diff options
Diffstat (limited to 'sw/source/ui/utlui/shdwcrsr.cxx')
-rw-r--r-- | sw/source/ui/utlui/shdwcrsr.cxx | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/sw/source/ui/utlui/shdwcrsr.cxx b/sw/source/ui/utlui/shdwcrsr.cxx new file mode 100644 index 000000000000..a5c2e6dfe419 --- /dev/null +++ b/sw/source/ui/utlui/shdwcrsr.cxx @@ -0,0 +1,135 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_sw.hxx" + + +#include <com/sun/star/text/HoriOrientation.hpp> +#include <vcl/window.hxx> + +#include "swtypes.hxx" +#include "shdwcrsr.hxx" + +using namespace ::com::sun::star; + + +SwShadowCursor::~SwShadowCursor() +{ + if( USHRT_MAX != nOldMode ) + DrawCrsr( aOldPt, nOldHeight, nOldMode ); +} + +void SwShadowCursor::SetPos( const Point& rPt, long nHeight, USHORT nMode ) +{ + Point aPt( pWin->LogicToPixel( rPt )); + nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height(); + if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode ) + { + if( USHRT_MAX != nOldMode ) + DrawCrsr( aOldPt, nOldHeight, nOldMode ); + + DrawCrsr( aPt, nHeight, nMode ); + nOldMode = nMode; + nOldHeight = nHeight; + aOldPt = aPt; + } +} + +void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, BOOL bLeft ) +{ + long nLineDiff = ( nHeight / 2 ); + long nLineDiffHalf = nLineDiff / 2; + + // Punkt oben + Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3), + rPt.Y() + nLineDiffHalf ); + // Punkt unten + Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 ); + long nDiff = bLeft ? -1 : 1; + while( aPt1.Y() <= aPt2.Y() ) + { + pWin->DrawLine( aPt1, aPt2 ); + aPt1.Y()++, aPt2.Y()--; + aPt2.X() = aPt1.X() += nDiff; + } +} + +void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, USHORT nMode ) +{ + nHeight = (((nHeight / 4)+1) * 4) + 1; + + pWin->Push(); + + pWin->SetMapMode( MAP_PIXEL ); + pWin->SetRasterOp( ROP_XOR ); + + pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) ); + + // 1. der Strich: + pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1), + Point( rPt.X(), rPt.Y() - 2 + nHeight )); + + // 2. das Dreieck + if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts + DrawTri( rPt, nHeight, FALSE ); + if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links + DrawTri( rPt, nHeight, TRUE ); + + pWin->Pop(); +} + +void SwShadowCursor::Paint() +{ + if( USHRT_MAX != nOldMode ) + DrawCrsr( aOldPt, nOldHeight, nOldMode ); +} + +Rectangle SwShadowCursor::GetRect() const +{ + long nH = nOldHeight; + Point aPt( aOldPt ); + + nH = (((nH / 4)+1) * 4) + 1; + long nWidth = nH / 4 + 3 + 1; + + Size aSz( nWidth, nH ); + + if( text::HoriOrientation::RIGHT == nOldMode ) + aPt.X() -= aSz.Width(); + else if( text::HoriOrientation::CENTER == nOldMode ) + { + aPt.X() -= aSz.Width(); + aSz.Width() *= 2; + } + + return pWin->PixelToLogic( Rectangle( aPt, aSz ) ); +} + + + + |