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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx new file mode 100644 index 000000000000..cc59afbe9534 --- /dev/null +++ b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx @@ -0,0 +1,178 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX + +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> + +////////////////////////////////////////////////////////////////////////////// +// predefines +namespace drawinglayer { namespace animation { + class AnimationEntry; +}} + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** AnimatedSwitchPrimitive2D class + + This is the basic class for simple, animated primitives. The basic idea + is to have an animation definition (AnimationEntry) who's basic + functionality is to return a state value for any given animation time in + the range of [0.0 .. 1.0]. Depending on the state, the decomposition + calculates an index, which of the members of the child vector is to + be visualized. + + An example: For blinking, the Child vector should exist of two entries; + for values of [0.0 .. 0.5] the first, else the last entry will be used. + This mechanism is not limited to two entries, though. + */ + class AnimatedSwitchPrimitive2D : public GroupPrimitive2D + { + private: + /** + The animation definition which allows translation of a point in time + to an animation state [0.0 .. 1.0]. This member contains a cloned + definition and is owned by this implementation. + */ + animation::AnimationEntry* mpAnimationEntry; + + /// bitfield + /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate + between both types if they are on/off + */ + unsigned mbIsTextAnimation : 1; + + public: + /// constructor + AnimatedSwitchPrimitive2D( + const animation::AnimationEntry& rAnimationEntry, + const Primitive2DSequence& rChildren, + bool bIsTextAnimation); + + /// destructor - needed due to mpAnimationEntry + virtual ~AnimatedSwitchPrimitive2D(); + + /// data read access + const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } + bool isTextAnimation() const { return mbIsTextAnimation; } + bool isGraphicAnimation() const { return !isTextAnimation(); } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const; + + /// provide unique ID + DeclPrimitrive2DIDBlock() + + /** The getDecomposition is overloaded here since the decompose is dependent of the point in time, + so the default implementation is nut useful here, it needs to be handled locally + */ + virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** AnimatedBlinkPrimitive2D class + + Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the + decomposition is specialized in delivering the children in the + range [0.0.. 0.5] and an empty sequence else + */ + class AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D + { + protected: + public: + /// constructor + AnimatedBlinkPrimitive2D( + const animation::AnimationEntry& rAnimationEntry, + const Primitive2DSequence& rChildren, + bool bIsTextAnimation); + + /// create local decomposition + virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** AnimatedInterpolatePrimitive2D class + + Specialized on multi-step animations based on matrix transformations. The + Child sequelce will be embedded in a matrix transformation. That transformation + will be linearly combined from the decomposed values and the animation value + to allow a smooth animation. + */ + class AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D + { + private: + /// the transformations + std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack; + + protected: + public: + /// constructor + AnimatedInterpolatePrimitive2D( + const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, + const animation::AnimationEntry& rAnimationEntry, + const Primitive2DSequence& rChildren, + bool bIsTextAnimation); + + /// create local decomposition + virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX + +////////////////////////////////////////////////////////////////////////////// +// eof |