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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
+#include <svx/lathe3d.hxx>
+#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
+ : ViewContactOfE3d(rLathe)
+ {
+ }
+
+ ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
+ {
+ drawinglayer::primitive3d::Primitive3DSequence xRetval;
+ const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
+
+ // get extrude geometry
+ const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
+
+ // get 3D Object Attributes
+ drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
+
+ // calculate texture size. Use the polygon length of the longest polygon for
+ // height and the rotated radius for width (using polygon center) to get a good
+ // texture mapping
+ const sal_uInt32 nPolygonCount(aPolyPolygon.count());
+ double fPolygonMaxLength(0.0);
+
+ for(sal_uInt32 a(0); a < nPolygonCount; a++)
+ {
+ const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
+ const double fPolygonLength(basegfx::tools::getLength(aCandidate));
+ fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
+ }
+
+ const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
+ const basegfx::B2DVector aTextureSize(
+ F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
+ fPolygonMaxLength);
+
+ // get more data
+ const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
+ const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
+ const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
+ const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
+ const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
+ const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
+ const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
+ const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
+ const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
+ const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
+
+ // create primitive and add
+ const basegfx::B3DHomMatrix aWorldTransform;
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrLathePrimitive3D(
+ aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
+ aPolyPolygon, nHorizontalSegments, nVerticalSegments,
+ fDiagonal, fBackScale, fRotation,
+ bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
+ xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
+
+ // delete 3D Object Attributes
+ delete pSdr3DObjectAttribute;
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */