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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
+#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/texture/texture.hxx>
+#include <drawinglayer/texture/texture3d.hxx>
+#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <vcl/bitmapex.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
+ {
+ const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.hasElements())
+ {
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ const bool bOldSimpleTextureActive(getSimpleTextureActive());
+ boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
+ const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
+ const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
+ sal_uInt32 nSteps(rFillGradient.getSteps());
+ const basegfx::BColor aStart(rFillGradient.getStartColor());
+ const basegfx::BColor aEnd(rFillGradient.getEndColor());
+ const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
+ boost::shared_ptr< texture::GeoTexSvx > pNewTex;
+
+ if(nMaxSteps)
+ {
+ // there IS a color distance
+ if(nSteps == 0L)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ if(nSteps < 2L)
+ {
+ nSteps = 2L;
+ }
+
+ if(nSteps > nMaxSteps)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ switch(aGradientStyle)
+ {
+ case attribute::GRADIENTSTYLE_LINEAR:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
+ break;
+ }
+ case attribute::GRADIENTSTYLE_AXIAL:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
+ break;
+ }
+ case attribute::GRADIENTSTYLE_RADIAL:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY()));
+ break;
+ }
+ case attribute::GRADIENTSTYLE_ELLIPTICAL:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
+ break;
+ }
+ case attribute::GRADIENTSTYLE_SQUARE:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
+ break;
+ }
+ case attribute::GRADIENTSTYLE_RECT:
+ {
+ pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
+ break;
+ }
+ }
+
+ mbSimpleTextureActive = false;
+ }
+ else
+ {
+ // no color distance -> same color, use simple texture
+ pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance()));
+ mbSimpleTextureActive = true;
+ }
+
+ // set created texture
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pNewTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pNewTex;
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mbSimpleTextureActive = bOldSimpleTextureActive;
+
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pOldTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pOldTex;
+ }
+ }
+ }
+
+ void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.hasElements())
+ {
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // calculate logic pixel size in object coordinates. Create transformation view
+ // to object by inverting ObjectToView
+ basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
+ aInvObjectToView.invert();
+
+ // back-project discrete coordinates to object coordinates and extract
+ // maximum distance
+ const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
+ const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
+ const basegfx::B3DVector aLogicPixel(aOne - aZero);
+ double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
+
+ // calculate logic pixel size in texture coordinates
+ const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
+ const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
+ const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY);
+
+ // create texture and set
+ mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize));
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+ }
+
+ void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.hasElements())
+ {
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute();
+
+ if(rFillBitmapAttribute.getTiling())
+ {
+ mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled(
+ rFillBitmapAttribute.getBitmapEx().GetBitmap(),
+ rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
+ rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
+ }
+ else
+ {
+ mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap(
+ rFillBitmapAttribute.getBitmapEx().GetBitmap(),
+ rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
+ rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+ }
+
+ void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
+ {
+ const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
+
+ if(rSubSequence.hasElements())
+ {
+ // put modifier on stack
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+
+ // process sub-list
+ process(rModifiedCandidate.getChildren());
+
+ // remove modifier from stack
+ maBColorModifierStack.pop();
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive)
+ {
+ basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
+
+ if(aHairline.count())
+ {
+ // hairlines need no extra data, clear it
+ aHairline.clearTextureCoordinates();
+ aHairline.clearNormals();
+ aHairline.clearBColors();
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aHairline.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ if(a2DRange.overlaps(maRasterRange))
+ {
+ const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+
+ rasterconvertB3DPolygon(aMaterial, aHairline);
+ }
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive)
+ {
+ basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
+ basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
+ bool bPaintIt(aFill.count());
+
+ // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
+ const ::com::sun::star::drawing::ShadeMode aShadeMode(
+ aFill.areNormalsUsed() ?
+ getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT);
+
+ if(bPaintIt)
+ {
+ // get rid of texture coordinates if there is no texture
+ if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get())
+ {
+ aFill.clearTextureCoordinates();
+ }
+
+ // #i98295# get rid of normals and color early when not needed
+ if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode)
+ {
+ aFill.clearNormals();
+ aFill.clearBColors();
+ }
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aFill.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ bPaintIt = a2DRange.overlaps(maRasterRange);
+ }
+
+ // check if it shall be painted regarding hiding of normals (backface culling)
+ if(bPaintIt && !rPrimitive.getDoubleSided())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ bPaintIt = false;
+ }
+ }
+
+ if(bPaintIt)
+ {
+ // prepare ObjectToEye in NormalTransform
+ basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
+
+ if(getSdrSceneAttribute().getTwoSidedLighting())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ // mirror normals
+ aNormalTransform.scale(-1.0, -1.0, -1.0);
+ }
+ }
+
+ switch(aShadeMode)
+ {
+ case ::com::sun::star::drawing::ShadeMode_PHONG:
+ {
+ // phong shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+ break;
+ }
+ case ::com::sun::star::drawing::ShadeMode_SMOOTH:
+ {
+ // gouraud shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for each normal vector, set colors at points. Clear normals.
+ for(sal_uInt32 a(0L); a < aFill.count(); a++)
+ {
+ basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
+
+ for(sal_uInt32 b(0L); b < aPartFill.count(); b++)
+ {
+ // solve color model. Transform normal to eye coor
+ const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
+ const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
+ aPartFill.setBColor(b, aSolvedColor);
+ }
+
+ // clear normals on this part polygon and write it back
+ aPartFill.clearNormals();
+ aFill.setB3DPolygon(a, aPartFill);
+ }
+ break;
+ }
+ case ::com::sun::star::drawing::ShadeMode_FLAT:
+ {
+ // flat shading. Get plane vector in eye coordinates
+ const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for plane vector and use that color for whole plane
+ aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
+ break;
+ }
+ default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
+ {
+ // draft, just use object color which is already set. Delete all other infos
+ aFill.clearNormals();
+ aFill.clearBColors();
+ break;
+ }
+ }
+
+ // draw it to ZBuffer
+ const attribute::MaterialAttribute3D aMaterial(
+ maBColorModifierStack.getModifiedColor(aObjectColor),
+ rPrimitive.getMaterial().getSpecular(),
+ rPrimitive.getMaterial().getEmission(),
+ rPrimitive.getMaterial().getSpecularIntensity());
+
+ rasterconvertB3DPolyPolygon(aMaterial, aFill);
+ }
+ }
+
+ void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
+ {
+ // transform group. Remember current transformations
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // let break down recursively
+ process(rTransformCandidate.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+ }
+
+ void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rBasePrimitive.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
+ {
+ // GradientTexturePrimitive3D
+ const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
+ impRenderGradientTexturePrimitive3D(rPrimitive, false);
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // HatchTexturePrimitive3D
+ static bool bDoHatchDecomposition(false);
+
+ if(bDoHatchDecomposition)
+ {
+ // let break down
+ process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
+ }
+ else
+ {
+ // hatchTexturePrimitive3D
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
+ impRenderHatchTexturePrimitive3D(rPrimitive);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
+ {
+ // BitmapTexturePrimitive3D
+ const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
+ impRenderBitmapTexturePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ // TransparenceTexturePrimitive3D
+ const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
+ mnTransparenceCounter++;
+ impRenderGradientTexturePrimitive3D(rPrimitive, true);
+ mnTransparenceCounter--;
+ break;
+ }
+ case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
+ {
+ // ModifiedColorPrimitive3D
+ // Force output to unified color.
+ const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
+ impRenderModifiedColorPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // directdraw of PolygonHairlinePrimitive3D
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
+ impRenderPolygonHairlinePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // directdraw of PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
+ impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group (TransformPrimitive3D)
+ impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
+ break;
+ }
+ default:
+ {
+ // process recursively
+ process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ DefaultProcessor3D::DefaultProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute)
+ : BaseProcessor3D(rViewInformation),
+ mrSdrSceneAttribute(rSdrSceneAttribute),
+ mrSdrLightingAttribute(rSdrLightingAttribute),
+ maRasterRange(),
+ maBColorModifierStack(),
+ mpGeoTexSvx(),
+ mpTransparenceGeoTexSvx(),
+ maDrawinglayerOpt(),
+ mnTransparenceCounter(0),
+ mbModulate(false),
+ mbFilter(false),
+ mbSimpleTextureActive(false)
+ {
+ // a derivation has to set maRasterRange which is used in the basic render methods.
+ // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
+ maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
+ maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
+ }
+
+ DefaultProcessor3D::~DefaultProcessor3D()
+ {
+ }
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof