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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-05-27 17:54:50 +0900
committerTomaž Vajngerl <quikee@gmail.com>2016-05-29 06:20:36 +0000
commitfdcd13c1c2b8b9fbc3480c8fa92920d8c8d4e5a7 (patch)
tree9089dc479bb52f5157f6a3fa6598284e01ab84dd
parent8915919b57473fd88e338e874652d0b87e0c2482 (diff)
tdf#100080 set unused shader attribs with values, fixes GL on AMD
AMD drivers don't work well if a shader has a defined but not enabled shader attributes. For this reason we need to make sure that all attributes are set to some value even if the shader doesn't use that attribute. Intel drivers, on the other hand, crash if you enable an attribute and don't set it (set it to null) - so we can't use this workaround. Change-Id: Ic076cf8a5fac8ef048d0054e6e4340b47b4d5188 Reviewed-on: https://gerrit.libreoffice.org/25591 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
-rw-r--r--vcl/inc/opengl/program.hxx1
-rw-r--r--vcl/opengl/gdiimpl.cxx68
-rw-r--r--vcl/opengl/program.cxx23
3 files changed, 78 insertions, 14 deletions
diff --git a/vcl/inc/opengl/program.hxx b/vcl/inc/opengl/program.hxx
index 2fab98c6b4d5..3c194d887ba9 100644
--- a/vcl/inc/opengl/program.hxx
+++ b/vcl/inc/opengl/program.hxx
@@ -106,6 +106,7 @@ public:
void DrawArrays(GLenum GLenum, std::vector<GLfloat>& aVertices);
protected:
+ bool EnableVertexAttrib(GLuint& rAttrib, const OString& rName);
void SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize = 2 );
GLuint GetUniformLocation( const OString& rName );
};
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 58b4d62cca2e..720aa19411c7 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -615,6 +615,8 @@ void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
GLfloat(nX), GLfloat(nY)
};
+ std::vector<GLfloat> aExtrusion(3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
ApplyProgramMatrices(0.5f);
mpProgram->DrawArrays(GL_POINTS, pPoint);
CHECK_GL_ERROR();
@@ -959,6 +961,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1002,6 +1006,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const tools::Polygon& rPolygon, b
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1052,6 +1058,8 @@ void OpenGLSalGraphicsImpl::DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoi
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1163,25 +1171,23 @@ void OpenGLSalGraphicsImpl::DrawRegionBand( const RegionBand& rRegion )
ADD_VERTICE( rRect.BottomRight() );
}
#undef ADD_VERTICE
-
+ std::vector<GLfloat> aExtrusion(aRects.size() * 6 * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
ApplyProgramMatrices();
mpProgram->DrawArrays(GL_TRIANGLES, aVertices);
CHECK_GL_ERROR();
}
-void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted )
+void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& /*rTexture*/, const SalTwoRect& rPosAry, bool /*bInverted*/ )
{
OpenGLZone aZone;
SAL_INFO("vcl.opengl", "draw texture rect");
- GLfloat aTexCoord[8];
- rTexture.GetCoord( aTexCoord, rPosAry, bInverted );
- mpProgram->SetTextureCoord( aTexCoord );
DrawRect( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight );
}
-void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& pPosAry, bool bInverted )
+void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted )
{
OpenGLZone aZone;
@@ -1192,7 +1198,14 @@ void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRe
mpProgram->SetShaderType(TextureShaderType::Normal);
mpProgram->SetIdentityTransform("transform");
mpProgram->SetTexture("texture", rTexture);
- DrawTextureRect( rTexture, pPosAry, bInverted );
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
+ DrawTextureRect( rTexture, rPosAry, bInverted );
mpProgram->Clean();
}
@@ -1405,6 +1418,13 @@ void OpenGLSalGraphicsImpl::DrawAlphaTexture( OpenGLTexture& rTexture, const Sal
mpProgram->SetTexture("texture", rTexture);
mpProgram->SetBlendMode( bPremultiplied ? GL_ONE : GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA );
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
DrawTextureRect( rTexture, rPosAry, bInverted );
mpProgram->Clean();
}
