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Diffstat (limited to 'drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx')
-rw-r--r-- | drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx new file mode 100644 index 000000000000..b10b4ad6164b --- /dev/null +++ b/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx @@ -0,0 +1,224 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> +#include <basegfx/tools/canvastools.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/attribute/sdrfillattribute.hxx> +#include <drawinglayer/attribute/sdrlineattribute.hxx> +#include <drawinglayer/attribute/sdrshadowattribute.hxx> + +////////////////////////////////////////////////////////////////////////////// + +using namespace com::sun::star; + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive3d + { + Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const + { + Primitive3DSequence aRetval; + const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); + const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() + || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); + + // create unit geometry + basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange, + getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); + + // normal inversion + if(!getSdrLFSAttribute().getFill().isDefault() + && bCreateNormals + && getSdr3DObjectAttribute().getNormalsInvert() + && aFill.areNormalsUsed()) + { + // invert normals + aFill = basegfx::tools::invertNormals(aFill); + } + + // texture coordinates + if(!getSdrLFSAttribute().getFill().isDefault()) + { + // handle texture coordinates X + const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); + + // handle texture coordinates Y + const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); + + if(bParallelX || bParallelY) + { + // apply parallel texture coordinates in X and/or Y + const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); + aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); + } + + if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) + { + double fRelativeAngle(0.0); + + if(bObjectSpecificX) + { + // Since the texture coordinates are (for historical reasons) + // different from forced to sphere texture coordinates, + // create a old version from it by rotating to old state before applying + // the texture coordinates to emulate old behaviour + fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments()); + basegfx::B3DHomMatrix aRot; + aRot.rotate(0.0, fRelativeAngle, 0.0); + aFill.transform(aRot); + } + + // apply spherical texture coordinates in X and/or Y + const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); + const basegfx::B3DPoint aCenter(aRange.getCenter()); + aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, + bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); + + if(bObjectSpecificX) + { + // rotate back again + basegfx::B3DHomMatrix aRot; + aRot.rotate(0.0, -fRelativeAngle, 0.0); + aFill.transform(aRot); + } + } + + // transform texture coordinates to texture size + basegfx::B2DHomMatrix aTexMatrix; + aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); + aFill.transformTextureCoordiantes(aTexMatrix); + } + + // build vector of PolyPolygons + ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; + + for(sal_uInt32 a(0L); a < aFill.count(); a++) + { + a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); + } + + if(!getSdrLFSAttribute().getFill().isDefault()) + { + // add fill + aRetval = create3DPolyPolygonFillPrimitives( + a3DPolyPolygonVector, + getTransform(), + getTextureSize(), + getSdr3DObjectAttribute(), + getSdrLFSAttribute().getFill(), + getSdrLFSAttribute().getFillFloatTransGradient()); + } + else + { + // create simplified 3d hit test geometry + aRetval = createHiddenGeometryPrimitives3D( + a3DPolyPolygonVector, + getTransform(), + getTextureSize(), + getSdr3DObjectAttribute()); + } + + // add line + if(!getSdrLFSAttribute().getLine().isDefault()) + { + basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); + const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( + aSphere, getTransform(), getSdrLFSAttribute().getLine())); + appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); + } + + // add shadow + if(!getSdrLFSAttribute().getShadow().isDefault() + && aRetval.hasElements()) + { + const Primitive3DSequence aShadow(createShadowPrimitive3D( + aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); + appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); + } + + return aRetval; + } + + SdrSpherePrimitive3D::SdrSpherePrimitive3D( + const basegfx::B3DHomMatrix& rTransform, + const basegfx::B2DVector& rTextureSize, + const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, + const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, + sal_uInt32 nHorizontalSegments, + sal_uInt32 nVerticalSegments) + : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), + mnHorizontalSegments(nHorizontalSegments), + mnVerticalSegments(nVerticalSegments) + { + } + + bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const + { + if(SdrPrimitive3D::operator==(rPrimitive)) + { + const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); + + return (getHorizontalSegments() == rCompare.getHorizontalSegments() + && getVerticalSegments() == rCompare.getVerticalSegments()); + } + + return false; + } + + basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const + { + // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 + // The parent implementation which uses the ranges of the decomposition would be more + // corrcet, but for historical reasons it is necessary to do the old method: To get + // the range of the non-transformed geometry and transform it then. This leads to different + // ranges where the new method is more correct, but the need to keep the old behaviour + // has priority here. + return getStandard3DRange(); + } + + // provide unique ID + ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) + + } // end of namespace primitive3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof |