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Diffstat (limited to 'svx/inc/svx/sdr/contact/viewobjectcontact.hxx')
-rw-r--r-- | svx/inc/svx/sdr/contact/viewobjectcontact.hxx | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/svx/inc/svx/sdr/contact/viewobjectcontact.hxx b/svx/inc/svx/sdr/contact/viewobjectcontact.hxx new file mode 100644 index 000000000000..3917caebef0e --- /dev/null +++ b/svx/inc/svx/sdr/contact/viewobjectcontact.hxx @@ -0,0 +1,157 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX +#define _SDR_CONTACT_VIEWOBJECTCONTACT_HXX + +#include <sal/types.h> + +#include <vector> +#include <tools/debug.hxx> +#include <tools/gen.hxx> +#include "svx/svxdllapi.h" +#include <drawinglayer/primitive2d/baseprimitive2d.hxx> + +////////////////////////////////////////////////////////////////////////////// +// predeclarations + +class Region; + +namespace sdr { namespace contact { + class DisplayInfo; + class ObjectContact; + class ViewContact; + class ViewObjectContactRedirector; +}} + +namespace sdr { namespace animation { + class PrimitiveAnimation; +}} + +////////////////////////////////////////////////////////////////////////////// + +namespace sdr +{ + namespace contact + { + class SVX_DLLPUBLIC ViewObjectContact + { + private: + // must-exist and constant contacts + ObjectContact& mrObjectContact; + ViewContact& mrViewContact; + + // This range defines the object's BoundRect + basegfx::B2DRange maObjectRange; + + // PrimitiveSequence of the ViewContact. This contains all necessary information + // for the graphical visualisation and needs to be supported by all VCs which + // can be visualized. + drawinglayer::primitive2d::Primitive2DSequence mxPrimitive2DSequence; + + // the PrimitiveAnimation if Primitive2DSequence contains animations + sdr::animation::PrimitiveAnimation* mpPrimitiveAnimation; + + // bitfield + // This bool gets set when the object gets invalidated by ActionChanged() and + // can be used from the OC to late-invalidates + unsigned mbLazyInvalidate : 1; + + protected: + // make redirector a protected friend, it needs to call createPrimitives as default action + friend class ViewObjectContactRedirector; + + // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation + // and setup accordingly + void checkForPrimitive2DAnimations(); + + // This method is responsible for creating the graphical visualisation data which is + // stored/cached in the local primitive. Default gets view-independent Primitive + // from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of + // visibility, handles glue and ghosted. + // This method will not handle included hierarchies and not check geometric visibility. + virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; + + // method for flushing Primitive2DSequence for VOC implementations + void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); } + + public: + // basic constructor. + ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact); + virtual ~ViewObjectContact(); + + // access to ObjectContact + ObjectContact& GetObjectContact() const { return mrObjectContact; } + + // access to ViewContact + ViewContact& GetViewContact() const { return mrViewContact; } + + // get the oebject's size range + const basegfx::B2DRange& getObjectRange() const; + + // A ViewObjectContact was deleted and shall be forgotten. + void RemoveViewObjectContact(ViewObjectContact& rVOContact); + + // React on changes of the object of this ViewContact + virtual void ActionChanged(); + + // LazyInvalidate handling + void triggerLazyInvalidate(); + + // Check if this primitive is animated in any OC (View) which means it has + // generated a PrimitiveAnimation + bool isAnimated() const { return (0 != mpPrimitiveAnimation); } + + // Take some action when new objects are inserted + virtual void ActionChildInserted(ViewContact& rChild); + + // access to the local primitive. This will ensure that the local primitive is + // current in comparing the local one with a fresh created incarnation + // This method will not handle included hierarchies and not check visibility. + drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; + + // test this VOC for visibility concerning model-view stuff like e.g. Layer + virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const; + + // test this VOC for ghosted mode + virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const; + + // process this primitive: Eventually also recursively travel an existing hierarchy, + // e.g. for group objects, scenes or pages. This method will test geometrical visibility. + virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const; + + // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy + drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const; + }; + } // end of namespace contact +} // end of namespace sdr + +////////////////////////////////////////////////////////////////////////////// + +#endif //_SDR_CONTACT_VIEWOBJECTCONTACT_HXX + +// eof |