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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
+#define __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
+
+//_________________________________________________________________________________________________________________
+// my own includes
+//_________________________________________________________________________________________________________________
+
+#include <classes/taskcreator.hxx>
+#include <threadhelp/resetableguard.hxx>
+#include <threadhelp/threadhelpbase.hxx>
+
+#include <threadhelp/transactionbase.hxx>
+#include <macros/xinterface.hxx>
+#include <macros/xtypeprovider.hxx>
+#include <macros/debug.hxx>
+#include <macros/generic.hxx>
+#include <stdtypes.h>
+
+//_________________________________________________________________________________________________________________
+// interface includes
+//_________________________________________________________________________________________________________________
+#include <com/sun/star/lang/XTypeProvider.hpp>
+#include <com/sun/star/frame/XNotifyingDispatch.hpp>
+#include <com/sun/star/util/URL.hpp>
+#include <com/sun/star/frame/DispatchDescriptor.hpp>
+#include <com/sun/star/beans/PropertyValue.hpp>
+#include <com/sun/star/frame/XDispatchResultListener.hpp>
+#include <com/sun/star/frame/XFrameLoader.hpp>
+#include <com/sun/star/frame/XLoadEventListener.hpp>
+#include <com/sun/star/frame/XDesktop.hpp>
+#include <com/sun/star/frame/FeatureStateEvent.hpp>
+#include <com/sun/star/lang/XMultiServiceFactory.hpp>
+
+//_________________________________________________________________________________________________________________
+// other includes
+//_________________________________________________________________________________________________________________
+#include <cppuhelper/weak.hxx>
+#include <cppuhelper/weakref.hxx>
+#include <cppuhelper/interfacecontainer.h>
+/*DRAFT
+#include <unotools/historyoptions.hxx>
+*/
+
+//_________________________________________________________________________________________________________________
+// namespace
+//_________________________________________________________________________________________________________________
+
+namespace framework{
+
+//_________________________________________________________________________________________________________________
+// exported const
+//_________________________________________________________________________________________________________________
+
+//_________________________________________________________________________________________________________________
+// exported definitions
+//_________________________________________________________________________________________________________________
+
+/*-************************************************************************************************************//**
+ @descr We must support loading of different URLs with different handler or loader into different tasks simultaniously.
+ They call us back to return state of operation. We need some informations to distinguish
+ between these different "loading threads".
+ This is the reason to implement this dynamicly list.
+
+ @attention I maked class LoaderThreads threadsafe! Using will be easier in a multithreaded environment.
+ struct DispatchBinding doesn't need that!
+*//*-*************************************************************************************************************/
+struct LoadBinding
+{
+ //-------------------------------------------------------------------------------------------------------------
+ public:
+
+ //---------------------------------------------------------------------------------------------------------
+ inline LoadBinding()
+ {
+ free();
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ // use to initialize struct for asynchronous dispatching by using handler
+ inline LoadBinding( const css::util::URL& aNewURL ,
+ const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
+ const css::uno::Reference< css::frame::XDispatch >& xNewHandler ,
+ const css::uno::Any& aNewAsyncInfo )
+ {
+ free();
+ xHandler = xNewHandler ;
+ aURL = aNewURL ;
+ lDescriptor = lNewDescriptor;
+ aAsyncInfo = aNewAsyncInfo ;
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ // use to initialize struct for asynchronous loading by using frame loader
+ inline LoadBinding( const css::util::URL& aNewURL ,
+ const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
+ const css::uno::Reference< css::frame::XFrame >& xNewFrame ,
+ const css::uno::Reference< css::frame::XFrameLoader >& xNewLoader ,
+ const css::uno::Any& aNewAsyncInfo )
+ {
+ free();
+ xLoader = xNewLoader ;
+ xFrame = xNewFrame ;
+ aURL = aNewURL ;
+ lDescriptor = lNewDescriptor;
+ aAsyncInfo = aNewAsyncInfo ;
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ // dont forget toe release used references
+ inline ~LoadBinding()
+ {
+ free();
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ inline void free()
+ {
+ xHandler = css::uno::Reference< css::frame::XDispatch >() ;
+ xLoader = css::uno::Reference< css::frame::XFrameLoader >();
+ xFrame = css::uno::Reference< css::frame::XFrame >() ;
+ aURL = css::util::URL() ;
+ lDescriptor = css::uno::Sequence< css::beans::PropertyValue >();
+ aAsyncInfo = css::uno::Any() ;
+ }
+
+ //-------------------------------------------------------------------------------------------------------------
+ public:
+ css::uno::Reference< css::frame::XDispatch > xHandler ; // if handler was used, this reference will be valid
+ css::uno::Reference< css::frame::XFrameLoader > xLoader ; // if loader was used, this reference will be valid
+ css::uno::Reference< css::frame::XFrame > xFrame ; // Target of loading
+ css::util::URL aURL ; // dispatched URL - neccessary to find listener for status event!
+ css::uno::Sequence< css::beans::PropertyValue > lDescriptor ; // dispatched arguments - neccessary for "reactForLoadingState()"!
+ css::uno::Any aAsyncInfo ; // superclasses could use them to save her own user specific data for these asynchron call-info
+ css::uno::Reference< css::frame::XDispatchResultListener > xListener;
+};
+
+//*****************************************************************************************************************
+class LoaderThreads : private ::std::vector< LoadBinding >
+ , private ThreadHelpBase
+{
+ //-------------------------------------------------------------------------------------------------------------
+ public:
+
+ //---------------------------------------------------------------------------------------------------------
+ inline LoaderThreads()
+ : ThreadHelpBase()
+ {
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ inline void append( const LoadBinding& aBinding )
+ {
+ ResetableGuard aGuard( m_aLock );
+ push_back( aBinding );
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ /// search for handler thread in list wich match given parameter and delete it
+ inline sal_Bool searchAndForget( const css::uno::Reference < css::frame::XDispatchResultListener >& rListener, LoadBinding& aBinding )
+ {
+ ResetableGuard aGuard( m_aLock );
+ sal_Bool bFound = sal_False;
+ for( iterator pItem=begin(); pItem!=end(); ++pItem )
+ {
+ if( pItem->xListener == rListener )
+ {
+ aBinding = *pItem;
+ erase( pItem );
+ bFound = sal_True;
+ break;
+ }
+ }
+ return bFound;
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ /// search for loader thread in list wich match given parameter and delete it
+ inline sal_Bool searchAndForget( const css::uno::Reference< css::frame::XFrameLoader > xLoader, LoadBinding& aBinding )
+ {
+ ResetableGuard aGuard( m_aLock );
+ sal_Bool bFound = sal_False;
+ for( iterator pItem=begin(); pItem!=end(); ++pItem )
+ {
+ if( pItem->xLoader == xLoader )
+ {
+ aBinding = *pItem;
+ erase( pItem );
+ bFound = sal_True;
+ break;
+ }
+ }
+ return bFound;
+ }
+
+ //---------------------------------------------------------------------------------------------------------
+ // free ALL memory ... I hope it
+ inline void free()
+ {
+ ResetableGuard aGuard( m_aLock );
+ LoaderThreads().swap( *this );
+ }
+};
+
+/*-************************************************************************************************************//**
+ @short base class for dispatcher implementations
+ @descr Most of our dispatch implementations do everytime the same. They try to handle or load
+ somethinmg into a target ... normaly a frame/task/pluginframe!
+ They must do it synchron or sometimes asynchron. They must wait for callbacks and
+ notify registered listener with right status events.
+ All these things are implemented by this baseclass. You should override some methods
+ to change something.
+
+ "dispatch()" => should be you dispatch algorithm
+ "reactForLoadingState()" => do something depending from loading state ...
+
+ @implements XInterface
+ XDispatch
+ XLoadEventListener
+ XEventListener
+
+ @base ThreadHelpBase
+ TransactionBase
+ OWeakObject
+
+ @devstatus ready to use
+ @threadsafe yes
+*//*-*************************************************************************************************************/
+class BaseDispatcher : // interfaces
+ public css::lang::XTypeProvider ,
+ public css::frame::XNotifyingDispatch ,
+ public css::frame::XLoadEventListener , // => XEventListener too!
+ // baseclasses
+ // Order is neccessary for right initialization!
+ protected ThreadHelpBase ,
+ protected TransactionBase ,
+ public ::cppu::OWeakObject
+{
+ //-------------------------------------------------------------------------------------------------------------
+ // public methods
+ //-------------------------------------------------------------------------------------------------------------
+ public:
+
+ // constructor / destructor
+ BaseDispatcher( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory ,
+ const css::uno::Reference< css::frame::XFrame >& xOwnerFrame );
+
+ void dispatchFinished ( const css::frame::DispatchResultEvent& aEvent, const css::uno::Reference < css::frame::XDispatchResultListener >& rListener );
+
+ // XInterface
+ DECLARE_XINTERFACE
+ DECLARE_XTYPEPROVIDER
+
+ // XNotifyingDispatch
+ virtual void SAL_CALL dispatchWithNotification ( const css::util::URL& aURL,
+ const css::uno::Sequence< css::beans::PropertyValue >& aArgs,
+ const css::uno::Reference< css::frame::XDispatchResultListener >& Listener ) throw ( css::uno::RuntimeException);
+
+ // XDispatch
+ virtual void SAL_CALL dispatch ( const css::util::URL& aURL ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException ) = 0;
+ virtual void SAL_CALL addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
+ const css::util::URL& aURL ) throw( css::uno::RuntimeException );
+ virtual void SAL_CALL removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
+ const css::util::URL& aURL ) throw( css::uno::RuntimeException );
+
+ // XLoadEventListener
+ virtual void SAL_CALL loadFinished ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
+ virtual void SAL_CALL loadCancelled ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
+
+ // XEventListener
+ virtual void SAL_CALL disposing ( const css::lang::EventObject& aEvent ) throw( css::uno::RuntimeException );
+
+ //-------------------------------------------------------------------------------------------------------------
+ // protected methods
+ //-------------------------------------------------------------------------------------------------------------
+ protected:
+ virtual ~BaseDispatcher();
+
+ /*-****************************************************************************************************//**
+ @short you should react for successfully or failed load/handle operations.
+ @descr These baseclass implement handling of dispatched URLs and synchronous/asynchronous loading
+ of it into a target frame. It implement the complete listener mechanism to get events from
+ used loader or handler and sending of status events to registered listener too!
+ But we couldn't react for this events in all cases.
+ May be - you wish to reactivate suspended controllers or wish to delete a new created
+ task if operation failed ...!?
+ By overwriting these pure virtual methods it's possible to do such things.
+ We call you with all available informations ... you should react for it.
+ BUT - don't send any status events to your listener! We will do it everytime.
+ (other listener could be informed as well!)
+
+ You will called back in: a) "reactForLoadingState()" , if URL was loaded into a frame
+ b) "reactForHandlingState()", if URL was handled by a registered content handler
+ (without using a target frame!)
+
+ @seealso method statusChanged()
+ @seealso method loadFinished()
+ @seealso method loadCancelled()
+
+ @param "aURL" , original dispatched URL
+ @param "lDescriptor" , original dispatched arguments
+ @param "xTarget" , target of operation (could be NULL if URL was handled not loaded!)
+ @param "bState" , state of operation
+ @return -
+
+ @onerror -
+ @threadsafe -
+ *//*-*****************************************************************************************************/
+ virtual void SAL_CALL reactForLoadingState ( const css::util::URL& aURL ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
+ const css::uno::Reference< css::frame::XFrame >& xTarget ,
+ sal_Bool bState ,
+ const css::uno::Any& aAsyncInfo ) = 0;
+
+ virtual void SAL_CALL reactForHandlingState( const css::util::URL& aURL ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
+ sal_Bool bState ,
+ const css::uno::Any& aAsyncInfo ) = 0;
+
+ //-------------------------------------------------------------------------------------------------------------
+ // protected methods
+ //-------------------------------------------------------------------------------------------------------------
+ protected:
+ ::rtl::OUString implts_detectType ( const css::util::URL& aURL ,
+ css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
+ sal_Bool bDeep );
+ sal_Bool implts_handleIt ( const css::util::URL& aURL ,
+ css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
+ const ::rtl::OUString& sTypeName ,
+ const css::uno::Any& aAsyncInfo = css::uno::Any() );
+ sal_Bool implts_loadIt ( const css::util::URL& aURL ,
+ css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
+ const ::rtl::OUString& sTypeName ,
+ const css::uno::Reference< css::frame::XFrame >& xTarget ,
+ const css::uno::Any& aAsyncInfo = css::uno::Any() );
+ void implts_enableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame ,
+ const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor );
+ void implts_disableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame );
+ sal_Bool implts_deactivateController ( const css::uno::Reference< css::frame::XController >& xController );
+ sal_Bool implts_reactivateController ( const css::uno::Reference< css::frame::XController >& xController );
+ void implts_sendResultEvent ( const css::uno::Reference< css::frame::XFrame >& xEventSource ,
+ const ::rtl::OUString& sURL ,
+ sal_Bool bLoadState );
+
+ //-------------------------------------------------------------------------------------------------------------
+ // variables
+ // - should be private normaly ...
+ // - but some super classes need access to some of them => protected!
+ //-------------------------------------------------------------------------------------------------------------
+ protected:
+ css::uno::Reference< css::lang::XMultiServiceFactory > m_xFactory ; /// global uno service manager to create new services
+ css::uno::WeakReference< css::frame::XFrame > m_xOwner ; /// weakreference to owner (Don't use a hard reference. Owner can't delete us then!)
+
+ private:
+ LoaderThreads m_aLoaderThreads ; /// list of bindings between handler/loader, tasks and loaded URLs
+ ListenerHash m_aListenerContainer ; /// hash table for listener at specified URLs
+
+}; // class BaseDispatcher
+
+} // namespace framework
+
+#endif // #ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */