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diff --git a/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
+#include <svx/sdr/contact/displayinfo.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+#include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
+#include <basegfx/tools/canvastools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace
+{
+ // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
+ // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
+ // for ActionChanged() functionality
+ void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
+ {
+ const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
+ const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
+
+ for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
+ {
+ const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
+ impInternalSubHierarchyTraveller(rCandidate);
+ }
+ }
+} // end of anonymous namespace
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
+ : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
+ {
+ }
+
+ ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
+ {
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
+ {
+ // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
+ const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
+ const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
+
+ if(bIsActiveVC)
+ {
+ // switch off ghosted, display contents normal
+ const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
+ }
+
+ // create 2d primitive with content, use layer visibility test
+ // this uses no ghosted mode, so scenes in scenes and entering them will not
+ // support ghosted for now. This is no problem currently but would need to be
+ // added when sub-groups in 3d will be added one day.
+ const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
+ const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
+ drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
+
+ if(xRetval.hasElements())
+ {
+ // handle GluePoint
+ if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
+ {
+ const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
+
+ if(xGlue.hasElements())
+ {
+ drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
+ }
+ }
+
+ // handle ghosted
+ if(isPrimitiveGhosted(rDisplayInfo))
+ {
+ const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
+ const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE);
+ const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+ }
+ }
+
+ if(bIsActiveVC)
+ {
+ // set back, display ghosted again
+ const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
+ }
+
+ return xRetval;
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
+ {
+ // To get the VOCs for the contained 3D objects created to get the correct
+ // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
+ // using a local tooling method
+ impInternalSubHierarchyTraveller(*this);
+
+ // call parent
+ return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof