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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-17 17:36:42 -0500 |
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committer | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-17 17:37:00 -0500 |
commit | 053b01fa6533ccd62b1bd184f0c7f9e42422cb8c (patch) | |
tree | 78080f9590e26422e1ab3c5b18743f807f8f8a1d | |
parent | 9368d7474263460e33d2047ffa9f6cc97f3b997d (diff) |
vcl: Unbind framebuffer after setting offscreen mode
Change-Id: I057b148f51c8f011cb013e1f06288aec4d9bdb2a
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index c9f8d4e542d3..bfa4b1ff4943 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -292,6 +292,7 @@ void OpenGLSalGraphicsImpl::SetOffscreen( bool bOffscreen ) glBindFramebuffer( GL_FRAMEBUFFER, mnFramebufferId ); maOffscreenTex = OpenGLTexture( GetWidth(), GetHeight() ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, maOffscreenTex.Id(), 0 ); + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } CHECK_GL_ERROR(); |