diff options
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dlathe.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofe3dlathe.cxx | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dlathe.cxx b/svx/source/sdr/contact/viewcontactofe3dlathe.cxx new file mode 100644 index 000000000000..b6af4299846e --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofe3dlathe.cxx @@ -0,0 +1,118 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include <svx/sdr/contact/viewcontactofe3dlathe.hxx> +#include <svx/lathe3d.hxx> +#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx> +#include <svx/sdr/primitive2d/sdrattributecreator.hxx> +#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace sdr +{ + namespace contact + { + ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe) + : ViewContactOfE3d(rLathe) + { + } + + ViewContactOfE3dLathe::~ViewContactOfE3dLathe() + { + } + + drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const + { + drawinglayer::primitive3d::Primitive3DSequence xRetval; + const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); + + // get extrude geometry + const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D()); + + // get 3D Object Attributes + drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); + + // calculate texture size. Use the polygon length of the longest polygon for + // height and the rotated radius for width (using polygon center) to get a good + // texture mapping + const sal_uInt32 nPolygonCount(aPolyPolygon.count()); + double fPolygonMaxLength(0.0); + + for(sal_uInt32 a(0); a < nPolygonCount; a++) + { + const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a)); + const double fPolygonLength(basegfx::tools::getLength(aCandidate)); + fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength); + } + + const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon)); + const basegfx::B2DVector aTextureSize( + F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d + fPolygonMaxLength); + + // get more data + const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments()); + const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments()); + const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0); + const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0); + const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI); + const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself + const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back + const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode()); + const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); + const bool bCloseBack(GetE3dLatheObj().GetCloseBack()); + + // create primitive and add + const basegfx::B3DHomMatrix aWorldTransform; + const drawinglayer::primitive3d::Primitive3DReference xReference( + new drawinglayer::primitive3d::SdrLathePrimitive3D( + aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, + aPolyPolygon, nHorizontalSegments, nVerticalSegments, + fDiagonal, fBackScale, fRotation, + bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); + xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); + + // delete 3D Object Attributes + delete pSdr3DObjectAttribute; + + return xRetval; + } + } // end of namespace contact +} // end of namespace sdr + +////////////////////////////////////////////////////////////////////////////// +// eof + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |