ BOOL bDrawGradientBackground = FALSE;
+ BOOL bDrawColorBackground = FALSE;
+
+ if( pCached )
+ aBmpEx = *pCached;
+ else
+ aBmpEx = rWallpaper.GetBitmap();
+
+ const long nBmpWidth = aBmpEx.GetSizePixel().Width();
+ const long nBmpHeight = aBmpEx.GetSizePixel().Height();
+ const BOOL bTransparent = aBmpEx.IsTransparent();
+
+ // draw background
+ if( bTransparent )
+ {
+ if( rWallpaper.IsGradient() )
+ bDrawGradientBackground = TRUE;
+ else
+ {
+ if( !pCached && !rWallpaper.GetColor().GetTransparency() )
+ {
+ VirtualDevice aVDev( *this );
+ aVDev.SetBackground( rWallpaper.GetColor() );
+ aVDev.SetOutputSizePixel( Size( nBmpWidth, nBmpHeight ) );
+ aVDev.DrawBitmapEx( Point(), aBmpEx );
+ aBmpEx = aVDev.GetBitmap( Point(), aVDev.GetOutputSizePixel() );
+ }
+
+ bDrawColorBackground = TRUE;
+ }
+ }
+ else if( eStyle != WALLPAPER_TILE && eStyle != WALLPAPER_SCALE )
+ {
+ if( rWallpaper.IsGradient() )
+ bDrawGradientBackground = TRUE;
+ else
+ bDrawColorBackground = TRUE;
+ }
+
+ // background of bitmap?
+ if( bDrawGradientBackground )
+ ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
+ else if( bDrawColorBackground && bTransparent )
+ {
+ ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
+ bDrawColorBackground = FALSE;
+ }
+
+ // calc pos and size
+ if( rWallpaper.IsRect() )
+ {
+ const Rectangle aBound( LogicToPixel( rWallpaper.GetRect() ) );
+ aPos = aBound.TopLeft();
+ aSize = aBound.GetSize();
+ }
+ else
+ {
+ aPos = Point( nX, nY );
+ aSize = Size( nWidth, nHeight );
+ }
+
+ mpMetaFile = NULL;
+ EnableMapMode( FALSE );
+ Push( PUSH_CLIPREGION );
+ IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
+
+ switch( eStyle )
+ {
+ case( WALLPAPER_SCALE ):
+ {
+ if( !pCached || ( pCached->GetSizePixel() != aSize ) )
+ {
+ if( pCached )
+ rWallpaper.ImplGetImpWallpaper()->ImplReleaseCachedBitmap();
+
+ aBmpEx = rWallpaper.GetBitmap();
+ aBmpEx.Scale( aSize );
+ aBmpEx = BitmapEx( aBmpEx.GetBitmap().CreateDisplayBitmap( this ), aBmpEx.GetMask() );
+ }
+ }
+ break;
+
+ case( WALLPAPER_TOPLEFT ):
+ break;
+
+ case( WALLPAPER_TOP ):
+ aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
+ break;
+
+ case( WALLPAPER_TOPRIGHT ):
+ aPos.X() += ( aSize.Width() - nBmpWidth );
+ break;
+
+ case( WALLPAPER_LEFT ):
+ aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
+ break;
+
+ case( WALLPAPER_CENTER ):
+ {
+ aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
+ aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
+ }
+ break;
+
+ case( WALLPAPER_RIGHT ):
+ {
+ aPos.X() += ( aSize.Width() - nBmpWidth );
+ aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1;
+ }
+ break;
+
+ case( WALLPAPER_BOTTOMLEFT ):
+ aPos.Y() += ( aSize.Height() - nBmpHeight );
+ break;
+
+ case( WALLPAPER_BOTTOM ):
+ {
+ aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1;
+ aPos.Y() += ( aSize.Height() - nBmpHeight );
+ }
+ break;
+
+ case( WALLPAPER_BOTTOMRIGHT ):
+ {
+ aPos.X() += ( aSize.Width() - nBmpWidth );
+ aPos.Y() += ( aSize.Height() - nBmpHeight );
+ }
+ break;
+
+ default:
+ {
+ const long nRight = nX + nWidth - 1L;
+ const long nBottom = nY + nHeight - 1L;
+ long nFirstX;
+ long nFirstY;
+
+ if( eStyle == WALLPAPER_TILE )
+ {
+ nFirstX = aPos.X();
+ nFirstY = aPos.Y();
+ }
+ else
+ {
+ nFirstX = aPos.X() + ( ( aSize.Width() - nBmpWidth ) >> 1 );
+ nFirstY = aPos.Y() + ( ( aSize.Height() - nBmpHeight ) >> 1 );
+ }
+
+ const long nOffX = ( nFirstX - nX ) % nBmpWidth;
+ const long nOffY = ( nFirstY - nY ) % nBmpHeight;
+ long nStartX = nX + nOffX;
+ long nStartY = nY + nOffY;
+
+ if( nOffX > 0L )
+ nStartX -= nBmpWidth;
+
+ if( nOffY > 0L )
+ nStartY -= nBmpHeight;
+
+ for( long nBmpY = nStartY; nBmpY <= nBottom; nBmpY += nBmpHeight )
