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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-06-09 14:58:42 +0900
committerTor Lillqvist <tml@collabora.com>2016-06-09 13:16:36 +0000
commit511ebf799457d41429554d26ec30934435146ece (patch)
tree6431649085d6bdeecec3ae5f41363ed7e3cb68d2
parent1fbb941e63b8baf81e51c2fa161543c591c57db8 (diff)
tdf#99795 drawAlphaBitmap should scale the bitmap if necessary
drawAlphaBitmap didn't use a high quality scaler for scaling the texture but used the default scaling method in OpenGL (either GL_NEAREST or GL_LINEAR, whichever is defined when texture is created) which are low quality scalers - especially when downscaling textures. Change-Id: I6236b2ee92b9e5044b176a40a444027072b09b58 (cherry picked from commit 19baa61e1d7b140b9e24717f7080617ab3d324d4) Reviewed-on: https://gerrit.libreoffice.org/26096 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tor Lillqvist <tml@collabora.com>
-rw-r--r--vcl/opengl/gdiimpl.cxx19
1 files changed, 16 insertions, 3 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 720aa19411c7..45c361c1fa2c 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -2173,12 +2173,25 @@ bool OpenGLSalGraphicsImpl::drawAlphaBitmap(
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
const OpenGLSalBitmap& rAlpha = static_cast<const OpenGLSalBitmap&>(rAlphaBitmap);
- OpenGLTexture& rTexture( rBitmap.GetTexture() );
- OpenGLTexture& rAlphaTex( rAlpha.GetTexture() );
+ OpenGLTexture& rTexture(rBitmap.GetTexture());
+ OpenGLTexture& rAlphaTexture(rAlpha.GetTexture());
VCL_GL_INFO( "::drawAlphaBitmap" );
PreDraw();
- DrawTextureWithMask( rTexture, rAlphaTex, rPosAry );
+
+ if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth ||
+ rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ {
+ basegfx::B2DPoint aNull(rPosAry.mnDestX,rPosAry.mnDestY);
+ basegfx::B2DPoint aX(rPosAry.mnDestX + rPosAry.mnDestWidth, rPosAry.mnDestY);
+ basegfx::B2DPoint aY(rPosAry.mnDestX, rPosAry.mnDestY + rPosAry.mnDestHeight);
+ DrawTransformedTexture(rTexture, rAlphaTexture, aNull, aX, aY);
+ }
+ else
+ {
+ DrawTextureWithMask( rTexture, rAlphaTexture, rPosAry );
+ }
+
PostDraw();
return true;
}