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authorChris Wilson <chris@chris-wilson.co.uk>2012-11-01 09:47:00 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2012-11-01 09:47:00 +0000
commit90860241bb8f8eff3c1ab40641b1bfca0798b238 (patch)
tree2201564980151998b89a67c3147e8902ec3b7c98
parent0c1ff1572f1fc4c11b429e39f7de798030530740 (diff)
gl: Tune the default VBO size to reduce overhead on embedded devices
Henry Song found that the 256k buffers were disadvantageous on his embedded hardware. As there is no obvious right value for the default VBO size, we can tune for the more obvious constraints. Based on a patch by Henry Song <henry.song@samsung.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--src/cairo-gl-private.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/cairo-gl-private.h b/src/cairo-gl-private.h
index d6b0554cc..7c97c49a6 100644
--- a/src/cairo-gl-private.h
+++ b/src/cairo-gl-private.h
@@ -91,8 +91,10 @@
* Random number that is hopefully big enough to not cause many cache evictions. */
#define CAIRO_GL_MAX_SHADERS_PER_CONTEXT 64
-/* VBO size that we allocate, smaller size means we gotta flush more often */
-#define CAIRO_GL_VBO_SIZE (256*1024)
+/* VBO size that we allocate, smaller size means we gotta flush more often,
+ * but larger means hogging more memory and can cause trouble for drivers
+ * (especially on embedded devices). */
+#define CAIRO_GL_VBO_SIZE (16*1024)
typedef struct _cairo_gl_surface cairo_gl_surface_t;