+ for( long nBmpX = nStartX; nBmpX <= nRight; nBmpX += nBmpWidth )
+ DrawBitmapEx( Point( nBmpX, nBmpY ), aBmpEx );
+
+ bDrawn = TRUE;
+ }
+ break;
+ }
+
+ if( !bDrawn )
+ {
+ // optimized for non-transparent bitmaps
+ if( bDrawColorBackground )
+ {
+ const Size aBmpSize( aBmpEx.GetSizePixel() );
+ const Point aTmpPoint;
+ const Rectangle aOutRect( aTmpPoint, GetOutputSizePixel() );
+ const Rectangle aColRect( Point( nX, nY ), Size( nWidth, nHeight ) );
+ Rectangle aWorkRect;
+
+ aWorkRect = Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1L );
+ aWorkRect.Justify();
+ aWorkRect.Intersection( aColRect );
+ if( !aWorkRect.IsEmpty() )
+ {
+ ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
+ aWorkRect.GetWidth(), aWorkRect.GetHeight(),
+ rWallpaper );
+ }
+
+ aWorkRect = Rectangle( 0, aPos.Y(), aPos.X() - 1L, aPos.Y() + aBmpSize.Height() - 1L );
+ aWorkRect.Justify();
+ aWorkRect.Intersection( aColRect );
+ if( !aWorkRect.IsEmpty() )
+ {
+ ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
+ aWorkRect.GetWidth(), aWorkRect.GetHeight(),
+ rWallpaper );
+ }
+
+ aWorkRect = Rectangle( aPos.X() + aBmpSize.Width(), aPos.Y(), aOutRect.Right(), aPos.Y() + aBmpSize.Height() - 1L );
+ aWorkRect.Justify();
+ aWorkRect.Intersection( aColRect );
+ if( !aWorkRect.IsEmpty() )
+ {
+ ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
+ aWorkRect.GetWidth(), aWorkRect.GetHeight(),
+ rWallpaper );
+ }
+
+ aWorkRect = Rectangle( 0, aPos.Y() + aBmpSize.Height(), aOutRect.Right(), aOutRect.Bottom() );
+ aWorkRect.Justify();
+ aWorkRect.Intersection( aColRect );
+ if( !aWorkRect.IsEmpty() )
+ {
+ ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(),
+ aWorkRect.GetWidth(), aWorkRect.GetHeight(),
+ rWallpaper );
+ }
+ }
+
+ DrawBitmapEx( aPos, aBmpEx );
+ }
+
+ rWallpaper.ImplGetImpWallpaper()->ImplSetCachedBitmap( aBmpEx );
+
+ Pop();
+ EnableMapMode( bOldMap );
+ mpMetaFile = pOldMetaFile;
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::ImplDrawGradientWallpaper( long nX, long nY,
+ long nWidth, long nHeight,
+ const Wallpaper& rWallpaper )
+{
+ Rectangle aBound;
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ const BOOL bOldMap = mbMap;
+ BOOL bNeedGradient = TRUE;
+
+/*
+ if ( rWallpaper.IsRect() )
+ aBound = LogicToPixel( rWallpaper.GetRect() );
+ else
+*/
+ aBound = Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) );
+
+ mpMetaFile = NULL;
+ EnableMapMode( FALSE );
+ Push( PUSH_CLIPREGION );
+ IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) );
+
+ if( OUTDEV_WINDOW == meOutDevType && rWallpaper.GetStyle() == WALLPAPER_APPLICATIONGRADIENT )
+ {
+ Window *pWin = dynamic_cast< Window* >( this );
+ if( pWin )
+ {
+ // limit gradient to useful size, so that it still can be noticed
+ // in maximized windows
+ long gradientWidth = pWin->GetDesktopRectPixel().GetSize().Width();
+ if( gradientWidth > 1024 )
+ gradientWidth = 1024;
+ if( mnOutOffX+nWidth > gradientWidth )
+ ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper.GetGradient().GetEndColor() );
+ if( mnOutOffX > gradientWidth )
+ bNeedGradient = FALSE;
+ else
+ aBound = Rectangle( Point( -mnOutOffX, nY ), Size( gradientWidth, nHeight ) );
+ }
+ }
+
+ if( bNeedGradient )
+ DrawGradient( aBound, rWallpaper.GetGradient() );
+
+ Pop();
+ EnableMapMode( bOldMap );
+ mpMetaFile = pOldMetaFile;
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::ImplDrawWallpaper( long nX, long nY,
+ long nWidth, long nHeight,
+ const Wallpaper& rWallpaper )
+{
+ if( rWallpaper.IsBitmap() )
+ ImplDrawBitmapWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
+ else if( rWallpaper.IsGradient() )
+ ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
+ else
+ ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper );
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::DrawWallpaper( const Rectangle& rRect,
+ const Wallpaper& rWallpaper )
+{
+ if ( mpMetaFile )
+ mpMetaFile->AddAction( new MetaWallpaperAction( rRect, rWallpaper ) );
+
+ if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
+ return;
+
+ if ( rWallpaper.GetStyle() != WALLPAPER_NULL )
+ {
+ Rectangle aRect = LogicToPixel( rRect );
+ aRect.Justify();
+
+ if ( !aRect.IsEmpty() )
+ {
+ ImplDrawWallpaper( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(),
+ rWallpaper );
+ }
+ }
+
+ if( mpAlphaVDev )
+ mpAlphaVDev->DrawWallpaper( rRect, rWallpaper );
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::Erase()
+{
+ if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
+ return;
+
+ BOOL bNativeOK = FALSE;
+ if( meOutDevType == OUTDEV_WINDOW )
+ {
+ Window* pWindow = static_cast<Window*>(this);
+ ControlPart aCtrlPart = pWindow->ImplGetWindowImpl()->mnNativeBackground;
+ if( aCtrlPart != 0 && ! pWindow->IsControlBackground() )
+ {
+ ImplControlValue aControlValue;
+ Point aGcc3WorkaroundTemporary;
+ Rectangle aCtrlRegion( aGcc3WorkaroundTemporary, GetOutputSizePixel() );
+ ControlState nState = 0;
+
+ if( pWindow->IsEnabled() ) nState |= CTRL_STATE_ENABLED;
+ bNativeOK = pWindow->DrawNativeControl( CTRL_WINDOW_BACKGROUND, aCtrlPart, aCtrlRegion,
+ nState, aControlValue, rtl::OUString() );
+ }
+ }
+
+ if ( mbBackground && ! bNativeOK )
+ {
+ RasterOp eRasterOp = GetRasterOp();
+ if ( eRasterOp != ROP_OVERPAINT )
+ SetRasterOp( ROP_OVERPAINT );
+ ImplDrawWallpaper( 0, 0, mnOutWidth, mnOutHeight, maBackground );
+ if ( eRasterOp != ROP_OVERPAINT )
+ SetRasterOp( eRasterOp );
+ }
+
+ if( mpAlphaVDev )
+ mpAlphaVDev->Erase();
+}
+
+// -----------------------------------------------------------------------
+
+void OutputDevice::ImplDraw2ColorFrame( const Rectangle& rRect,
+ const Color& rLeftTopColor,
+ const Color& rRightBottomColor )
+{
+ SetFillColor( rLeftTopColor );
+ DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Left(), rRect.Bottom()-1 ) ) );
+ DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Right()-1, rRect.Top() ) ) );
+ SetFillColor( rRightBottomColor );
+ DrawRect( Rectangle( rRect.BottomLeft(), rRect.BottomRight() ) );
+ DrawRect( Rectangle( rRect.TopRight(), rRect.BottomRight() ) );
+}
+
+// -----------------------------------------------------------------------
+
+bool OutputDevice::DrawEPS( const Point& rPoint, const Size& rSize,
+ const GfxLink& rGfxLink, GDIMetaFile* pSubst )
+{
+ bool bDrawn(true);
+
+ if ( mpMetaFile )
+ {
+ GDIMetaFile aSubst;
+
+ if( pSubst )
+ aSubst = *pSubst;
+
+ mpMetaFile->AddAction( new MetaEPSAction( rPoint, rSize, rGfxLink, aSubst ) );
+ }
+
+ if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
+ return bDrawn;
+
+ if( mbOutputClipped )
+ return bDrawn;
+
+ Rectangle aRect( ImplLogicToDevicePixel( Rectangle( rPoint, rSize ) ) );
+
+ if( !aRect.IsEmpty() )
+ {
+ // draw the real EPS graphics
+ if( rGfxLink.GetData() && rGfxLink.GetDataSize() )
+ {
+ if( !mpGraphics && !ImplGetGraphics() )
+ return bDrawn;
+
+ if( mbInitClipRegion )
+ ImplInitClipRegion();
+
+ aRect.Justify();
+ bDrawn = mpGraphics->DrawEPS( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(),
+ (BYTE*) rGfxLink.GetData(), rGfxLink.GetDataSize(), this );
+ }
+
+ // else draw the substitution graphics
+ if( !bDrawn && pSubst )
+ {
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+
+ mpMetaFile = NULL;
+ Graphic( *pSubst ).Draw( this, rPoint, rSize );
+ mpMetaFile = pOldMetaFile;
+ }
+ }
+
+ if( mpAlphaVDev )
+ mpAlphaVDev->DrawEPS( rPoint, rSize, rGfxLink, pSubst );
+
+ return bDrawn;
+}