@@ -1421,6 +1441,11 @@ void OpenGLSalGraphicsImpl::DrawTextureDiff( OpenGLTexture& rTexture, OpenGLText
mpProgram->SetTexture( "mask", rMask );
mpProgram->SetBlendMode( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
GLfloat aMaskCoord[8];
rMask.GetCoord(aMaskCoord, rPosAry, bInverted);
mpProgram->SetMaskCoord(aMaskCoord);
@@ -1444,6 +1469,7 @@ void OpenGLSalGraphicsImpl::DrawTextureWithMask( OpenGLTexture& rTexture, OpenGL
GLfloat aTexCoord[8];
rTexture.GetCoord(aTexCoord, rPosAry);
mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
GLfloat aMaskCoord[8];
rMask.GetCoord(aMaskCoord, rPosAry);
@@ -1464,6 +1490,10 @@ void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLT
mpProgram->SetTexture( "mask", rMask );
mpProgram->SetTexture( "alpha", rAlpha );
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+
GLfloat aAlphaCoord[8];
rAlpha.GetCoord(aAlphaCoord, rPosAry);
mpProgram->SetAlphaCoord(aAlphaCoord);
@@ -1477,7 +1507,7 @@ void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLT
mpProgram->Clean();
}
-void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor, const SalTwoRect& pPosAry )
+void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor, const SalTwoRect& rPosAry )
{
OpenGLZone aZone;
@@ -1487,8 +1517,15 @@ void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor,
mpProgram->SetIdentityTransform("transform");
mpProgram->SetColor( "color", nMaskColor, 0 );
mpProgram->SetTexture("texture", rMask);
+
+ GLfloat aTexCoord[8];
+ rMask.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
mpProgram->SetBlendMode( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- DrawTextureRect( rMask, pPosAry );
+ DrawTextureRect(rMask, rPosAry);
mpProgram->Clean();
}
@@ -1560,6 +1597,8 @@ void OpenGLSalGraphicsImpl::FlushDeferredDrawing()
TextureDrawParameters& rParameters = rColorTwoRectPair.second;
ApplyProgramMatrices();
mpProgram->SetTextureCoord(rParameters.maTextureCoords.data());
+ mpProgram->SetMaskCoord(rParameters.maTextureCoords.data());
+ mpProgram->SetAlphaCoord(rParameters.maTextureCoords.data());
mpProgram->DrawArrays(GL_TRIANGLES, rParameters.maVertices);
}
}
@@ -2069,6 +2108,13 @@ bool OpenGLSalGraphicsImpl::blendBitmap(
mpProgram->SetShaderType(TextureShaderType::Normal);
mpProgram->SetIdentityTransform("transform");
mpProgram->SetTexture("texture", rTexture);
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
mpProgram->SetBlendMode(GL_ZERO, GL_SRC_COLOR);
DrawTextureRect(rTexture, rPosAry);
mpProgram->Clean();
@@ -2363,7 +2409,9 @@ void OpenGLSalGraphicsImpl::doFlush()
GLfloat aTexCoord[8];
maOffscreenTex.GetCoord( aTexCoord, aPosAry );
- pProgram->SetTextureCoord( aTexCoord );
+ pProgram->SetTextureCoord(aTexCoord);
+ pProgram->SetMaskCoord(aTexCoord);
+ pProgram->SetAlphaCoord(aTexCoord);
GLfloat fWidth( maOffscreenTex.GetWidth() );
GLfloat fHeight( maOffscreenTex.GetHeight() );
diff --git a/vcl/opengl/program.cxx b/vcl/opengl/program.cxx
index 2331080d28c1..de6cec774840 100644
--- a/vcl/opengl/program.cxx
+++ b/vcl/opengl/program.cxx
@@ -93,12 +93,15 @@ bool OpenGLProgram::Clean()
return true;
}
-void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize )
+bool OpenGLProgram::EnableVertexAttrib(GLuint& rAttrib, const OString& rName)
{
if( rAttrib == SAL_MAX_UINT32 )
{
- rAttrib = glGetAttribLocation( mnId, rName.getStr() );
+ GLint aLocation = glGetAttribLocation(mnId, rName.getStr());
CHECK_GL_ERROR();
+ if (aLocation < 0)
+ return false;
+ rAttrib = GLuint(aLocation);
}
if( (mnEnabledAttribs & ( 1 << rAttrib )) == 0 )
{
@@ -106,8 +109,20 @@ void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, cons
CHECK_GL_ERROR();
mnEnabledAttribs |= ( 1 << rAttrib );
}
- glVertexAttribPointer( rAttrib, nSize, GL_FLOAT, GL_FALSE, 0, pData );
- CHECK_GL_ERROR();
+ return true;
+}
+
+void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize )
+{
+ if (EnableVertexAttrib(rAttrib, rName))
+ {
+ glVertexAttribPointer( rAttrib, nSize, GL_FLOAT, GL_FALSE, 0, pData );
+ CHECK_GL_ERROR();
+ }
+ else
+ {
+ VCL_GL_INFO("Vertex attribute '" << rName << "' doesn't exist in this program (" << mnId << ")");
+ }
}
void OpenGLProgram::SetVertices( const GLvoid* pData )