summaryrefslogtreecommitdiff
path: root/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx')
-rw-r--r--drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx339
1 files changed, 339 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx b/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx
new file mode 100644
index 000000000000..471d18ed846e
--- /dev/null
+++ b/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx
@@ -0,0 +1,339 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <drawinglayer/attribute/strokeattribute.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <vcl/vclenum.hxx>
+#include <drawinglayer/attribute/fillbitmapattribute.hxx>
+#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
+#include <vcl/bmpacc.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+#include <drawinglayer/attribute/sdrfillattribute.hxx>
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+#include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ basegfx::B3DRange aRetval;
+
+ for(sal_uInt32 a(0); a < rFill.size(); a++)
+ {
+ aRetval.expand(basegfx::tools::getRange(rFill[a]));
+ }
+
+ return aRetval;
+ }
+
+ void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
+ {
+ // create sphere normals
+ const basegfx::B3DPoint aCenter(rRange.getCenter());
+
+ for(sal_uInt32 a(0); a < rFill.size(); a++)
+ {
+ rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
+ }
+ }
+
+ void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ for(sal_uInt32 a(0); a < rFill.size(); a++)
+ {
+ rFill[a].clearNormals();
+ }
+ }
+
+ void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ // invert normals
+ for(sal_uInt32 a(0); a < rFill.size(); a++)
+ {
+ rFill[a] = basegfx::tools::invertNormals(rFill[a]);
+ }
+ }
+
+ void applyTextureTo3DGeometry(
+ ::com::sun::star::drawing::TextureProjectionMode eModeX,
+ ::com::sun::star::drawing::TextureProjectionMode eModeY,
+ ::std::vector< basegfx::B3DPolyPolygon >& rFill,
+ const basegfx::B3DRange& rRange,
+ const basegfx::B2DVector& rTextureSize)
+ {
+ sal_uInt32 a;
+
+ // handle texture coordinates X
+ const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
+ const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
+
+ // handle texture coordinates Y
+ const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
+ const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
+
+ if(bParallelX || bParallelY)
+ {
+ // apply parallel texture coordinates in X and/or Y
+ for(a = 0; a < rFill.size(); a++)
+ {
+ rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
+ }
+ }
+
+ if(bSphereX || bSphereY)
+ {
+ // apply spherical texture coordinates in X and/or Y
+ const basegfx::B3DPoint aCenter(rRange.getCenter());
+
+ for(a = 0; a < rFill.size(); a++)
+ {
+ rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
+ }
+ }
+
+ // transform texture coordinates to texture size
+ basegfx::B2DHomMatrix aTexMatrix;
+ aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
+
+ for(a = 0; a < rFill.size(); a++)
+ {
+ rFill[a].transformTextureCoordiantes(aTexMatrix);
+ }
+ }
+
+ Primitive3DSequence create3DPolyPolygonLinePrimitives(
+ const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const attribute::SdrLineAttribute& rLine)
+ {
+ // prepare fully scaled polyPolygon
+ basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
+ aScaledPolyPolygon.transform(rObjectTransform);
+
+ // create line and stroke attribute
+ const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
+ const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
+
+ // create primitives
+ Primitive3DSequence aRetval(aScaledPolyPolygon.count());
+
+ for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
+ {
+ const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
+ aRetval[a] = xRef;
+ }
+
+ if(0.0 != rLine.getTransparence())
+ {
+ // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
+ const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
+ aRetval = Primitive3DSequence(&xRef, 1L);
+ }
+
+ return aRetval;
+ }
+
+ Primitive3DSequence create3DPolyPolygonFillPrimitives(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
+ const attribute::SdrFillAttribute& rFill,
+ const attribute::FillGradientAttribute& rFillGradient)
+ {
+ Primitive3DSequence aRetval;
+
+ if(r3DPolyPolygonVector.size())
+ {
+ // create list of simple fill primitives
+ aRetval.realloc(r3DPolyPolygonVector.size());
+
+ for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
+ {
+ // get scaled PolyPolygon
+ basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
+ aScaledPolyPolygon.transform(rObjectTransform);
+
+ if(aScaledPolyPolygon.areNormalsUsed())
+ {
+ aScaledPolyPolygon.transformNormals(rObjectTransform);
+ }
+
+ const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
+ aScaledPolyPolygon,
+ aSdr3DObjectAttribute.getMaterial(),
+ aSdr3DObjectAttribute.getDoubleSided()));
+ aRetval[a] = xRef;
+ }
+
+ // look for and evtl. build texture sub-group primitive
+ if(!rFill.getGradient().isDefault()
+ || !rFill.getHatch().isDefault()
+ || !rFill.getBitmap().isDefault())
+ {
+ bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
+ bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
+ BasePrimitive3D* pNewTexturePrimitive3D = 0;
+
+ if(!rFill.getGradient().isDefault())
+ {
+ // create gradientTexture3D with sublist, add to local aRetval
+ pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
+ rFill.getGradient(),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+ else if(!rFill.getHatch().isDefault())
+ {
+ // create hatchTexture3D with sublist, add to local aRetval
+ pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
+ rFill.getHatch(),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+ else // if(!rFill.getBitmap().isDefault())
+ {
+ // create bitmapTexture3D with sublist, add to local aRetval
+ basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
+
+ pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
+ rFill.getBitmap().getFillBitmapAttribute(aTexRange),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+
+ // exchange aRetval content with texture group
+ const Primitive3DReference xRef(pNewTexturePrimitive3D);
+ aRetval = Primitive3DSequence(&xRef, 1L);
+
+ if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
+ {
+ // use modified color primitive to force textures to gray
+ const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
+ const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
+ aRetval = Primitive3DSequence(&xRef2, 1L);
+ }
+ }
+
+ if(0.0 != rFill.getTransparence())
+ {
+ // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
+ const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
+ aRetval = Primitive3DSequence(&xRef, 1L);
+ }
+ else if(!rFillGradient.isDefault())
+ {
+ // create TransparenceTexturePrimitive3D with sublist and exchange
+ const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
+ aRetval = Primitive3DSequence(&xRef, 1L);
+ }
+ }
+
+ return aRetval;
+ }
+
+ Primitive3DSequence createShadowPrimitive3D(
+ const Primitive3DSequence& rSource,
+ const attribute::SdrShadowAttribute& rShadow,
+ bool bShadow3D)
+ {
+ // create Shadow primitives. Uses already created primitives
+ if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
+ {
+ // prepare new list for shadow geometry
+ basegfx::B2DHomMatrix aShadowOffset;
+ aShadowOffset.set(0, 2, rShadow.getOffset().getX());
+ aShadowOffset.set(1, 2, rShadow.getOffset().getY());
+
+ // create shadow primitive and add primitives
+ const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
+ return Primitive3DSequence(&xRef, 1L);
+ }
+ else
+ {
+ return Primitive3DSequence();
+ }
+ }
+
+ Primitive3DSequence createHiddenGeometryPrimitives3D(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
+ {
+ // create hidden sub-geometry which can be used for HitTest
+ // and BoundRect calculations, but will not be visualized
+ const attribute::SdrFillAttribute aSimplifiedFillAttribute(
+ 0.0,
+ basegfx::BColor(),
+ attribute::FillGradientAttribute(),
+ attribute::FillHatchAttribute(),
+ attribute::SdrFillBitmapAttribute());
+
+ const Primitive3DReference aHidden(
+ new HiddenGeometryPrimitive3D(
+ create3DPolyPolygonFillPrimitives(
+ r3DPolyPolygonVector,
+ rObjectTransform,
+ rTextureSize,
+ aSdr3DObjectAttribute,
+ aSimplifiedFillAttribute,
+ attribute::FillGradientAttribute())));
+
+ return Primitive3DSequence(&aHidden, 1);
+ }
+
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof