#include #include gboolean playing; /* eos will be called when the src element has an end of stream */ void eos(GstElement *element, gpointer data) { g_print("have eos, quitting\n"); playing = FALSE; } int main(int argc,char *argv[]) { GstElement *disksrc, *osssink, *queue, *queue2, *parse, *decode; GstElement *bin; GstElement *thread, *thread2; gst_init(&argc,&argv); if (argc != 2) { g_print("usage: %s \n", argv[0]); exit(-1); } /* create a new thread to hold the elements */ thread = gst_thread_new("thread"); g_assert(thread != NULL); thread2 = gst_thread_new("thread2"); g_assert(thread2 != NULL); /* create a new bin to hold the elements */ bin = gst_bin_new("bin"); g_assert(bin != NULL); /* create a disk reader */ disksrc = gst_elementfactory_make("disksrc", "disk_source"); g_assert(disksrc != NULL); g_object_set(G_OBJECT(disksrc),"location", argv[1],NULL); g_signal_connectc(G_OBJECT(disksrc),"eos", G_CALLBACK(eos), thread, FALSE); queue = gst_elementfactory_make("queue", "queue"); queue2 = gst_elementfactory_make("queue", "queue2"); /* and an audio sink */ osssink = gst_elementfactory_make("osssink", "play_audio"); g_assert(osssink != NULL); parse = gst_elementfactory_make("mp3parse", "parse"); decode = gst_elementfactory_make("mpg123", "decode"); /* add objects to the main bin */ gst_bin_add(GST_BIN(bin), disksrc); gst_bin_add(GST_BIN(bin), queue); gst_bin_add(GST_BIN(thread), parse); gst_bin_add(GST_BIN(thread), decode); gst_bin_add(GST_BIN(thread), queue2); gst_bin_add(GST_BIN(thread2), osssink); gst_pad_connect(gst_element_get_pad(disksrc,"src"), gst_element_get_pad(queue,"sink")); gst_pad_connect(gst_element_get_pad(queue,"src"), gst_element_get_pad(parse,"sink")); gst_pad_connect(gst_element_get_pad(parse,"src"), gst_element_get_pad(decode,"sink")); gst_pad_connect(gst_element_get_pad(decode,"src"), gst_element_get_pad(queue2,"sink")); gst_pad_connect(gst_element_get_pad(queue2,"src"), gst_element_get_pad(osssink,"sink")); gst_bin_add(GST_BIN(bin), thread); gst_bin_add(GST_BIN(bin), thread2); /* make it ready */ gst_element_set_state(GST_ELEMENT(bin), GST_STATE_READY); /* start playing */ gst_element_set_state(GST_ELEMENT(bin), GST_STATE_PLAYING); playing = TRUE; while (playing) { gst_bin_iterate(GST_BIN(bin)); } gst_element_set_state(GST_ELEMENT(bin), GST_STATE_NULL); exit(0); }