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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef __com_sun_star_rendering_XIeeeFloatBitmap_idl__
+#define __com_sun_star_rendering_XIeeeFloatBitmap_idl__
+
+#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
+#include <com/sun/star/lang/IllegalArgumentException.idl>
+#endif
+#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
+#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
+#endif
+#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
+#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
+#endif
+#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
+#include <com/sun/star/geometry/IntegerPoint2D.idl>
+#endif
+#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
+#include <com/sun/star/geometry/IntegerRectangle2D.idl>
+#endif
+#ifndef __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
+#include <com/sun/star/rendering/XIeeeFloatReadOnlyBitmap.idl>
+#endif
+#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
+#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
+#endif
+
+
+module com { module sun { module star { module rendering {
+
+/** Specialized interface for bitmaps containing IEEE floats as their
+ color components.<p>
+ */
+interface XIeeeFloatBitmap : XIeeeFloatReadOnlyBitmap
+{
+ //-------------------------------------------------------------------------
+
+ /** Set raw data of a bitmap.<p>
+
+ Set raw data of a bitmap, in the format as defined by
+ getMemoryLayout(). With the given rectangle, a subset of the
+ bitmap can be changed. When setting subsets of the bitmap, the
+ same scanline padding takes place as when the whole bitmap is
+ changed.<p>
+
+ When setting data on volatile bitmaps, always call isValid()
+ before, and retrieve a new memory layout via
+ getMemoryLayout(). At least under Windows, the memory layout
+ can change for the same bitmap, if the user e.g. switches the
+ screen resolution. Thus, this method will throw an
+ IllegalArgumentException, if the memory layout changed between
+ a call to getMemoryLayout() and setData().<p>
+
+ @param data
+ Data to set
+
+ @param bitmapLayout
+ Layout of the data to set. Must match this bitmap's current
+ layout.
+
+ @param rect
+ Destination rectangle, within the bounds of the bitmap, to set
+ the data in.
+
+ @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
+ if parts of the given rectangle are outside the permissible
+ bitmap area.
+
+ @throws <type>com::sun::star::lang::IllegalArgumentException</type>
+ if the given memory layout does not match this bitmap's
+ layout, or if the given data sequence has too few or too much
+ elements.
+ */
+ void setData( [in] sequence<float> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
+ raises (com::sun::star::lang::IllegalArgumentException,
+ com::sun::star::lang::IndexOutOfBoundsException);
+
+ //-------------------------------------------------------------------------
+
+ /** Set a single pixel of the bitmap with the given color
+ value.<p>
+
+ When setting data on volatile bitmaps, always call isValid()
+ before, and retrieve a new memory layout via
+ getMemoryLayout(). At least under Windows, the memory layout
+ can change for the same bitmap, if the user e.g. switches the
+ screen resolution. Thus, this method will throw an
+ IllegalArgumentException, if the memory layout changed between
+ a call to getMemoryLayout() and setPixel().<p>
+
+ @param color
+ The color value(s) to set
+
+ @param bitmapLayout
+ Layout of the color elements to set. Must match this bitmap's
+ current layout.
+
+ @param pos
+ Pixel position with the bounds of the bitmap to set.
+
+ @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
+ if the given point is outside the permissible bitmap area.
+
+ @throws <type>com::sun::star::lang::IllegalArgumentException</type>
+ if the given memory layout does not match this bitmap's
+ layout, or if the given data sequence has too few or too much
+ elements.
+ */
+ void setPixel( [in] sequence<float> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
+ raises (com::sun::star::lang::IllegalArgumentException,
+ com::sun::star::lang::IndexOutOfBoundsException);
+};
+
+}; }; }; };
+
+#endif