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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
+#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
+
+#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+namespace sdr { namespace contact {
+ class ViewObjectContactOfE3dScene;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj
+ {
+ protected:
+ // Primitive3D sequence of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all VCs which
+ // can be visualized.
+ drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence;
+
+ // This method is responsible for creating the graphical visualisation data which is
+ // stored/cached in the local primitive. Default gets view-independent Primitive3D
+ // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of
+ // visibility and ghosted.
+ // This method will not handle included hierarchies and not check geometric visibility.
+ drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
+
+ // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
+ // answer the get2DRange question accordingly
+ virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
+
+ public:
+ ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
+ virtual ~ViewObjectContactOfE3d();
+
+ // access to the local primitive sequence. This will ensure that the list is
+ // current in comparing the local list content with a fresh created incarnation
+ // This method will not handle included hierarchies or visibility.
+ drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
+
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */