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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <vcl/bitmapex.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// MarkerArrayPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** MarkerArrayPrimitive2D class
+
+ This primtive defines an array of markers. Their size is defined
+ in pixels and independent from the view transformation which makes
+ this primitive highly view-dependent. It is also transformation
+ invariant, so that the bitmap is always visualized unscaled and
+ unrotated.
+ It is used e.g. for grid position visualisation. The given Bitmap
+ (with transparence) is defined to be visible centered at each of the given
+ positions.
+ It decomposes to the needed number of BitmapPrimitive2D's, so it would
+ be efficient to handle it directly in a renderer.
+ */
+ class MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the positions for the marker
+ std::vector< basegfx::B2DPoint > maPositions;
+
+ /// the marker definintion to visualize
+ BitmapEx maMarker;
+
+ protected:
+ /// create local decomposition
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ MarkerArrayPrimitive2D(
+ const std::vector< basegfx::B2DPoint >& rPositions,
+ const BitmapEx& rMarker);
+
+ /// data read access
+ const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
+ const BitmapEx& getMarker() const { return maMarker; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */